не ничего.

Friday, 22 September 2017 15:46

Привет. BloodGDX[v0.776] не запускает игру: нажимаю ''Play BloodGDX'', окно запуска исчезает и ничего. Пожалуйста помогите.

Wednesday, 20 September 2017 15:41

Переходи в консоль, командой cmd, или в новомодный powershell, в консоле набери java -jar Bloodgdx.jar. программа начнет запускаться и после старта выведет в консоль ошибку, напиши ее сюда. Если у тебя не установлен мод cryptic passage, то убедись, что галка поддержки cryptic arts снята

Thursday, 21 September 2017 11:16

Программа не запустилась, выдаёт:

PS C:\Users\User> java -jar Bloodgdx.jar
Error: Unable to access jarfile Bloodgdx.jar
PS C:\Users\User>

Thursday, 21 September 2017 13:29

Потому что надо соблюдать регист и убедись что BloodGDX.jar лежит в твое папке Users/User

После ввода файла нажми tab, PS подкорректирует путь до него. А лучше использовать cmd вместо PS, т.к это лажа полная

Friday, 22 September 2017 03:14

I didnt find any reply button so I am writing reply as a new post.

- I made a new input option in menu, just setup buttons for your mouse again.
Ok thanks I understand so now I can just bind it in the keys config menu, thats nice :)

- 1. I will think about it.
Yes it is very important as some addons or total conversions requires additional blood folder with its contents too.

- 2. No, I just tired to see "blood.rff" not found crashes, therefore I made config with Blood
path in it
I just found this site with few snippets with code maybe it will change anything ?

- 3. Im not planning to make mapedit yet.
oh but that would be really good to do it.
but is there source code so it is possible or it would have to be obtained first ?

Wednesday, 13 September 2017 13:23

It's seems that saves even if compatible with original executable when imported and played with Blood.exe no longer preserves autoaim, not sure what causes it.

Wednesday, 13 September 2017 12:31

The cutscenes work, but the audio is out of sync with the video. I feel like you can fix this by changing the frame rate, but I'm not sure which frame rate is right. 

Monday, 11 September 2017 19:47

There is no way to synchronize it

Tuesday, 12 September 2017 13:02

776 works just fins I see quite huge graphics improvements :))) you are genius 

BUT.. when I run 776 I got no mause config menu.

oh and I got just few questions:

1. Is there chance to make BloodGDX command line enabled ? I mean so I could just script every addon so if you run script you are in addon menu. That would be really awesome and original blood worked that way.

2. Is there a way to decentralise configuration writing option so it could write config ini file with configuration written in it in the same folder as bloodGDX.jar is ?

3. what do you think about mapper -blood map editor ? Will you bring it to life as well ?


This project is just huge huge success just right now Really many people shoulds really thank you so much for bringing back their memories games back to life.


Monday, 11 September 2017 18:33


I made a new input option in menu, just setup buttons for your mouse again.

1. I will think about it.

2. No, I just tired to see "blood.rff" not found crashes, therefore I made config with Blood path in it

3. Im not planning to make mapedit yet.


Tuesday, 12 September 2017 12:57

BloodGDX is amazing! Thank you for the great work! :)

Monday, 11 September 2017 17:05

One more bug report
After few screenshots this happen.
I tried to delete game profile, configs and stuff but its still there when I try to make a screenshot

ThrowError: ArrayIndexOutOfBoundsException: -1

Monday, 11 September 2017 14:27

Ok, I noticed this bug too. I try to fix it

Tuesday, 12 September 2017 12:57

Hi. Just a little bug report.
I'm getting this error when I try to launch BloodGDX in Fullscreen. Windowed works fine

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:214)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:175)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:131)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: org.lwjgl.LWJGLException: X Error - disp: 0x7f56e817d1f0 serial: 44 error: BadValue (integer parameter out of range for operation) request_code: 140 minor_code: 2
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:318)
at org.lwjgl.opengl.LinuxDisplay.nSwitchDisplayMode(Native Method)
at org.lwjgl.opengl.LinuxDisplay.switchDisplayModeOnTmpDisplay(LinuxDisplay.java:595)
at org.lwjgl.opengl.LinuxDisplay.switchDisplayMode(LinuxDisplay.java:585)
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
at org.lwjgl.opengl.Display.create(Display.java:825)
at org.lwjgl.opengl.Display.create(Display.java:757)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:210)
... 3 more

Monday, 11 September 2017 14:24

Everything works now, great job! I was just wondering if a skybox scaling option could be added. Some sky textures seem to look too zoomed in.

Monday, 11 September 2017 01:01
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