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Вопрос по применению BuildGDX к RedNeck Rampage: висящие в воздухе комары. Это у меня одного так?

Saturday, 13 July 2019 09:27

Проще всего запустить rr.exe и убедится в том, что испорчен какой-либо con-скрипт

Saturday, 13 July 2019 21:24
Berlas Ali

If you're gonna be working on a sourceport, learn to add diffrent types of souncards into it because I can't hear crap. You should learn from GzDoom and other sourceports who properly add soundcards into their stuff.

Thursday, 27 June 2019 22:58

GZDoom is using OpenAL like my ports. If you are about midi-outputs, I'm not planning to add other GM synthesizers

Sunday, 30 June 2019 18:08


I recently downloaded the newest version of JRE, but for some reason BloodGDX and Bafed don't want to start, is there a way to fix this?

Saturday, 22 June 2019 03:56

At first be sure, that your JRE installed correctly. Open the console and type "java -version". Let me know, what does console output.

Sunday, 30 June 2019 18:04

Never mind, the problem was fixed with the newest Java update I got, I guess it was an incomplete install when I originally installed JRE on my laptop, but the update might've fixed that.

Thursday, 08 August 2019 05:23

Александр, приветствую. Я на что обратил внимание - при попытке использовать blood02.ogg-blood09.ogg в качестве cd треков, игра или проигрывает самое начало трэка и потом тишина или порт сходу падает. проверял на bloodGDX 0.799 и buildGDX 0.951-0.952. И как увеличить в консоли шрифт?

Saturday, 15 June 2019 15:24

Скорее всего файл какой то битый, крашей по поводу ogg музыки я пока не видел. 

Чтобы увеличить текст, набери в консоли osd и нажми tab, увидишь доступные команды. должно быть чтото вроде osdscale

Monday, 17 June 2019 19:02

Are you going to make map editor for gdx ports?

Monday, 10 June 2019 18:37

No, I'm not planning it

Wednesday, 12 June 2019 21:46

Hi,how can i compile android version of bloodgdx? (Just see at source code page ) or some something go wrong?

Tuesday, 04 June 2019 16:50

In theory you can, but I rewrote a lot of code in the engine and I wasn't compiling the android version along time, so I don't know is it possible to complite it right now.

Friday, 07 June 2019 03:28

The midi for Witchaven sounds like crap and I can't switch to other midis. Sourceports like GzDoom and Zandronum knows how to get the midi to work right. Plus, games like duke3d, Blood, RR, amd Tekwar doesn't have any music wheter it's cd or midi playing. Only time it plays when I am running it on Dosbox. You should really work on the soundcard. I'm glad you got everything else right but the music...

Sunday, 02 June 2019 23:57

In Blood, "pitchfork start" doesn't actually remove your weapons, only the ammo you had. Could you make it so that it removes your weapons as well? (And maybe it should remove inventory items, too)

Thursday, 30 May 2019 12:59

Ok, I will make it

Monday, 03 June 2019 17:52

did you remove the bloodcm download from this website? as of now it only seems to be available on moddb. regards and best thanks for your awesome work!

Tuesday, 28 May 2019 15:54

No, you still can find it in download page

Wednesday, 29 May 2019 03:16

thanks for your great work, but i have some issues with blood saves

unfortunately i can't use save/load system when i playing mods,

when i put mod in subfolder like mod/cult , if i die in level and load my save game its name will change to e1m1 and if i finish the level , the next level will be e1m2 in blood original campaign

this issue makes mods unplayable, plz fix it

thanks a lot.

Monday, 27 May 2019 17:49
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