Phredreeke

Hi, I seem unable to post on duke4 forums (registered by it wouldn't send a validation e-mail?) so I post this here

There's a second place (in addition to previously reported E2M7) where ROR breaks in the latest version. and that is in the Gothic Library (3rd mission) in the Cryptic Passage expansion. I've uploaded a screenshot here:

https://i.imgur.com/WTVj3f3.jpg

Thank you for making it possible to play Blood on a modern computer without resorting to DOSBOX, and with a 3D renderer as well. Looking forward to future releases.

Friday, 21 July 2017 14:25

hi

great port, super audio and res

please add local folder option for location of blood files like in this jpg http://imgur.com/a/ANABO

can you add option if i select custom map for play and i finish it and i continue game on next map sorted by name in folder (i start 1.map and after finish i will play on 2.map etc) (not episode section) 

can you add glsl shaders? :)

have you android port?

can you make eduke32 or duke3d port for android?

on normal duke3d apk i cant run custom maps or episodes

invest donations in this https://www.genesis-mining.com/a/429321 btc give 6% month lifetime

greetings

Thursday, 20 July 2017 12:13
Александр

Обращаю внимание на баг в текстурах на E1M1 в церкви, где секретка с броней. Чтобы ее взять, не требуется приседать, просто проходишь сквозь текстуру http://i93.fastpic.ru/big/2017/0719/ee/565376c0ec81e2d282763b38cd4ce4ee.jpg 

Wednesday, 19 July 2017 17:03
q

Great new release! How to make high-res textures from HRP for BloodCM ( https://sourceforge.net/projects/bloodcmhrp/ ) work with BloodGDX? They are not perfect but could be still useful while we wait for better HRP for BloodGDX.

Wednesday, 19 July 2017 15:19
m210

HRP from BloodCM will not working with BloodGDX without modify def-files, bacause CM has different tiles offset, and BloodGDX doesn't support include command yet.

Thursday, 20 July 2017 08:24
q

And could you please provide instruction how to modify def files?

Thursday, 20 July 2017 10:37
q

Or should we just wait for next BlooDGDX version with better support?

Thursday, 20 July 2017 11:09
Anon

You'd better ask flanker767 who maintains this HRP to make it compatible with GDX.

But I'd really recommend NOT to use this HRP, because it looks fucking atrocious.

Thursday, 20 July 2017 14:43
q

Ok, I will try that. I played BloodCM with this HRP and as temporally solution before we will have something better it is acceptable for me.

Thursday, 20 July 2017 15:20
Darkthus

The ROR bug is not as bad as it was, but it still happens:
http://i.imgur.com/EE2TQzj.png

(Minor issue: the mouse x axis is still not that smooth as the y axis. + the y axis' speed still depends on the angle, can you change it in the future?)

Wednesday, 19 July 2017 12:55
m210

I haven't any problems with X-axis, therefore it's nothing to fix for me.

Thursday, 20 July 2017 08:25
Андрей

Привет. Во всех версиях присутствует графическое искажение: когда вы смотрите вниз под ноги, самая нижняя часть экрана искажается.

Tuesday, 18 July 2017 05:15
RageBlood

I have this bug where In BloodGDX 0.770 where it shows the inside of the barrel. where In the DOS version it doesn't show the inside of the barrel at all

BloodGDX 0.770

http://imgur.com/CawtTq9

DOS

http://imgur.com/iyPm0iT

 

Saturday, 15 July 2017 22:44
m210

Ok, I fixed it

Tuesday, 18 July 2017 03:51
Filipe

Great job! With this latest release I just noticed some minor stuttering on E2M1 while standing in the moving boat, other than this, is awesome. Widescreen support is working great.

Saturday, 15 July 2017 15:16
Tekedon

Stuttering is because of the new voxels. For some reason they are way more demanding than the original voxels. I play without the new voxels until it's fixed, it's not worth the framerate drop. In e2m1 of deathwish I had 15 fps. Without new voxels I have about 100 fps on an i7 4710hq @3,7 GHz.

Sunday, 16 July 2017 10:06
Filipe

I still have the stuttering without the new voxels. As soon as the boat stops or if I hop out of it, the stuttering is gone.

Monday, 17 July 2017 00:31
The guy with the gun

Hi there! First of all, thank you for doing this. This is shaping up to become THE definitive way to play Blood...

Is there a way to enable Cryptic Passage, though? It's the only chapter missing so far, but maybe I just don't know how to set it up. Also, will it be possible to bind actions to the numeric pad? I like to use the numeric pad to switch weapons.

And lastly, will there be an option to use the old HUD? Nothing wrong with the new one. Just wondering.

Friday, 14 July 2017 19:16
Filipe

If you have Cryptic Passage installed on the same folder, just select User Episodes and it will be there. There are some minor issues like misplaced/missing textures, but it will play fine.

Saturday, 15 July 2017 15:19
q

Read this before playing Cryptic Passage :

https://forums.duke4.net/topic/9356-how-to-solve-purple-textures-glitch-in-cryptic-passage/

Saturday, 15 July 2017 21:42
Anon

> will there be an option to use the old HUD? 

You can switch between different HUDs with + and -

 

>Also, will it be possible to bind actions to the numeric pad?

It already works for me.

Sunday, 16 July 2017 06:18
Filipe

I still have the stuttering without the new voxels. As soon as the boat stops or if I hop out of it, the stuttering is gone.

Monday, 17 July 2017 00:30
The guy with the gun

@Filipe, q: Thanks, guys. I'm not playing through Cryptic Passage with the correct textures and all. Now I just need to figure out how to use the CD music instead of the Midis. Heh;

@Anon: Yeah, technically the Numeric Pad works, but the game recognizes the keys as "Home, Insert, PgDn" etc. I meant for it to register the numbers. Sorry for the confusion.

Monday, 17 July 2017 00:45
Anon

>I meant for it to register the numbers

Did you try to press num lock?

Monday, 17 July 2017 17:17
The guy with the gun

That didn't work for me before, but then I realized it had to do with "mouse keys". It's all set now. Thanks, anon!

Tuesday, 18 July 2017 20:45
Karp0

I'm using this with my external HDD so is it possible make this portable and save/config files goes to "X:\BloodGDX\Save" folder.

e.g.  BloodGDX.jar "--use save folder"

Thursday, 13 July 2017 23:39
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BloodGDX[v0.774]

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BloodGDX Release v0.774
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