JackLiberty0

The cutscenes work, but the audio is out of sync with the video. I feel like you can fix this by changing the frame rate, but I'm not sure which frame rate is right. 

Monday, 11 September 2017 19:47
m210

There is no way to synchronize it

Tuesday, 12 September 2017 13:02
3Spot

776 works just fins I see quite huge graphics improvements :))) you are genius 

BUT.. when I run 776 I got no mause config menu.

oh and I got just few questions:

1. Is there chance to make BloodGDX command line enabled ? I mean so I could just script every addon so if you run script you are in addon menu. That would be really awesome and original blood worked that way.

2. Is there a way to decentralise configuration writing option so it could write config ini file with configuration written in it in the same folder as bloodGDX.jar is ?

3. what do you think about mapper -blood map editor ? Will you bring it to life as well ?

 

This project is just huge huge success just right now Really many people shoulds really thank you so much for bringing back their memories games back to life.

 

Monday, 11 September 2017 18:33
m210

 

I made a new input option in menu, just setup buttons for your mouse again.

1. I will think about it.

2. No, I just tired to see "blood.rff" not found crashes, therefore I made config with Blood path in it

3. Im not planning to make mapedit yet.

 

Tuesday, 12 September 2017 12:57
Tofu

BloodGDX is amazing! Thank you for the great work! :)

Monday, 11 September 2017 17:05
Gwcns

One more bug report
After few screenshots this happen.
I tried to delete game profile, configs and stuff but its still there when I try to make a screenshot

ThrowError: ArrayIndexOutOfBoundsException: -1
ru.m210projects.a.b.a(SourceFile:211)
ru.m210projects.a.p.d(SourceFile:2106)
ru.m210projects.a.t.a(SourceFile:482)
ru.m210projects.a.t.a(SourceFile:17378)
ru.m210projects.a.p.a(SourceFile:4041)
ru.m210projects.Blood.fn.a(SourceFile:1334)
ru.m210projects.Blood.fn.a(SourceFile:1274)
ru.m210projects.Blood.fn.f(SourceFile:1188)
ru.m210projects.Blood.fn.c(SourceFile:1035)
ru.m210projects.Blood.ed.g(SourceFile:1161)
ru.m210projects.Blood.ed.render(SourceFile:1806)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Monday, 11 September 2017 14:27
m210

Ok, I noticed this bug too. I try to fix it

Tuesday, 12 September 2017 12:57
Gwcns

Hi. Just a little bug report.
I'm getting this error when I try to launch BloodGDX in Fullscreen. Windowed works fine

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:214)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:175)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:131)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: org.lwjgl.LWJGLException: X Error - disp: 0x7f56e817d1f0 serial: 44 error: BadValue (integer parameter out of range for operation) request_code: 140 minor_code: 2
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:318)
at org.lwjgl.opengl.LinuxDisplay.nSwitchDisplayMode(Native Method)
at org.lwjgl.opengl.LinuxDisplay.switchDisplayModeOnTmpDisplay(LinuxDisplay.java:595)
at org.lwjgl.opengl.LinuxDisplay.switchDisplayMode(LinuxDisplay.java:585)
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
at org.lwjgl.opengl.Display.create(Display.java:825)
at org.lwjgl.opengl.Display.create(Display.java:757)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:210)
... 3 more

Monday, 11 September 2017 14:24
Filipe

Everything works now, great job! I was just wondering if a skybox scaling option could be added. Some sky textures seem to look too zoomed in.

Monday, 11 September 2017 01:01
Андрей

Спасибо за новую версию! Теперь и Cryiptic быстро грузится без лишних телодвижений - это уже почти полноценный OUWB. На Bloodgame.ru вы указали на появившуюся возможность подключения HRP от BloodCM - что для этого надо сделать и что прописать в def-файле?

Saturday, 09 September 2017 10:11
m210

Просто так взять и подключить не получится, нужно в каждом def файле указывать правильные номера тайлов, но с другой стороны, большинство тайлов в BloodCM были просто смещены на 5120, поэтому, теоретически, можно от каждого тайла в def-файлах отнимать 5120 и все. Еще заметил, что некоторые jpg файлы имеют какой то дебильный формат, которые libgdx не принимает....их нужно будет конвертировать в rgba

Saturday, 09 September 2017 17:51
Андрей

Даже с вашими подсказками подключить HRP не удалось. Брал пакет hrp_04.zip (там текстуры в формате png, как в работающих с BloodGDX скайбоксах), и из него пытался использовать только раздел "textures" вместе с соответствующим def-файлом. Def-файл корректировал на путь к "textures" и номер тайла (как с поправкой на 5120 так и без нее). Но увы, видимо номера тайлов не совпали или еще что-то упущено - попытка завершилась крахом.

Но эта неудача для меня только подчеркнула насколько МАСШТАБЕН и ГРАНДИОЗЕН ваш, Александр, проект переноса игры-легенды на современные оси. Вызывают огромное уважение ваши усилия в этой работе, ведь это отнимает у вас много времени, энергии и нервов - берегите себя! Пакет HRP со временем конечно сделают, но сделают люди с навыками программирования, а не случайные люди вроде меня .

Sunday, 10 September 2017 17:54
3Spot

I can't run version 775 on linux I got:

java.lang.NullPointerException
    at ru.m210projects.a.e.a(SourceFile:80)
    at ru.m210projects.a.e.a(SourceFile:65)
    at ru.m210projects.Blood.desktop.DesktopLauncher.a(SourceFile:487)
    at ru.m210projects.Blood.desktop.DesktopLauncher.main(SourceFile:119)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(SourceFile:58)

 

Thursday, 07 September 2017 14:26
Weirdman

First, I follow the project since 2014 (good times of 47% progression and BloodTC) and second, your work is amazing, congrantulations. And a question: any chances to create a port for Dreamcast like Paranoia or mobiles (Android, iOS...)?

Greetings from São Paulo, Brazil, I love your work at this DOS classic. :)

Wednesday, 06 September 2017 05:31
m210

Not sure abut dreamcast, but I planning to make it for Android...Im already can, but there is no way to make normal sound in android lower 6 version without native code...it's need a lot of works.

Wednesday, 06 September 2017 18:14

I know this was in the original version of Blood, but is it possible to patch this feature all together because in all fairness, it shouldn't even be in the game. 

Sunday, 03 September 2017 07:09
JackLiberty0

Sorry, I forgot to mention the thing I wanted patched was not get killed when a door crushes you. 

Sunday, 03 September 2017 07:11
m210

I will try, but not soon...

Wednesday, 06 September 2017 18:14
Pendragon

I have to politely disagree.

The crushing doors are something that have always been in every build engine game, including duke 3d, and it's actually a fun way to kill enemies as well if you time it right.


Please do not patch what is a feature and not a bug.

So far I am loving the fact that you are trying to reproduce a 100% feel of the original.

Sunday, 10 September 2017 09:32
GWCNS

Why not make this an DM flag of some sort?

Sunday, 10 September 2017 10:26
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BloodGDX[v0.779]

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BloodCM Status

BloodCM with Plasma Pack episode
              
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BloodGDX Release v0.779
BloodGDX.zip
Blood Crossmatching
BloodCM_v12.2016.zip
 

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