gdxBlood, sounds (24.04.2017)

null

 

I start to reverse-engeneering a Blood sound system and made a some success for desktop version of gdxBlood.

I already decompiled sndStartSample, sfxCreate3DSound, sfxStart3DSound, sfxKill3DSound, sfxUpdate3DSounds and sfxProcess. There is very same as in alpha version of blood. Also I noticed, that those methods using FX-MAN library and it was help me with decompilation. 

At this time my port already can read SFX and RAW data from SOUNDS.RFF and playing it in one sound channel without locate position.

Continue my working :)

BloodGDX[v0.783]

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BloodCM Status

      (finished)

BloodCM with Plasma Pack episode
              
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BloodGDX Release v0.783
bloodgdx.zip
Blood Crossmatching
BloodCM_finished.zip
 

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