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Is it possible to add sound replacements as .ogg, .wav etc? Or at least higher quality .raw?

Friday, 28 September 2018 22:31

No yet

Monday, 01 October 2018 03:12

yes, I would like to thank you to, been playing bloodgdx.  This is so fun to play around with, are there future updates coming in the future as far as mp net code improvements?




Monday, 24 September 2018 13:55

I doesn't working on net-code yet, so i don't know. But I want to make somethink like QuakeWorld netcode.

Wednesday, 26 September 2018 15:23
Mad Uncle Dave


I got very excited to learn of the engine for Redneck Rampage. I have loved the game for years, and couldn;t wait to play it again. Downloaded the GDX and tried to install the game.

no luck.

Are there instructions I can follow to get it up and running?


Friday, 21 September 2018 21:08

RedneckGDX just need a Redneck.grp to launch (any version)

Wednesday, 26 September 2018 15:22

Hey, could you fix the bug, with unbreakable glass at e2m1? It basically makes the game unplayable.

Thursday, 20 September 2018 17:47

Hi. I'm already fix it. I want to make RR66 support before release the new version

Wednesday, 26 September 2018 15:20

Hi, Mr. Makarov. First of all i can't thank  you enough for what you are doing for us Blood fans. Java or C++ it doesn't matter. Blood was really in need of a port and you did it. But now you are also doing  Redneck Rampage and that is truly amazing. Thank you very much for your effort. I  see you are covering other build engine games. Is there any chance of you developing a Shadow Warrior port as well? I know there are  unofficial ports which are barebones and the official redux release which is quite buggy. Would you be interested in a Shadow Warrior GDX version as well? It will be great to see a proper SW port from you.

Best Regards,

Tuesday, 18 September 2018 23:21

Im like a Shadow Warrior, so yes, I will make a port of it :) But Im not sure, that I will start make it soon

Wednesday, 19 September 2018 15:04

Здрастьте, спасибо за порт к redneck rampage! Такой вопросец, как подключить к RedneckGDX аддон route 66? И еще недавно с другом пробывали поиграть в кооп, но в игре почему то появляемся с камерой в полу (как будто приседаем) 

Monday, 17 September 2018 12:33

First of all, thyank you very much for all your efforts on BloodGDX, it's great to finally play Blood without relying on Dosbox.
I have a question, do you have plans to make a Duke3D GDX port in the future?

Saturday, 15 September 2018 20:53

Yes, I'm already have DukeGDX, but why are you need it, if there is eDuke32?

Sunday, 16 September 2018 22:12

Hello Mr. Makarov. I would like to say thx for this great GDX port of Redneck Rampage. I was looking for something like this since a long time and now finally there is something. Awesome.

I would like to let you know that the intro videos seem to automatically replay after a short time when you are at the main menu or in the games option menu. That's so far the only small bug I encountered. No crashes here so far. :) I'm using the GOG version of the game if that is in any way important.


Saturday, 15 September 2018 18:25

Just disable demo replaying. I will fix it later

Sunday, 16 September 2018 22:14

RedneckGDX Bug report

I was playing version 0.751 lvl 08 downtown hickston.

Problem is that glass of sheriffs office can't be broken, so I can't go in here. I don't remember if original RR had this problem or this is RedneckGDX problem. BTW thank you very much for RR port!

Saturday, 15 September 2018 15:00
Kerr Avon

Thanks for RedneckGDX v0.750 and of course for BloodGX, BloodGDX is superb, and I'm looking forward to trying RedneckGDX when I get home.

Is the code at enough to port BloodGDXto a different (non-Windows) format? It would be fantastic if it was possible for someone to port it to the original XBox, and maybe the Wii, and other consoles or portables.

Friday, 14 September 2018 12:53

No, BuildEngine is just an engine, it hasn't Blood's code

Friday, 14 September 2018 21:23
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