Cthulhu

Привет, пытался запустить, но не получилось что делать?

d:\games\BLOOD>java -jar BloodGDX.jar
Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/ApplicationAdapter
        at java.base/java.lang.ClassLoader.defineClass1(Native Method)
        at java.base/java.lang.ClassLoader.defineClass(Unknown Source)
        at java.base/java.security.SecureClassLoader.defineClass(Unknown Source)
        at java.base/java.net.URLClassLoader.defineClass(Unknown Source)
        at java.base/java.net.URLClassLoader.access$100(Unknown Source)
        at java.base/java.net.URLClassLoader$1.run(Unknown Source)
        at java.base/java.net.URLClassLoader$1.run(Unknown Source)
        at java.base/java.security.AccessController.doPrivileged(Native Method)
        at java.base/java.net.URLClassLoader.findClass(Unknown Source)
        at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
        at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
        at ru.m210projects.Blood.desktop.DesktopLauncher.<clinit>(SourceFile:96)
        at java.base/java.lang.Class.forName0(Native Method)
        at java.base/java.lang.Class.forName(Unknown Source)
        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(SourceFile:56)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.ApplicationAdapter
        at java.base/java.net.URLClassLoader.findClass(Unknown Source)
        at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
        at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
        ... 15 more

Tuesday, 26 September 2017 19:44
m210

Какая ОС, версия JRE, на каком этапе вылетает программа? Краш явно не из игровой части.

Также попробуй запустить gdxTekwar, если ошибка повторится, то я не смогу ничем помочь.

Wednesday, 27 September 2017 05:54
Cthulhu

Привет, у меня стоит win 10, jre 9.

Wednesday, 27 September 2017 09:19
Cthulhu

На удивление Tekwar запустился о_О и работает в принципе нормально.

Wednesday, 27 September 2017 09:25
m210

Напиши мне на почту, m210-2007@mail.ru, попробуем разобраться, что не так

Wednesday, 27 September 2017 14:15
JackLiberty0

I updated to 0.777 and the cutscenes won't start when I play the first episode. Do you know how to fix this? 

Tuesday, 26 September 2017 17:15
JackLiberty0

Nevermind, I figured it out, I had to move the movie folder to the "One Unit Whole Blood" folder. It's working now. 

Tuesday, 26 September 2017 17:19
LondenTower

Hello m210.

I have been using your bloodGDX source port for a while now and i have to say that it ROCKS!

I tried the new version of the port (v0.777) and i love it. i now don't have to tell the launcher to use the cryptic passage art files, that is a huge leap forward if i do say so myself.

 

however i have a problem with the cutscene in the way of all flesh. it is not showing up on the computer i am using now.

Conclusion: this engine is really good but it still is not fully finished yet. for example, there is no cd audio support. but overall, it is going the right way.

 

Keep up the good work!

Tuesday, 26 September 2017 09:47
m210

Are you have problem with first episode cutscenes only? 

If yes, check your blood.ini cutscene path

[Episode1]
; location of movies was set at install
CutSceneA=\movie\cs1.smk
CutWavA=\movie\cs1822m.wav
CutSceneB=\movie\cs2.smk
CutWavB=\movie\cs2822m.wav

Tuesday, 26 September 2017 09:56
LondenTower

Thanks for the quick reply m210.

 

I think i figured it out. the path of the cutscenes pont to c:\blood, however. i stored the blood files in the bloodGDX folder in a sub directory called blood. but it doesn't make any sense. i didn't edit the .ini file at all, even when i was using version 0.776, and the cutscenes worked anyway.

It is not the biggest problem though. I'll deal with it for now .

i need to go now. got things to do.

Tuesday, 26 September 2017 10:27
m210

Because 0.776 just scanning all smk files and making smk-list, but it's not right method and may have errors if you will have two such files in different folders. Therefore I rewrote it and BloodGDX searching smk-files in absolute path now.

Tuesday, 26 September 2017 12:48
popcorne

не ничего.

Friday, 22 September 2017 15:46
popcorne

Привет. BloodGDX[v0.776] не запускает игру: нажимаю ''Play BloodGDX'', окно запуска исчезает и ничего. Пожалуйста помогите.

Wednesday, 20 September 2017 15:41
m210

Переходи в консоль, командой cmd, или в новомодный powershell, в консоле набери java -jar Bloodgdx.jar. программа начнет запускаться и после старта выведет в консоль ошибку, напиши ее сюда. Если у тебя не установлен мод cryptic passage, то убедись, что галка поддержки cryptic arts снята

Thursday, 21 September 2017 11:16
popcorne

Программа не запустилась, выдаёт:

PS C:\Users\User> java -jar Bloodgdx.jar
Error: Unable to access jarfile Bloodgdx.jar
PS C:\Users\User>

Thursday, 21 September 2017 13:29
m210

Потому что надо соблюдать регист и убедись что BloodGDX.jar лежит в твое папке Users/User

После ввода файла нажми tab, PS подкорректирует путь до него. А лучше использовать cmd вместо PS, т.к это лажа полная

Friday, 22 September 2017 03:14
3Spot

I didnt find any reply button so I am writing reply as a new post.

- I made a new input option in menu, just setup buttons for your mouse again.
Ok thanks I understand so now I can just bind it in the keys config menu, thats nice :)

- 1. I will think about it.
Yes it is very important as some addons or total conversions requires additional blood folder with its contents too.

- 2. No, I just tired to see "blood.rff" not found crashes, therefore I made config with Blood
path in it
I just found this site with few snippets with code maybe it will change anything ?
https://stackoverflow.com/questions/4871051/getting-the-current-working-directory-in-java

- 3. Im not planning to make mapedit yet.
oh but that would be really good to do it.
but is there source code so it is possible or it would have to be obtained first ?

Wednesday, 13 September 2017 13:23
HKS

It's seems that saves even if compatible with original executable when imported and played with Blood.exe no longer preserves autoaim, not sure what causes it.

Wednesday, 13 September 2017 12:31
JackLiberty0

The cutscenes work, but the audio is out of sync with the video. I feel like you can fix this by changing the frame rate, but I'm not sure which frame rate is right. 

Monday, 11 September 2017 19:47
m210

There is no way to synchronize it

Tuesday, 12 September 2017 13:02
3Spot

776 works just fins I see quite huge graphics improvements :))) you are genius 

BUT.. when I run 776 I got no mause config menu.

oh and I got just few questions:

1. Is there chance to make BloodGDX command line enabled ? I mean so I could just script every addon so if you run script you are in addon menu. That would be really awesome and original blood worked that way.

2. Is there a way to decentralise configuration writing option so it could write config ini file with configuration written in it in the same folder as bloodGDX.jar is ?

3. what do you think about mapper -blood map editor ? Will you bring it to life as well ?

 

This project is just huge huge success just right now Really many people shoulds really thank you so much for bringing back their memories games back to life.

 

Monday, 11 September 2017 18:33
m210

 

I made a new input option in menu, just setup buttons for your mouse again.

1. I will think about it.

2. No, I just tired to see "blood.rff" not found crashes, therefore I made config with Blood path in it

3. Im not planning to make mapedit yet.

 

Tuesday, 12 September 2017 12:57
Tofu

BloodGDX is amazing! Thank you for the great work! :)

Monday, 11 September 2017 17:05
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[GDX Ports] 

              

 

BloodGDX

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BloodGDX Release v0.794
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
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whgdx.zip
 

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