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Many thanks for the project. I represent a group of Blood Players from eastern europe, we would like to kindly ask for the following coop features: weapon and ammo stay for every player when a next level start (at this moment this seems to be random, some Players start with no weapon after finishing a level, ammo in Blood is scarce so this is a big issue in coop), keys stay on map flag, ammo is shared between the Players when picked up by one Player or everyone gets ammo when any Player picks it. 

Monday, 08 April 2019 06:53

I never noticed a bug which you describe.

What version are you have? All players have similar version of BloodGDX?

Did you try to compare with 0.799 and 0.950 versions? Has this bug both versions or only newer?

Tuesday, 09 April 2019 07:14

Здравствуйте. Огромное спасибо за проект. Есть вопрос по BuildGDX, а конкретно - по его конфигурационному файлу. При запуске BuildGDX.jar и выбора в нём пункта BloodGDX настройки (разрешение экрана, оконный/полноэкранный режим, миди и звуковые устройства и т.д.) приходится вбивать вручную. Хотелось бы узнать формат и расположение конфигурационного файла, чтоб вписать в него эти параметры. Спасибо за внимание.

Saturday, 06 April 2019 16:51

Вручную, это всмысле выставлять все настройки по-новой? Эти же настройки можно изменить в самой игре. Другой вопрос, раз настройки не сохраняются, то конфигурационного файла нет, и искать его безполезно. 

Если jar файл лежит в папке с игрой, то и файл настроек должен быть там...если запускаешь порт из другой папки, то все настройки сохраняются в папке "username"/M210 Projects/PortName/

PortName это например BloodGDX. 

Эту папку можно открыть из настроек лаунчера, кнопка open folder...

Sunday, 07 April 2019 13:14

How do I download the BloodGDX thing you released? I downloaded BuildGDX but there's no bloodgdx in it?

Wednesday, 03 April 2019 02:59

Then download it's there. Launcher has a three buttons - Blood, Wh and Tekwar

Wednesday, 03 April 2019 03:28

BuildGDX is a game changer, really incredible work you've done here. Any plans on adding Shadow Warrior support so theres a proper modern source port out?

Monday, 01 April 2019 20:05

Yes, I planning to make Shadow Warrior, but I need to fix a bugs at first and rewrite my exists port to work with my launcher

Wednesday, 03 April 2019 03:29

Wow the new gdx update has exceeded all expectations. Remarkable work and progress. The only questions is how do you find time to do all this?

Saturday, 16 March 2019 21:23

I have a few time on my work :)

Sunday, 17 March 2019 04:45

Just tried BuildGDX and it demands framework 3.5  witch must be installed separately. Please consider using version 4...

Saturday, 16 March 2019 17:36

Are you about buildgdx.exe?

Sunday, 17 March 2019 04:47

Yes, after launching BuildGDX.exe in Windows 10 a prompt is shown asking for the installation of Net Framework 3.5 optional windows feature, witch I would rather not have to install...

Sunday, 17 March 2019 08:09

Thanks for everything you've done...

Tuesday, 12 March 2019 02:06
Bram Permentier

Thank you so much for blood gdx in one word it's perfection.
also thanks to civvie 11 on youtube for bringing me here.

Monday, 11 March 2019 21:15

Thanks for your excellent work on Tekwar. Is a new TekwarGDX update currently in the works? Would be great to get the sound working in cutscenes.

Thursday, 07 March 2019 18:08

I already completed a new version of TekwarGDX, but I didn't worked with SMK library, so, new version will be without sounds in cutscenes too. But my new release will be with two games in one jar file- TekwarGdx and WitchavenGdx...I made a new launcher and planning to make all build games in one port.

Friday, 08 March 2019 07:36

Sounds great. Very excited about your efforts to bring the more obscure build engine games back to life!

Friday, 08 March 2019 23:28
Ye Illuminator

"...I made a new launcher and planning to make all build games in one port."

Wow, Amazing! I can't wait.

Friday, 15 March 2019 22:21

BloodGDX for android? PLEASE??

Thursday, 28 February 2019 11:56
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about all ports of buildgdx and bafed.
BuildGDX Release v1.05 (with JRE)
BuildGDX Release v1.05





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