Attention! Your message will be show after moderation


Any chance for PowerSlave DOS version source port after you're done with Redneck?

Nobody wants to make one for the DOS version it (also known as Exhumed in Europe) which is sad because it's a great Build Engine game.

Tuesday, 30 October 2018 19:45

Yes, Im planning to start RE of PowerSlave, but I think it will be not soon. 

Friday, 02 November 2018 08:11

Hey there! Thank you for making these ports!

Since you are making GDX ports of old Build games, how about taking a look at PowerSlave for DOS? It's a different game from console versions and PowerSlave EX was based on Playstation version.

Would be amazing if you fiddled with it too. Thanks.

Tuesday, 30 October 2018 19:29
Angel Of Nemesis

Я тоже ЗА, в своё время даже перенёс вручную всю графику и спрайты в Doom формат и сделал первый уровень, смотрелось весьма интересно, в настоящее время есть проект Re Exhumed, тоже на порте GZDoom, но он не развивается. Поэтому ждём порт оригинала, удачи!

Thursday, 08 November 2018 15:19

Thanks for the great work on BloodGDX. Everything about it is great, and I especially like the custom difficulty option to have more enemies without excessively increasing their stats. On the latest version I did notice two bugs however:

1. As you know, on the highest difficulty you fight two bosses instead of one. However, at the end of the second episode, you already complete the map and trigger the ending if you kill just one of the spider bosses.

2. Shooting at enemies below you often doesn't work. The shots will go through them and they won't react to them. I am talking about situations where there is a clear elevation difference, such as when you're standing on a platform or balcony and shooting at enemies on the ground.

Wednesday, 24 October 2018 10:49

About point 1: If you played in custom difficult, it's a norm situation, and don't fixable.


Thursday, 25 October 2018 15:07
Jaap van der Wulp


Sunday, 21 October 2018 19:40

Hey, I love love love your work! I can finally play Blood without a hitch, and its the best FPS I ever played. Thank you so much!

Could you provide an option for controlling the screen darkening during swimming? It gets to the point where you can't see anything 10 seconds in, and it also tints the screen upon restart if you don't manually reload a save.

Sunday, 21 October 2018 13:47


Thank you so much for Bloodgdx as I had only just remembered Blood and wanted a way to play it!

Much love


Wednesday, 17 October 2018 06:26


BloodGDX is workings under linux system and RedneckGDX is not working in linux. Can it be fixed ?

Tuesday, 16 October 2018 21:39

Whats wrong? Can you give me a logs?

Wednesday, 17 October 2018 03:19

sorry.. of course I will give log informations.

Beginning of the log file seems correct for me and no errors there then tiles are finished loading and here is what it looks like:


RTS Manager Started.
    Adding REDNECK.RTS
OpenAL Soft initialized
    with max voices: 32
    OpenAL version: 1.1 ALSOFT 1.15.1
ALC_EXT_EFX enabled.
Dummy midi synth initialized
There are 3 demo(s) in the loop
Initializing menu system
Searching for addition content...
Initializing def-scripts...
Initializing autoload folder
Found 3 files in autoload\ archive
Loading voxels.def...
Intel(R) HD Graphics 4000 3.3.0 - Build initialized







and it keeps writing down many of those messages


Saturday, 20 October 2018 13:50

With this log I just can say, that RedneckGDX working under linux...

Tuesday, 23 October 2018 05:04

Ok i read redneckgdx.ini file ans the path stored there is not right. it is c:\..\...\ and should be /home/../../../ in linux there is other format of writing a path to a file

can it be fixed ?

in blood tekwar and wichhaven was working very well


Wednesday, 24 October 2018 01:03

Blood and other ports working, because they uses old framework, so new releases also will not working.

So, you need to give me full log file on my email ( It will be faster to comunicable and I think I can help you with full log file.

Wednesday, 24 October 2018 04:35
Noldor Ranzou

Hey there, m210! Is it possible for you to port BloodGDX and RedneckGDX to a system such as Raspberry Pi/RetroPie at some point?

Thank you very much for your effort and dedication, keep it up!  

Monday, 08 October 2018 21:02

I don't know, but Java can working everywhere, so, maybe)

Anyway, I haven't Raspberry, so I can't do it...

Wednesday, 10 October 2018 07:22

Just want to thank you for all the hard work put into BloodGDX. Discovered the game and GDX port a couple of weeks ago and I was instantly hooked. It's already one of my favorite games of all time. Keep up your great work!

Monday, 08 October 2018 17:07

Thanks, Im trying :)

Wednesday, 10 October 2018 07:24

i was wondering. how do i get the RedneckGDX thing to work? i've tried to test it, and the thing just crashes when i try to load the 1st level. it annoyed me so much that i just went & refunded the Steam version of the original game

Saturday, 06 October 2018 11:45
Powered by JoomVita VitaBook


Description and FAQ 

Our discord channel
about all ports of buildgdx and bafed.
BuildGDX Release v1.04 (with JRE)
BuildGDX Release v1.04





For Russians 





We have 11 guests and no members online