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Heve you ever heard, of ZBloody Hell mod, for Zandronum? Check it out, its cool. Its like Blood Remade with Zandorum engine, adding some new cool features and some extra stuff to the maps. This remake isnt 1:1, like BloodGDX, it also tries to be different, adding new maps and stuff. Its like FreeDoom for Doom, or Black Mesa, for Half-life

Thursday, 06 December 2018 20:30

I think I did see it on youtube :)

Saturday, 08 December 2018 07:00

Hi. I'd like to report a bug with BloodGDX v0.796. It is related to sound, and happened between v0.794 and v0.796. It's hard to explain so I've made some video comparisons. I hope this help illustrates the issue. Thank you again for your hard work.




Friday, 23 November 2018 00:01

Im playing level called Ruins in Redneck Rampage episode 2 and after the end of the level there are giant locked dors, when i press the switch its says "Locked" isnted of "Unlocked" and i cant finis the level

Here are the doors which im saying about in some random guys gameplay. 13:05

Wednesday, 21 November 2018 17:04

Hey i just played E2L2 (Nut House) and noticed, that i still had all of my weapons, but when i watched youtube, i've noticed, that you originally start only with a crowbar on this level. Are you going to fix it up? i must say, that i actually prefer it like this. I hate, when a game takes you're weapons away.

Monday, 19 November 2018 19:47


Tuesday, 20 November 2018 03:10

Hey, how to make Route 66, to work?

Sunday, 18 November 2018 18:09

If you have steam or GOG version, RR66 will detect automatically, in other case you need to make a folder with adoon in RR folder with rrgdx.jar. Be sure that your addon has all con files and game66.con, maps and art files in one place.

All map files need to placed in path's, that you can see in user66.con (as I remember path's like "Maps/")

In this case you need to create "Maps" folder in Addon folder and place all your maps in created folder.

And after this manipulations, you can launch this mod from main menu -> user content.


Monday, 19 November 2018 13:05
Saturday, 17 November 2018 07:36

I don't know what is it :)

Monday, 19 November 2018 12:54

Здравствуйте. При попытке запуска RedneckGDX.jar появляется сообщение : Error: Could not find or load main class .

Thursday, 08 November 2018 17:14

Неправильно установлена JRE. Либо переустановка, либо из командной строки запускать так: java -jar bloodgdx.jar, должна запуститься.

Friday, 09 November 2018 20:02

Any chance for PowerSlave DOS version source port after you're done with Redneck?

Nobody wants to make one for the DOS version it (also known as Exhumed in Europe) which is sad because it's a great Build Engine game.

Tuesday, 30 October 2018 19:45

Yes, Im planning to start RE of PowerSlave, but I think it will be not soon. 

Friday, 02 November 2018 08:11

Hey there! Thank you for making these ports!

Since you are making GDX ports of old Build games, how about taking a look at PowerSlave for DOS? It's a different game from console versions and PowerSlave EX was based on Playstation version.

Would be amazing if you fiddled with it too. Thanks.

Tuesday, 30 October 2018 19:29
Angel Of Nemesis

Я тоже ЗА, в своё время даже перенёс вручную всю графику и спрайты в Doom формат и сделал первый уровень, смотрелось весьма интересно, в настоящее время есть проект Re Exhumed, тоже на порте GZDoom, но он не развивается. Поэтому ждём порт оригинала, удачи!

Thursday, 08 November 2018 15:19

Thanks for the great work on BloodGDX. Everything about it is great, and I especially like the custom difficulty option to have more enemies without excessively increasing their stats. On the latest version I did notice two bugs however:

1. As you know, on the highest difficulty you fight two bosses instead of one. However, at the end of the second episode, you already complete the map and trigger the ending if you kill just one of the spider bosses.

2. Shooting at enemies below you often doesn't work. The shots will go through them and they won't react to them. I am talking about situations where there is a clear elevation difference, such as when you're standing on a platform or balcony and shooting at enemies on the ground.

Wednesday, 24 October 2018 10:49

About point 1: If you played in custom difficult, it's a norm situation, and don't fixable.


Thursday, 25 October 2018 15:07
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