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Hey man, great work on your source ports. I thought the Erampage source port sucked until you made your GDX version. But I want to just ask you one question. I wanna know if you have any other website to stay updated with all of your projects. I know there's this website and Youtube, but is there anything else, like Twitter or Reddit perhaps? BTW, really anticipating Shadow Warrior GDX any time soon. Thanks

Wednesday, 26 December 2018 07:03

Friday, 28 December 2018 20:31

Hey, could you make and option in custom difficulty of Blood, where you could keep you're weapons through episodes?

Saturday, 22 December 2018 14:27
Kerr Avon

That's a great idea! I'm not normally a fan of New Game Plus modes, but an option to retain your weapons and ammunition between episodes would be a nice addition to the custom options.

Sunday, 23 December 2018 13:33
Ivan Mitev
Thanks for your great work. All is perfect and I will have great moments again with these old classics. May I ask for PowerSlave (1996) another build engine game, did you have plans for it?

P.S. If you want help for your website, I will help with that, if you wish? That is what i work. This is one my finished project - renovation of web page for one another old classic game.
Thursday, 20 December 2018 20:58


Wednesday, 19 December 2018 09:27


First thanks a lot for every GDX release you have done. Great works!!

I have downloaded the updated release of Witchaven and i noted that the status bar (at the bottom) is not visible a bug or is possible to enable/hide with a key?


Saturday, 15 December 2018 22:46

Hi. Try to checkout screensize parameter in "Interfaces menu", or press "minus" key in game

Monday, 17 December 2018 12:38

Thanks the "minus" key work. I didn't find in the .ini file.

Monday, 17 December 2018 21:47

Amazing work, keep it up man!

I've noticed a weird bug with intros in BloodGDX 0.797 and RedneckGDX 0.760 that wasn't there earlier. In Ubuntu 18.04, if you start in fullscreen, the window goes into tray. You can Alt-Tab it back to full and the logos seem to play fine, but if you click when the window is minimised, an error message appears. Here is how it looks in log file:

ThrowError: NullPointerException in gameloop():  


Everything is fine if you start in windowed mode, and you can change it from windowed to fullscreen ingame.




Saturday, 15 December 2018 00:54

Ah...I'm already searching how to fix this problem...this crash depends on demo-files, but I don't understood, why initial code is ignoring.

Your mail address in message is rigth? I need to contact you.

Btw, your message will show after moderation, because a lot of f**ing spammers

Monday, 17 December 2018 13:16

Hey, great mod! How do I launch the mods straight from steam? 

Saturday, 08 December 2018 00:03

Not sure about it, but steam workshop working with steam version of blood, so at first you need launch steam blood, download maps or mods, and then you can choose this content in bloodgdx (< user content > in main menu of bloodgdx)

Saturday, 08 December 2018 06:56

Heve you ever heard, of ZBloody Hell mod, for Zandronum? Check it out, its cool. Its like Blood Remade with Zandorum engine, adding some new cool features and some extra stuff to the maps. This remake isnt 1:1, like BloodGDX, it also tries to be different, adding new maps and stuff. Its like FreeDoom for Doom, or Black Mesa, for Half-life

Thursday, 06 December 2018 20:30

I think I did see it on youtube :)

Saturday, 08 December 2018 07:00

Hi. I'd like to report a bug with BloodGDX v0.796. It is related to sound, and happened between v0.794 and v0.796. It's hard to explain so I've made some video comparisons. I hope this help illustrates the issue. Thank you again for your hard work.




Friday, 23 November 2018 00:01

Im playing level called Ruins in Redneck Rampage episode 2 and after the end of the level there are giant locked dors, when i press the switch its says "Locked" isnted of "Unlocked" and i cant finis the level

Here are the doors which im saying about in some random guys gameplay. 13:05

Wednesday, 21 November 2018 17:04
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