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Hey there, is it possible to put the CD music and the FMV sequences into BloodTC?

Monday, 21 October 2013 02:22

You can use this archive:

and put this file at autoload folder.

Video not possible to using with eDuke32 yet

Tuesday, 22 October 2013 18:41

Thanks for doing this man I love blood!!

Saturday, 12 October 2013 03:02

А ты планируеш делать сетевое прохождение в игре?Если ты это сделаеш будет очень круто!А вообще за всю проделанную работу огромное СПАСИБО;)

Monday, 21 October 2013 20:11

Я согласен:работа проделанна колосальная, спс автору:-)Но меня тоже волнует вопрос о возможностисетевого прохождения

Tuesday, 22 October 2013 18:28

Изначально проект и подразумевал сетевую игру, но поддержка сети в eDuke32 испорчена до неопределенного момента. Поэтому я занимаюсь пока синглом...когда поддержка появится, сингл автоматически будет поддерживать сеть, с некоторыми изменениями в коде. Ну во всяком случае, код я пишу с поддержкой мультиплеера.

Tuesday, 22 October 2013 18:43

Чувак, когда планируешь "добить" хотя бы оригинал Blood'а? Хочется, так сказать, все сразу...

Friday, 11 October 2013 15:12

Об этом я как раз писал предыдущий пост. После того как я переписал алгоритмы движения секторов с ускорением, пришлось переделывать все карты. На данный момент мы переделали только первый эпизод, алгоритм не идеальный, поэтому посл месяц была только его доработка и исправление глюков. Сейчас мы начали исправлять второй эпизод, когда закончим его, тогда можно будет приступить к 3му и 4му. Если выпускать релиз сейчас, разницы с предыдущим почти не ощутится. Полный релиз будет предположительно года через 2...и это если будет время заниматься проектом.

Saturday, 12 October 2013 07:07

Blood TC!

So wonderful! I Really love how this is looking! Lights and stuff looks so much smoother in eDuke than in vanilla.

I really appreciate tyour work, you are awesome!

So far I've only noted a few things that aren't absolutely 100% with it.

1.Enemy sprites are much smaller in this TC version than they are in the original Blood. Nothing game breaking, it just looks a little weird.

2.Zombies play dead after the first stab with the pitchfork. And on Extra Crispy, I'm pretty sure they stay up untill they are killed instead of falling to the ground. Again, nothing game breaking, it just makes all of the zombie encounters too easy.

3.Having the dynamite selected and 'Holstering weapon' lowers the dynamite but keeps the lighter up. Looks kind of cool, but trying to select another weapon while that is occuring doesn't work. Nothing gamebreaking here either. (Who holsters the weapon anyway?) Just thought I'd mention that aswell.

Do you have any specific time when this is scheduled for a final release?


Wednesday, 09 October 2013 07:32

Thanks for your report.


>>Do you have any specific time when this is scheduled for a final release?

I making BloodCM 5 years. Now we complete 50% of the game. So, may be final release will be after 5 year too :))) Or maybe after 2 years, i don't know

Wednesday, 09 October 2013 07:43

Спасибо за ответ. Желаю удачи и терпения в этом нелегком деле.

Thursday, 17 October 2013 15:05

Hi m210

I'm really glad that you are making this Blood Remake, which is also pretty amazing considering you work without a team.

Anyways, can you give us a little update on the progress ? I'm so curious how much time is left for completion the first 4 episodes ^-^

Thanks again, you rock man 

Monday, 07 October 2013 12:19

I can't make a release, because movement code of sectors was changed and now we need to reconstruct all first 2 episodes.  I don't know, can we complete 3 episode at this year, but 1 and 2 episodes we can  I think new release will be at next month

Monday, 07 October 2013 13:05

Is it possible to make dgvoodoo work? Since my netbook doesn't support GL (it runs, but everything turns black), and game in software mode goes really slow sometimes.

I appreciate your help!

Sunday, 06 October 2013 19:29

I can't answer on your question, because I just mod maker...I making my mod on eDuke32 engine, therefore,  developers of eDuke32 can answer on your question, not me. Sorry

Sunday, 06 October 2013 19:34

Thanks for port. It's awsome,but how can i turn on music in game ?

Saturday, 05 October 2013 11:39

You can turn on it in Sounds options:

Options -> Sound setup -> music volume (eduke32 r4017)

Saturday, 05 October 2013 13:55

A W E S O M E !!! - The BEST Blood Port what I have seen. Thanks you for this great work.


Saturday, 28 September 2013 13:53

Hey there m210

I would like to say that im very impressed with your BloodCM project, it looks and plays excelent. Im also very happy, that someone already took care of good old Caleb, becouse after all BLOODCM would be the first acurate TC of the original Blood.

I also would like to ask you, would it be possible for you, to make a small mini mod for Duke3d, which would allow players to save the Babes in exchange for 20 health (just like it was in Duke Nukem Manhattan Project), becouse i know that some player would prefer to save the babes, instead of kicking them to death. I remeber that long time ago someone made this kind of mod, but unfortunately it was deleted and lost forever.

Thursday, 22 August 2013 22:46

As I remember, Nuclear Showdown have such feature. You can try it.

Sunday, 25 August 2013 09:45
Mr. Rumble

Nuclear Showdown has the ability to save babes for weapons. and sometimes health

Wednesday, 28 August 2013 08:09

Hey m210 just wanted to say thanks for making this blood port! I really excited to see where it goes. This is one of the websites I check very often to see how much progress has been made.

Sunday, 11 August 2013 04:11

Do you plan on having multiplayer for BloodCM?

Sunday, 11 August 2013 04:33

I don't know, because multiplayer was broken by developers of eduke32. I want to make a multiplayer, but I can't at this time

Sunday, 11 August 2013 07:19
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