Sebastian Galindo

Could you add an option to deactivate the "dead messages" in single player ?

Thursday, 26 July 2018 06:19
m210

I will disable it in single player in the next release

Friday, 27 July 2018 04:00
Bird

VSync in BloodGDX still causes insane stuttering. Please look into this. It's there since the first version :(

Monday, 23 July 2018 18:24

i have the problem with the cutscenes on BloodGDX. no playing in episode 1 an other episodes on blood.ini.

do you can fix it?

Friday, 20 July 2018 05:08
justanotherguy

at E3M4 lock on door missing when you distance become bigger than 2 meters what you can do with that map error ?) thanks for multiplayer part of blood,you are genius man!)

Tuesday, 17 July 2018 19:07
m210

I'm didn't understood what you mean. Anyway, if this is a map error, I will do nothing with it.

Wednesday, 18 July 2018 03:21
RPD Guy

Hello,

 

Keep the good job!

Monday, 16 July 2018 15:33
3Spot

Hi

I am happy you are still working on bloodgdx I was afraid you stopped or something. I already wrote few times and I would still write that bloodgdx is amazing and I love it but there are few things which just do not work for me here on linux.

1. This is happening only when I am in fullscreen and I see menu, hud, sprites, weapon blinking. I was setting other drivers but its still blinking no matter what i do please fix it

2. on version 792 paths were working for me ok (my ini file was working in portable mode) and in 793 portable mode is grayed out and i cannot use it I had to configure the game from the beginning

I even test it on windows on my computer and it was working fine (portable mode and no blinking at all). So then it must be some code that is run only on linux.

I see you put multiplayer in the game I am very happy yo uare working on it

I was thinking if in original game there was any sounds when the demo played. I think I remember it more silently in the menu. When you run the game and demo is playing and you are in menu the sound volume could be much lower and if you press escape to watch the demo then the sound volume could be normal.

Very thanks for the update option. I think it is very good. (I am checking for any update every few days manually).


Saturday, 14 July 2018 07:16
Denton

Hey,

 

BloodGDX is an amazing project, I really appreciate it.

 

I'm also interested in reverse engineering/porting games to modern systems. I know some really basic stuff, but I wouldn't be able to do something like this.

 

Do you have any tips/suggestions for a reverse engineering beginner? What do I need to learn to be able to do something like this?

Thursday, 12 July 2018 20:53
m210

I think you need to learn an assembler at first. 

I succesfull reversed blood, because I have part of source code...build engine for example. This sources very helps to find same codes in reversed texts.

RE was more easier after I found build engine methods.

Friday, 13 July 2018 13:38
Giedrius

Thank you so much for your amazing work. You have no idea how happy I'm to see that blood community is alive, and that's thanks to people like you, who work hard to make it easier for everyone. Thank you again. I wish you the best of luck in life. You are amazing. 

Thursday, 05 July 2018 21:50
Hyrris

Hi,

 

Thanks for the WitchavenGDX, which seems to  currently be the only working Witchaven source port out there at the moment, regadless of being just v0.500

 

However, I'm wondering if there is some sort of reference to KeyDefinition values? As I'd like to set my spells to numpad (funnily enough, there isn't next/previous spell option), but I have absolutely no idea of the expression I need to use to set them in the ini :/

Friday, 15 June 2018 19:43
m210

KeyNames is same as in BloodGDX, so, you can copy your keydefenities from BloodGDX.ini to WHGDX.

In future I will make workable menu, but after BloodGDX network code and RRGDX

Sunday, 17 June 2018 08:51
Jj

Just wanted to say THANK YOU!

Saturday, 09 June 2018 13:43
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[GDX Ports] 

              

 

BuildEngineGDX

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BloodGDX Release v0.794
bloodgdx.zip
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redneckgdx.zip
TekwarGDX Release v0.750
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