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i love this port, please compile APK for android ;)

Sunday, 19 May 2019 21:48

I can, but it will be very slow, without touch controls and without sounds.

Sunday, 26 May 2019 06:55

Thanks for fast answer but still have no cd audio music. I tried everything already. What do i wrong ?

Sunday, 19 May 2019 16:58

Mac version please

Sunday, 19 May 2019 10:56

The track names are correct now, and they are in game folder but still have no cd audio music. What do i wrong ?

Sunday, 19 May 2019 08:29

Hi, many thanks for this amazing port and your hard work. Now my life is complete :). Where should i put tekwar audio files to play audio cd in game ?(i ripped them from my cd to track02.ogg, track03.ogg, track04.ogg and track05.ogg). I can't manage it to play cd audio. In blood and redneck audio cd plays correctly. One more thing, can you put an option to choose between redneck and redneck 2 from the launcher?

Saturday, 18 May 2019 08:09

Track files should be placed in the game folder. (OGG file format is supported) Then you need to choose CD Audio in the audio settings. It should work.

Ah, files called "Track_02.ogg" Try to rename it


About RR and RA, I will think

Saturday, 18 May 2019 08:40



What do you think about nblood? How does it compare to GDX?

Also there is port for RR called Rednukem by the same guy who made nblood, what do you think about this? How does it compare to GDX one?

In gdx rr sometimes when I shoot from pistol I have problem with it's animation, I can literally see it's floating above the bottom line of screen, I didn't had it in dos rr, what cause it?



Thursday, 16 May 2019 14:52

Jimmeh's quote: Both are great imo. GDX is a little more user friendly, NBlood is a little more visually accurate. Both are so accurate that they can run demos without desyncing and play out like they're supposed to


About RR: I need more information, I didn't notice something wrong with the animation

Saturday, 18 May 2019 08:42

I found an oversight with the custom difficulty: the "enemy quantity" and "enemy health" slider is swapped. That is, increasing the enemy quantity slider will actually increase the health of the enemies.

Wednesday, 15 May 2019 21:40

It's fixed in my new release

Friday, 17 May 2019 08:37

All these updates later and the doors still kill you. When will this be fixed? 

Wednesday, 15 May 2019 17:55

It's a Blood's feature

Friday, 17 May 2019 08:36


Silly question; can BuildEngineGDX/BloodGDX use BloodCM assets?

Tuesday, 14 May 2019 08:46

No, BloodCM is eDuke's mod and its tiles are offsetted

Wednesday, 15 May 2019 06:20

И снова здравствуйте! ©

1. На некоторых кастом аддонах BLOOD были некритичные глюки типа "в полагающийся по сценарию момент не выбежала толпа зомби", "автоматически открывающаяся дверь автоматически не открылась", и так далее. Все случаи легко лечились перепроходом эпизода. SAV'ки с глюками я, балда, не сохранил, к сожалению.

2. Вопрос - а есть ли у лаунчера какие-нибудь "ключи" для прямого запуска BLOOD или RedNeck? Хочется запилить себе по ярлыку на панельку и на то и на другое.

3. Ещё относительно RedNeck. Не просветишь ли - существует ли вокруг этой игры таая же вселенная аддонов, как к BLOOD? Есть ли к нему воксели и ещё что-либо в этом роде.

Thursday, 09 May 2019 06:11

На счет лаунчера - у него есть настройка "Always show this window at startup". Ты можешь положить buildgdx.jar в каждую папку с играми, убрать галку с этой настройки и все. После этого можно делать ярлыки. Ну я думаю, надо будет сделать поддержку параметров для подобных вещей

А для RR ничего подобного тоже не встречал

Friday, 10 May 2019 16:16
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