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Ohh, and making "Doom Weapons Pack" compatible with alternative HUD would be awesome :)

Thursday, 26 December 2013 18:06

Are you mean Duke alternative HUD?

I made a new release today, you can check it now

And what's wrong with weapon sprites?

Friday, 27 December 2013 10:19

Hey M210

I know that you are probably very buse working on BloodCM, but could you please update Doom Weapon pack for Duke3d, to be compatible with the latest versions of Eduke32 again ?? I remeber having soo much fun with it. I know that it works with older version, but come on, those versions dosent even have a proper widescreen approach, so could you please make it functional again ? Maybe also polishing the weapon sprites a little bit would do good Im sure that it would take you no more than a couple of minutes, after all you are its creator 

Thursday, 26 December 2013 17:55

Hi, I think you have serious project for you game.

Great jobs

Sunday, 22 December 2013 00:45

Приветствую. m210, давно слежу за разработкой мода, будет ли в этом году новая версия? Заранее благодарен за ответ и успехов в разработке.

Monday, 16 December 2013 15:52

Пока ничего обещать не могу. Была переработана вся механика секторов, поэтому под новую систему пришлось переделывать все уровни. На данный момент заканчиваем переделку 2го эпизода и приступаем к 3му (несколько уровней готово) Пока не будет полностью подготовлен 3й эпизод, релиза скорее всего не будет, т.к. в нем не будет ничего особо нового

Monday, 16 December 2013 18:12
Anthony Lom

Thank you sooo much for this. This is a dream come true and all your hard work shows. Can't wait till everything is finished and I can enjoy the entire game again!

Friday, 22 November 2013 00:14

Why not convert it with a engine port that has coop multiplayer?
Only reason i checked it out was becouse i hoped for a coop/multiplayer option, otherwise the original game works great in dosbox.

Thursday, 21 November 2013 18:35

Why I not choosed other engines? Did you seen blood on quake engine?  Blood on otherelse engines is ugly. And eduke32 support multiplayer, but it broken at this time.

Thursday, 21 November 2013 19:18


Thank you for your efforts, the playability is extremely close to the original one.

I found some fails in the burning enemy sprites (after the flare takes effect), it appears that the animation sequence or the enemy character is moving left-right constantly, check it out with the original game.

Also if you need some help developing this mod I think you can ask to me.


Wednesday, 13 November 2013 15:20

Yeah, burning buy will be fix (btw, fixed at this time) at next release (maybe 12.2013 or next year)

We need a more mappers, but for mapping you need to learn about my trigger will be very hard, and therefore we have only one mapper :))

Wednesday, 13 November 2013 17:41

Hey M210, i just used your old Blood Weapons mod, combined with awesome, horror themed DUKE3d mod called "N.I.B Nightmare Edition" It feels really cool, just like some kind of Blood spinoff. You should really try this out. :D

Sunday, 10 November 2013 19:36

Excellent job! Many have tried and failed, efforts were made to recreate Blood for modern machines for 15 years and this is the only real success story.

I love Blood and I've kept it in my game collection since 1997, however the only version working on my new Windows 7 64 is GOG with max stable resolution of 800x600.

This is soooo cool. Thank you so very much!!!

Monday, 04 November 2013 18:16
Mr. Rumble

will the blood tc be 100% finished soon?

Saturday, 26 October 2013 06:51

No, not soon.

Saturday, 26 October 2013 13:34
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