Attention! Your message will be show after moderation


Im playing level called Ruins in Redneck Rampage episode 2 and after the end of the level there are giant locked dors, when i press the switch its says "Locked" isnted of "Unlocked" and i cant finis the level
Here are the doors which im saying about in some random guys gameplay. 13:05
https://www.youtube.com/watch?v=lxwpSYNzQK8


Hey i just played E2L2 (Nut House) and noticed, that i still had all of my weapons, but when i watched youtube, i've noticed, that you originally start only with a crowbar on this level. Are you going to fix it up? i must say, that i actually prefer it like this. I hate, when a game takes you're weapons away.

If you have steam or GOG version, RR66 will detect automatically, in other case you need to make a folder with adoon in RR folder with rrgdx.jar. Be sure that your addon has all con files and game66.con, maps and art files in one place.
All map files need to placed in path's, that you can see in user66.con (as I remember path's like "Maps/Route66.map")
In this case you need to create "Maps" folder in Addon folder and place all your maps in created folder.
And after this manipulations, you can launch this mod from main menu -> user content.


Hey there! Thank you for making these ports!
Since you are making GDX ports of old Build games, how about taking a look at PowerSlave for DOS? It's a different game from console versions and PowerSlave EX was based on Playstation version.
Would be amazing if you fiddled with it too. Thanks.

Я тоже ЗА, в своё время даже перенёс вручную всю графику и спрайты в Doom формат и сделал первый уровень, смотрелось весьма интересно, в настоящее время есть проект Re Exhumed, тоже на порте GZDoom, но он не развивается. Поэтому ждём порт оригинала, удачи!


Thanks for the great work on BloodGDX. Everything about it is great, and I especially like the custom difficulty option to have more enemies without excessively increasing their stats. On the latest version I did notice two bugs however:
1. As you know, on the highest difficulty you fight two bosses instead of one. However, at the end of the second episode, you already complete the map and trigger the ending if you kill just one of the spider bosses.
2. Shooting at enemies below you often doesn't work. The shots will go through them and they won't react to them. I am talking about situations where there is a clear elevation difference, such as when you're standing on a platform or balcony and shooting at enemies on the ground.


Hey, I love love love your work! I can finally play Blood without a hitch, and its the best FPS I ever played. Thank you so much!
Could you provide an option for controlling the screen darkening during swimming? It gets to the point where you can't see anything 10 seconds in, and it also tints the screen upon restart if you don't manually reload a save.
![]() |
[GDX Ports]
BuildEngineGDX |
![]() |
BloodGDX Release v0.799 bloodgdx.zip |
|
![]() |
RedneckGDX Release v0.760 redneckgdx.zip |
|
![]() |
TekwarGDX Release v0.750 tekwargdx.zip |
|
![]() |
WitchavenGDX Release v0.700 whgdx.zip |
|
Random screenshot

We have 35 guests and no members online