On the first level (Cradle to Grave), next to the first zombie encounter, this particular voxel is bugged.


Thursday, 13 July 2017 09:01
The same one as before

Elevator are missing one sound, there is three, first, when it "starts" going up or down, second and the one missing, in the middle of the "travel" and three, when it stops.

Thursday, 13 July 2017 00:29

Sound is currently bugged in many places. It's a known issue.

Sunday, 16 July 2017 06:19

In case someone is wondering (including m210 himself) if this widescreen support also works with 21:9 monitors (ultra widescreen nonetheless) it work really good.

Wednesday, 12 July 2017 22:43

I play Death Wish for Blood and have huge framerate drop with new version 0.770, sometimes even to 15fps. The game stutters so much that is practically unplayable. It was fine before with same settings (resolution etc.).

Wednesday, 12 July 2017 14:08

Just delete voxel.def from blood folder

Wednesday, 12 July 2017 15:11

Thanks, it helped. Maybe an option in menu would be also useful.

Wednesday, 12 July 2017 15:19


Congrats on the latest release =)

The HUD statistics is a nice feature, but is their no option to disasble it? It's a spoiler for maps you haven't played :(

Wednesday, 12 July 2017 06:03

You can't disable it yet, I will add this feature in future

Wednesday, 12 July 2017 06:26

Great to hear, I'd prefer to toggle it at the end of each level to see what I missed rather then have it on constantly as it's a spoiler and detracts from the immersion.

I donated $50 last month and you'll receive another shortly following this great relese and your hard work, but you can't add comments to a donation so you probably don't know who it is :D

Wednesday, 12 July 2017 17:20

I'm watching the forum.
The topic of the bug known as: flame guy "
Twenty years waiting for this error to be eliminated from the game.
And now that it is finally possible to do it in BloodGDX, there are doubts to do so.

This error is very irritating to me.
In my opinion, this error should not be in GDX.

The second thing:
In Blood, Cultists when they are in the water never ends with oxygen.
I think they should die at the same time as Caleb melts when there is no diver costume.


Wednesday, 12 July 2017 05:00

I think it's need to fix flame guy, but while I don't know the cause of the occurrence, it is impossible to fix it

Wednesday, 12 July 2017 06:27

Did you fix the gargoyle/ghost bug that makes them go to the sky ?

By the way, thanks for bring BLOOD to the 21st century.

Monday, 10 July 2017 02:44

I made a new release. Check it

Wednesday, 12 July 2017 05:22

dont like to sound like an ungrateful asshole like icecoldduke but, how long do we have to wait for the next update?

Sunday, 09 July 2017 02:34

You should make your own forum i think.
Some people are not gentle in duke4 and i think It ruins the hype and the way people are enthousiastic with the port You are making.
If you make a forum (or if someone do), people could live his passion for bloodgdx without to be bashed and down-voted for each post in the other forum.

All the fans are with you man :)

Friday, 07 July 2017 02:13

I don't waste time to searching, installing engine and follow forum on my site....it's better to just continue my works

Friday, 07 July 2017 05:31


Friday, 07 July 2017 06:49

Making BloodGDX even better is probably best reply to people like icecoldduke.

Friday, 07 July 2017 14:21

I know I'm impatient.
Can you please write a little about what changes I can expect in the upcoming version of BloodGDX?

Tuesday, 04 July 2017 11:30

- Bug fixes

- Crash fixes

- widescreen HUD

-maybe something else

Thursday, 06 July 2017 07:39
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