Attention! Your message will be show after moderation


Hi so i was wondering if someone could help me iam looking .map files for all the episodes of blood so i can add them to my blood folder. Maybe i can extract them from the .exe file or someone got a link where i can download them? greetz

Saturday, 27 April 2019 14:51
Monday, 29 April 2019 09:26

I wanted to say how much I love this port effort, and I noticed a new version that works even better and with future support for some of my favorite games like Shadow Warrior and Powerslave.

I have played all these games since the 90´s in native MSDOS, Dosbox, etc. and after playing with BuildGDX I can´t go back; I love how keeps a vanilla feeling using polymost but with high resolutions and how well work these games right now with mouse for aiming.

I´ll try my best giving some donations to this project anytime I can, since I prefer to donor for this instead buy new games. Thank you so much.

Friday, 26 April 2019 10:07

Hi, just wanted to thank you for your awesome job.

I'm thankful for WitchavenGDX, among others, because it's always been a guilty pleasure of mine.

Do you think you'll include Witchaven II support to BuildGDX?

Thanks again for you hard work.

Thursday, 25 April 2019 14:57

Yes, I will

Monday, 29 April 2019 09:28

Great, I can't wait!

Thanks again for your awesome work.

I seee you're planning to add Powerslave support, I can't wait either.

Monday, 06 May 2019 20:08

Hey I just have another question, maybe a dumb one, but I don't seem to remember reading it in the README of the FAQ.

Can you tell me where BuildGDX stores the game saves? I'd like to make backups to carry my progress to another machine.

Thursday, 09 May 2019 23:25

You need to open the launcher, go to settings of the game you want to back up and push "Open folder" button. The launcher should open the folder with savegame files, settings and a log file

Friday, 10 May 2019 16:27

I'm pretty new to PC gaming, and  my issue might just be that I'm dumb, but I'm having trouble figuring out how to run Redneckgdx. I was hoping you could maybe help me or walk me through how to get the game up and running? Haven't played this game since i was like 6 or 7 and was really looking forward to wasting countless hours again like I'm going to do with Blood.

Sunday, 21 April 2019 04:14

If it helps, I can tell how I set mine from my GOG version.

I made a RR folder in BuildGDX, and two subfolders:



I put all the GRP/CON/VOC/RTS files of the RR install folder into the root of my subfolder, same for Route66 (+both new ART files).

Then I did the same thing for the Rides Again folder.

Now before I run Redneck GDX, I just choose between the root folder or Rides Again to run the propre GRP file (although you can also choose Rides Again from the User Content option when choosing New Game).

If Rides Again crashes this way, just choose the Rides Again folder before running the Redneck GDX core.

Hope this helps.

Wednesday, 08 May 2019 00:21

I have tested BuildGDX for around 10 minutes and i really like it a lot! I'm using it mostly for the game Blood ofcourse.

I have used BloodGDX in the past because i liked the extra voxel models it added thanks to the included .zip file, however BuildGDX doesn't have that and that REALLY bothers me!

So... Whatever happended to that .zip file?

Saturday, 20 April 2019 15:01

BloodGdx is out of dated. 

I will make an other zip file for addition content

Tuesday, 23 April 2019 06:50

i seem to be having an with BloodGDX. it won't save my controller setup. it just goes blank each time i restart a new game. hopefully this goes through. last time i tried to post this, my internet was going all over the place

Tuesday, 16 April 2019 07:07

It's fixed, thanks.

Saturday, 20 April 2019 07:44

well how do i know if it works? and which one do i download? and also. i noticed the Duke 3D GDX. is that like a thing for Megaton or something or...?

Thursday, 25 April 2019 15:33

Hi !

I really really looked forward to BloodGDX but it still does not work well in fullscreen on linux (thought java should be cross platform). I do not see why would anybody download multilauncher which is much bigger this way. Not only this but you now included even java for windows. You can include java for windows and maybe make separate version for windows and separate version for linux ? I really liked so much blood GDX but it's just not going the way it used to be.

I am not just criticizing I really liked this project but it's starting to be something else. Please go back to the previous idea and work on things which are really very necessary for all. If someone on windows does not like to install java there is always portable java you need only to write batch to run the jar is all and it is not really all that matters.

In bloodGDX we need to have graphics more stable on linux and (if everything is finished) graphics in higher resolution even command line arguments.


Monday, 08 April 2019 07:25

Multilauncher is not bigger...archive is bigger, because it's include JRE. Now I made two archives - with JRE and without: BuildGDX without JRE

Now about graphics:

I have two UMPC's: Gigabyte U60 and OQO Model 02. Both have a same videocards: Via s3g unichrome pro II igp, both have installed JRE7 and WinXP. On U60 I can use fullscreen mode, but OQO just crashing when I tring to switch to fullscreen. So, the same for Linux - I tested fullscreen mode on Linuxes and it's I don't know why fullscreen mode doesn't works on your PC, but maybe you have such problem like my OQO.

Btw, OpenGL part wrote on native C++, so it's not crossplatform, but compiled for Windows, Linux and MacOS.

In future I want to make JOGL driver instead of LWJGL...maybe it will help you.

Tuesday, 09 April 2019 07:22

Many thanks for the project. I represent a group of Blood Players from eastern europe, we would like to kindly ask for the following coop features: weapon and ammo stay for every player when a next level start (at this moment this seems to be random, some Players start with no weapon after finishing a level, ammo in Blood is scarce so this is a big issue in coop), keys stay on map flag, ammo is shared between the Players when picked up by one Player or everyone gets ammo when any Player picks it. 

Monday, 08 April 2019 06:53

I never noticed a bug which you describe.

What version are you have? All players have similar version of BloodGDX?

Did you try to compare with 0.799 and 0.950 versions? Has this bug both versions or only newer?

Tuesday, 09 April 2019 07:14

Здравствуйте. Огромное спасибо за проект. Есть вопрос по BuildGDX, а конкретно - по его конфигурационному файлу. При запуске BuildGDX.jar и выбора в нём пункта BloodGDX настройки (разрешение экрана, оконный/полноэкранный режим, миди и звуковые устройства и т.д.) приходится вбивать вручную. Хотелось бы узнать формат и расположение конфигурационного файла, чтоб вписать в него эти параметры. Спасибо за внимание.

Saturday, 06 April 2019 16:51

Вручную, это всмысле выставлять все настройки по-новой? Эти же настройки можно изменить в самой игре. Другой вопрос, раз настройки не сохраняются, то конфигурационного файла нет, и искать его безполезно. 

Если jar файл лежит в папке с игрой, то и файл настроек должен быть там...если запускаешь порт из другой папки, то все настройки сохраняются в папке "username"/M210 Projects/PortName/

PortName это например BloodGDX. 

Эту папку можно открыть из настроек лаунчера, кнопка open folder...

Sunday, 07 April 2019 13:14

How do I download the BloodGDX thing you released? I downloaded BuildGDX but there's no bloodgdx in it?

Wednesday, 03 April 2019 02:59

Then download it's there. Launcher has a three buttons - Blood, Wh and Tekwar

Wednesday, 03 April 2019 03:28
Powered by JoomVita VitaBook


Description and FAQ 

Our discord channel
about all ports of buildgdx and bafed.
BuildGDX Release v1.03 (with JRE)
BuildGDX Release v1.03





For Russians 





We have 70 guests and no members online