gdxBlood port news (7.02.2017)

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Well, I almost completed gameplay part of code in my Blood port and I made a video with demonstration E1M2-E1M4. There is need to fix some bugs and problems. Changing a palette is very droping fps with OpenGL, because changing palette calls texture update every frame, it's need to fix at first. And there is some problems with hit damage force. Cultist burnguy doesn't works, because it not complete yet. Anyway it's working as original :)  gdxBloodCM #7, I almost completed a gameplay part.

BloodGDX[v0.783]

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BloodCM Status

      (finished)

BloodCM with Plasma Pack episode
              
100%
 
BloodGDX Release v0.783
bloodgdx.zip
Blood Crossmatching
BloodCM_finished.zip
 

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