RognarkRUS

Здравствуйте. При попытке запуска RedneckGDX.jar появляется сообщение : Error: Could not find or load main class .

Thursday, 08 November 2018 17:14
m210

Неправильно установлена JRE. Либо переустановка, либо из командной строки запускать так: java -jar bloodgdx.jar, должна запуститься.

Friday, 09 November 2018 20:02
Panzah

Any chance for PowerSlave DOS version source port after you're done with Redneck?

Nobody wants to make one for the DOS version it (also known as Exhumed in Europe) which is sad because it's a great Build Engine game.

Tuesday, 30 October 2018 19:45
m210

Yes, Im planning to start RE of PowerSlave, but I think it will be not soon. 

Friday, 02 November 2018 08:11
Shlomo

Hey there! Thank you for making these ports!

Since you are making GDX ports of old Build games, how about taking a look at PowerSlave for DOS? It's a different game from console versions and PowerSlave EX was based on Playstation version.

Would be amazing if you fiddled with it too. Thanks.

Tuesday, 30 October 2018 19:29
Angel Of Nemesis

Я тоже ЗА, в своё время даже перенёс вручную всю графику и спрайты в Doom формат и сделал первый уровень, смотрелось весьма интересно, в настоящее время есть проект Re Exhumed, тоже на порте GZDoom, но он не развивается. Поэтому ждём порт оригинала, удачи!

Thursday, 08 November 2018 15:19
Killbuzz

Thanks for the great work on BloodGDX. Everything about it is great, and I especially like the custom difficulty option to have more enemies without excessively increasing their stats. On the latest version I did notice two bugs however:

1. As you know, on the highest difficulty you fight two bosses instead of one. However, at the end of the second episode, you already complete the map and trigger the ending if you kill just one of the spider bosses.

2. Shooting at enemies below you often doesn't work. The shots will go through them and they won't react to them. I am talking about situations where there is a clear elevation difference, such as when you're standing on a platform or balcony and shooting at enemies on the ground.

Wednesday, 24 October 2018 10:49
m210

About point 1: If you played in custom difficult, it's a norm situation, and don't fixable.

 

Thursday, 25 October 2018 15:07
Jaap van der Wulp

Awesome!

Sunday, 21 October 2018 19:40
Deva

Hey, I love love love your work! I can finally play Blood without a hitch, and its the best FPS I ever played. Thank you so much!

Could you provide an option for controlling the screen darkening during swimming? It gets to the point where you can't see anything 10 seconds in, and it also tints the screen upon restart if you don't manually reload a save.

Sunday, 21 October 2018 13:47
Notacultist

CRUENTO PAASHAEXIMUS!!!

Thank you so much for Bloodgdx as I had only just remembered Blood and wanted a way to play it!

Much love

Notacultist

Wednesday, 17 October 2018 06:26
3Spot

HI!

BloodGDX is workings under linux system and RedneckGDX is not working in linux. Can it be fixed ?

Tuesday, 16 October 2018 21:39
m210

Whats wrong? Can you give me a logs?

Wednesday, 17 October 2018 03:19
3Spot

sorry.. of course I will give log informations.

Beginning of the log file seems correct for me and no errors there then tiles are finished loading and here is what it looks like:

 

Loading tiles023.art...
RTS Manager Started.
    Adding REDNECK.RTS
Using .RTS file:REDNECK.RTS
OpenAL Soft initialized
    with max voices: 32
    OpenAL version: 1.1 ALSOFT 1.15.1
ALC_EXT_EFX enabled.
Dummy midi synth initialized
There are 3 demo(s) in the loop
Initializing menu system
Searching for addition content...
Initializing def-scripts...
Initializing autoload folder
Found 3 files in autoload\voxels.zip archive
Loading voxels.def...
Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2598 initialized
Enterlevel()
BROWN KEY REQUIRED
YER SCATTERGUN SHELLS!

LARGE PORK RINDS!

YER SCATTERGUN!

BEER

COW PIE!

 

 

and it keeps writing down many of those messages

 

Saturday, 20 October 2018 13:50
m210

With this log I just can say, that RedneckGDX working under linux...

Tuesday, 23 October 2018 05:04
3Spot

Ok i read redneckgdx.ini file ans the path stored there is not right. it is c:\..\...\ and should be /home/../../../ in linux there is other format of writing a path to a file

can it be fixed ?

in blood tekwar and wichhaven was working very well

 

Wednesday, 24 October 2018 01:03
m210

Blood and other ports working, because they uses old framework, so new releases also will not working.

So, you need to give me full log file on my email (m210-2007@mail.ru). It will be faster to comunicable and I think I can help you with full log file.

Wednesday, 24 October 2018 04:35
Noldor Ranzou

Hey there, m210! Is it possible for you to port BloodGDX and RedneckGDX to a system such as Raspberry Pi/RetroPie at some point?

Thank you very much for your effort and dedication, keep it up!  

Monday, 08 October 2018 21:02
m210

I don't know, but Java can working everywhere, so, maybe)

Anyway, I haven't Raspberry, so I can't do it...

Wednesday, 10 October 2018 07:22
Der_Kater

Just want to thank you for all the hard work put into BloodGDX. Discovered the game and GDX port a couple of weeks ago and I was instantly hooked. It's already one of my favorite games of all time. Keep up your great work!

Monday, 08 October 2018 17:07
m210

Thanks, Im trying :)

Wednesday, 10 October 2018 07:24
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[GDX Ports] 

              

 

BuildEngineGDX

Description and FAQ 

 
BloodGDX Release v0.794
bloodgdx.zip
RedneckGDX Release v0.760
redneckgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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