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When using polymer renderer,the filtering option does nothing.In fact the polymer renderer looks exactly like software.Polymost filtering works well but is very choppy,not smooth like polymer.??? any insight?

Saturday, 29 August 2015 14:51

Did you try HRP?  BTW - I think HRP should by more promoted on this site (it seems that even link is missing) the game looks awesome with it.

Saturday, 29 August 2015 17:03

eDuke32 developers said that they disabled filters from polymer render, but it's seems working with enebled HRP

Sunday, 30 August 2015 18:35

to enable texture filtering again type in console r_pr_artmapping 0 during gameplay.

Tuesday, 01 September 2015 11:54

I made a hot fix, because I found that cultists can fall out under floor and get damage a player from out the walls o_O

Saturday, 29 August 2015 09:26

Great job once more! Looks great, plays great.

Keep up the good work!

Friday, 28 August 2015 17:20

I also noticed that sky is only partially displayed with polymost. But with high-res pack it is ok.

Friday, 28 August 2015 15:43

Ok, I completed a preparing a new release version. There is some know bugs, which I will fix later after release. Its coming soon :)

Thursday, 27 August 2015 19:45

Great, thank you. Testing it now. So far I noticed some video mode problems.
classic - works ok
polymer - graphics looks ok but the game is unplayable laggy
polymost - I have graphics glitches - for example when I look at the start the game into the grave from I got out, the picture is totally garbled
With 06.2013 version it worked fine with OpenGL or software renderer.

Friday, 28 August 2015 13:56

It's because I use newer version of eDuke32 (r5267). eDuke32 developers does not support polymost render now, therefore you can get eduke32.exe from BloodCM v06.2013 (r3850) and put it to distr folder or dont use polymost render  


Its better to download a newest version of eDuke32(r5334) from here


I check it, it's no graphics glitches on e1m1

Friday, 28 August 2015 15:01

Thanks, I downloaded r5334 and it is ok now with polymost. Polymer now crashes to desktop for some reason (this mode crashes also with 06.2013) but I'm satisfied with polymost.

Friday, 28 August 2015 15:30

Hey it's me again  I really wanna help you out, and I'm almost done with the banner ^^ I've uploaded all Blood sounds on mega and you can find the cerberus sounds in this folder :


Sounds WAV/Ennemies/Cerberus

Is there a way to stay in contact ? I'd reall like to help you with your project


Forgot the link xD!4YETGBCa!h4mSbfpex8-uUYHjuj55VzBIrzMj9GUxQ5hYkWMx63s

Thursday, 27 August 2015 16:20

Thanks   I got it. This archive has sounds from Blood2 too? Some sounds I have never heard before. And I never played to Blood2  

You can contact me to email : m210-2007 "doggy" or to other email, which you can find after click to PayPal button



Btw, I converted my own RAW sounds from Cerber and complete the boss. So, I just need to test my preRelease version   

Thursday, 27 August 2015 17:24

So, how's the bugfixing going on ? Sory for asking, but im very hyped on the new relase.

Wednesday, 26 August 2015 14:57

Im working on it each day. I found a new some bugs and fixed about 100 texture bugs on map. My maps have a different number of secrets. I need to fix it too. And I cant find cerber's voices (roam, spot, attack) and while I not find it, I cant release a new version. But, I think I will release it soon :)

Wednesday, 26 August 2015 17:58

Hey, while you're fixing bugs, could you do something with E1M3 (Train ride map) Its very choppy and slutters a lot.

Sunday, 23 August 2015 17:17

I fixed lags on e1m3 about one year ago  Other changes you can see after release

Sunday, 23 August 2015 19:34

So, I tested a BloodCM on all 3 episodes and found a 28 little bugs on maps and 17 bugs at codes. I will release a new version when I 'll fix that bugs :))

Sunday, 23 August 2015 16:17

Will there be a new release tomorrow ? <3 Pleaseeee...

Saturday, 22 August 2015 09:27

I think not tomorrow. I completed episode 3 today and now I must to do tests to make sure that all the episodes work. Also I found a some bugs, which is need to fix and make a boss for 3 episode :)

Saturday, 22 August 2015 09:41
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