The elevator and some other thing are still missing one sound of the three, besides of the elevator's, take caleb's tomb for example, when it starts the animation, the second and also the missing one and third and final, when ir stop's such animation, instead le the second sound effect, It just repeats the first sound effect and that's boring.

Monday, 14 August 2017 06:15

Not really expecting a response or any direct action but I thought I'd point out something that caught my eye recently which is the Voxel Pack that adds additional voxels to the game.

It may be an antiquated mod but I was wondering if these could be used in this growing source port.


Also support for alpha weapon sprites would be appreciated.


Love the work so far, Please keep it up!

Monday, 14 August 2017 04:33

These voxels were made specifically for the New Alone in the Dark mod. The guy just uploaded them as a separate pack for some reason without crediting the original author.

Most of them aren't used in the original game, and the ones that are look pretty bad. I'd better make them myself.

Monday, 14 August 2017 15:07

Did the cutscenes worked with sounds before? I can't get them to play in 0.774 now.

Sunday, 13 August 2017 16:27

Sound in cutscenes is not supported yet.

Monday, 14 August 2017 10:26

The Midi sequencer selector is a nice addition,
unfortunately aside from the default software one I can't get hardware Midi to work under Linux.
I tried my Yamaha with serial port, and created virtual Alsa Midi device to bridge midi data to serial port with is not detected, and also tried native midi port on my M-Audio Delta1010 with is detected but no sound is coming out of it.
Enable Music option in game stays OFF, and cannot be turn back on until I switch back to build-in software mapper.
I can't provide you with any error message as the console leave non related to the problem.
Sorry for the trouble making.
In advance thank you :)

Saturday, 12 August 2017 05:53

I heard that hardware midi device is harder to enable, I haven't an experience to do it and I can't help you here.

Sunday, 13 August 2017 10:28

I'm not sure if this is a bug with BloodGDX or something else entirely, but I've encountered this skybox problem during Cryptic Passage. I'm not sure which level it is, other than it's the one with the big lighthouse.

The problem is so bad that it's hard to play through the level.

Friday, 11 August 2017 03:24

This bug was fixed in 0.771...therefore update bloodgdx or start new game if you are already did it

Friday, 11 August 2017 05:44

I was running 0.772 by the time I got to that point in the game and was still present when I updated to 0.773.

Friday, 11 August 2017 05:59

Send me a savegame file with this place

Friday, 11 August 2017 10:18

Saturday, 12 August 2017 02:11

The issue gets even worse in the Gothic Library level of Cryptic Passage and is still present in 0.774.

Sunday, 13 August 2017 17:29

The place that you screenshoted working fine in your savefile.

Monday, 14 August 2017 06:36

I'm not sure if anyone else has pointed out this bug, but I noticed an issue where the first save you make after initially loading the game, it'll append random characters to end of the save game name.

It doesn't do it with subsequent saves in the same session, however. It is reproducible by launching the game, loading a saved game, and then saving your current game.

And I have made sure that I wasn't just fat-fingering keys. *lol*

Thursday, 10 August 2017 02:49

I noticed that there is midi selection now. Can we use different SoundFonts now? If so, how to set up it?

Tuesday, 08 August 2017 20:54

I just can say, you must use midi mapper. That's all what I know

Wednesday, 09 August 2017 04:54

I experimented a bit, tried CoolSoft VirtualMIDISynth ( ) as driver and it works nice. Another free alternative is BassMIDI ( ).

Wednesday, 09 August 2017 05:26

Hm, it's good  I will try it, thanks.

Wednesday, 09 August 2017 09:19

You are welcome.  Maybe you could consider supporting in the future soundfonts natively without need to install another app. For example ScummVM has such feature when user just choose soundfont in program menu. They use FluidSynth and Gervill probably can handle the similar thing:

Wednesday, 09 August 2017 11:18

Since updating to BloodGDX 0.772, the program fails to open.


I can see "javaw.exe" show up in the task manager for a couple of seconds before it quickly self-terminates.

Tuesday, 08 August 2017 07:56

Its not saying something for me. Try to launch it in console

Tuesday, 08 August 2017 09:28

For me v.0772 does not start if there is startup window disabled. You can try to open GloodGDX.ini in text editor and change line Startup = 0 to Startup = 1. Did it help?

Tuesday, 08 August 2017 20:47

Q - That fixed the problem. Thank you for the help!

Tuesday, 08 August 2017 22:40

Yes, it's helped. Thanks I will fix it in the next release

Wednesday, 09 August 2017 04:53

Great. :-)

Wednesday, 09 August 2017 05:29

Hi, Just found a bug with ROR and the SkyBox on the BB1

Monday, 07 August 2017 07:57
Emmanuel FRECHOU

Hello, i wanted just know when do you think we will have the v1, i will replay bloodgdx when everything will be done for the solo (to try it with some fan expansions) but without bugs and problems.
I noticed the room under room problem is fixed, it's awesome!
Thank you very much again ^^

Monday, 07 August 2017 01:42
Powered by JoomVita VitaBook


[GDX Ports] 




Description and FAQ 

BloodGDX Release v0.789
TekwarGDX Release v0.750
WitchavenGDX Release v0.500





For Russians 





Random screenshot


We have 64 guests and no members online