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First of all, thyank you very much for all your efforts on BloodGDX, it's great to finally play Blood without relying on Dosbox.
I have a question, do you have plans to make a Duke3D GDX port in the future?

Saturday, 15 September 2018 20:53

Yes, I'm already have DukeGDX, but why are you need it, if there is eDuke32?

Sunday, 16 September 2018 22:12

Hello Mr. Makarov. I would like to say thx for this great GDX port of Redneck Rampage. I was looking for something like this since a long time and now finally there is something. Awesome.

I would like to let you know that the intro videos seem to automatically replay after a short time when you are at the main menu or in the games option menu. That's so far the only small bug I encountered. No crashes here so far. :) I'm using the GOG version of the game if that is in any way important.


Saturday, 15 September 2018 18:25

Just disable demo replaying. I will fix it later

Sunday, 16 September 2018 22:14

RedneckGDX Bug report

I was playing version 0.751 lvl 08 downtown hickston.

Problem is that glass of sheriffs office can't be broken, so I can't go in here. I don't remember if original RR had this problem or this is RedneckGDX problem. BTW thank you very much for RR port!

Saturday, 15 September 2018 15:00
Kerr Avon

Thanks for RedneckGDX v0.750 and of course for BloodGX, BloodGDX is superb, and I'm looking forward to trying RedneckGDX when I get home.

Is the code at enough to port BloodGDXto a different (non-Windows) format? It would be fantastic if it was possible for someone to port it to the original XBox, and maybe the Wii, and other consoles or portables.

Friday, 14 September 2018 12:53

No, BuildEngine is just an engine, it hasn't Blood's code

Friday, 14 September 2018 21:23

bug report,bloodgdx версии 0.794 ,при смерти под водой ,используя быструю загрузку( клавиша "use")остается синий фильтр , спасибо за порт)

Wednesday, 12 September 2018 15:38

Спасибо, поправлю)

Friday, 14 September 2018 21:25

Hey, great job with RedneckGDX. Do you know how to make them music work?

Wednesday, 12 September 2018 14:08

Thanks for creating this awesome Redneck Rampage port. I was looking for something like this since years.

I would like to report a little bug when you are in the options etc. After some time the game will automatically restart all the intro movies again and again and again. Makes it hard to setup controls etc. when you get interrupted all the time.

Besides that I haven't encountered any major problems yet. Maybe the hit detection on enemies could be changed in the future as the default one was always shiiiiiiiat (as gggman would say).

Again thank you for this. It improves the game in so many ways. Awesome stuff.




Wednesday, 12 September 2018 02:11

For playing music you need to place track02.ogg - track09.ogg in game folder and setup music type to "CD Audio"

Friday, 14 September 2018 21:27

First of all: thx for doing all these great GDX ports. It's really awesome to play these old classics with all the cool new features your ports provide. Thank you very much for these.

I have one small question though. Does the first RedneckGDX version already support ingame music? If so how do you activate it?


Tuesday, 11 September 2018 20:54

Hey, great job with RR Is there a way, to make music work?

Tuesday, 11 September 2018 19:53

In redneck rampagegdx on first lvl there is problem with secret in shop, behind the shelf you can push, space is too tight to go in it, and if you manage to get inside you won't get out. Also I think green flash when you get some item is too long, in original rr it wasn't so noticeable. Minor graphic bugs with tree walls. BTW thank you very much for doing this, finally rr has a port, thank you, and good luck in work on these ports.

Tuesday, 11 September 2018 10:07
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