BloodGDX v0.768 (16.06.2017)

null

 

Changelog:

1. Voxels support

2. Dynamic fire is workng now (tile = 2342)

3. Added cutscenes (without sounds yet)

4. Palette >= 128 crash fix

5. Added ingamecrash (empty map or player not in a sector)

6. Cerberus AiSetTarget() fix

7. Bat's death sound fix

8. Pink color in non-transparent textures fix

9. Invalid textover command doesn't crash the game

10. Added load screen before loadgame

11. Slope tilting added

12. Player turnAround fix

13. Added akimbo tesla

14. Alpha maps can now be launched

15. Pushable statues fix

16. Dynamite alt-fire sound fixed

17. Some other fixes

BloodGDX[v0.783]

Description and FAQ

 

BloodCM Status

      (finished)

BloodCM with Plasma Pack episode
              
100%
 
BloodGDX Release v0.783
bloodgdx.zip
Blood Crossmatching
BloodCM_finished.zip
 

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new_bloodcm_screenshots_78_20160131_1283165717.png

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