gdxBlood, sounds (24.04.2017)

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I start to reverse-engeneering a Blood sound system and made a some success for desktop version of gdxBlood.

I already decompiled sndStartSample, sfxCreate3DSound, sfxStart3DSound, sfxKill3DSound, sfxUpdate3DSounds and sfxProcess. There is very same as in alpha version of blood. Also I noticed, that those methods using FX-MAN library and it was help me with decompilation. 

At this time my port already can read SFX and RAW data from SOUNDS.RFF and playing it in one sound channel without locate position.

Continue my working :)

BloodGDX[v0.779]

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BloodCM Status

BloodCM with Plasma Pack episode
              
100%
 
BloodGDX Release v0.779
BloodGDX.zip
Blood Crossmatching
BloodCM_v12.2016.zip
 

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