gdxBlood - my progress (5.03.2017)

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Show video here: gdxBlood #7

There is almost done, but for first release I need to make:

- complete statistics screen

- make AI of enemies

- reading config file

- keyboard and mouse buttons setup

- third person view

- make damage for player

- make load save (perhabs its will be very hard)

- add some func buttons

- fix some bugs

- write a sound system

Some things are really can takes a long time, such as - reverse engeenering of AI and Sound System...About Sound System I mean a part of xsystem of course. Load/save feature also can takes a long of time, because C++ and Java have different memory structure and I will think how to make compatibility of memory adresses. Other things not take a lot of time, but it still need a time for write this :) When I testing cryptic passage episode, I got game freezing at two places, therefore I need fix such bugs before release. Spraycan alt-fire burn of everything including sprites type 400 and invisible sprites...at original spaycan burn of everything too, but without visual effects (fire effect), therefore I need to find different between original reversed code and my code. After first release I can start to fix graphics bugs, rewrite renderer and writing models/voxels and hires textures support

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.791
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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