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Blood Crossmatching
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(172 votes)

BloodCM projects is finished and I don't support it now.

I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. 

Downloads: 29,739 Filename: blood...hed.zip Size: 34.39 MB

BloodGDX[v0.783]

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BloodCM Status

      (finished)

BloodCM with Plasma Pack episode
              
100%
 
BloodGDX Release v0.783
bloodgdx.zip
Blood Crossmatching
BloodCM_finished.zip
 

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