Infuscobog

When caleb is laughing, if you jump while he is doing it, then you can't hear the rest of the laugh or quote of killing someone.

Friday, 30 June 2017 21:07
BlooditeKrypto

I hope you fix bloodgdx not applying depth shading values, see this video:

youtube.com/watch?v=sfc6x8nCZ2k&feature=youtu.be&t=16s

It really kills the immersion with dark areas looking unnaturally light and maps looking very different to their original counter parts under vanilla due to distorted lighting. Unless your already aware of the issue and it's referred to as 'OpenGL Depth Test' in the readme file?

Friday, 30 June 2017 18:43
RageBlood

will you add mouse4 and mouse5 to bloodgdx?

Friday, 30 June 2017 09:46
m210

Ok, I will add it

Thursday, 06 July 2017 07:39
Mariusz

I have an error, it occurred under windows xp

ThrowError: IllegalStateException: Function is not supported
org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:120)
ru.m210projects.Blood.desktop.DesktopGL10.bglActiveTextureARB(DesktopGL10.java:320)
ru.m210projects.Build.Polymost.drawpoly(Polymost.java:1684)
ru.m210projects.Build.Polymost.dorotatesprite(Polymost.java:5223)
ru.m210projects.Build.Polymost.rotatesprite(Polymost.java:6214)
ru.m210projects.Build.Engine.rotatesprite(Engine.java:3232)
ru.m210projects.Blood.Main.GameLoop(Main.java:1109)
ru.m210projects.Blood.Main.render(Main.java:1977)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Thursday, 29 June 2017 16:01
m210

Heh, outstanding :))) What video card are you using?

Thursday, 29 June 2017 16:47
Mariusz

Video card:
Trident Video Accelerator Cyber-XP4
This is my friend's laptop
BloodGDX to version 767 worked without problems.
Versions 768 and 769 give that message.

Regards

Friday, 30 June 2017 04:44
Darkthus

I noticed something strange. When you are aiming up or down, the bullets/projectiles aren't going where you aim. I can't explain it, but try to aim up in the sky with a flare gun and see where it goes.

Monday, 26 June 2017 20:03
Austin Adams

I noticed this too yesterday. I recorded a video of it

Tuesday, 27 June 2017 17:03
HKS

That's pretty normal with autoaim even if no monster is around as game isn't fully 3D, I could find it in more outdoors of original.

Wednesday, 28 June 2017 08:47
Mike

Hi!
I got a problem on Altar Stone I am playing on Well Done, and Cheogh and gargoyles are flying so high, they are out of level, I can't kill them because of it. That happens always, right after explosions and Cheogh's enter. They fly even higher when I reach secret with akimbo.

Monday, 26 June 2017 16:00
Darkthus

Hey, the Y axis fix is fantastic. Question: could you do the same for the X axis? Because now the X axis has the deadzone thing.

Sunday, 25 June 2017 09:36
m210

I think, I can do something)

Sunday, 25 June 2017 10:03
q

Alexander, there is quite a hostile environment on Eduke32 forums. Seems to me that some developers prefer quarrels there. If it continues like that, I would recommend considering other hosting choices.

Saturday, 24 June 2017 12:33
q

Correction: Duke4.net forums.

Saturday, 24 June 2017 12:36
Tekedon

I agree, the eduke32 developers are really defensive and cranky. I think they are mostly jelous of the great job you have done :)

Sunday, 25 June 2017 14:57
Mike

Hello man!

I am so thankfull to you for making this port, you are great!
I have a question, would it be possible for you to make Redneck Rampage GDX port? Would it be easy, or like hard like in  Blood case. I don't know if RR source port was released, if not I guess it would same hard like blood or even harder doesn't it? It's a shame that such a great games like RR and Blood don't have a port, like duke nukem 3d or shadow warrior.

Monday, 19 June 2017 19:55
m210

Hi. I also planning start to revers-engeneering of RR at future, when my jBuildEngine will be more stable  RR hasn't srcs, but it based on duke3d srcs, therefore I hope it will be a bit easier to decompiling.

Reverse-engeneering(RE) of RR will have a such process as RE of Blood.

Tuesday, 20 June 2017 05:36
BlooditeKrypto

Actually their was a source port made for Redneck called ERampage - http://www.jonhunt.com/redneck/erampage.html

However it's no longer updated.

Tuesday, 20 June 2017 06:06
Mike

m210

Thanks man!
It will be so great, RR isn't so much changed from Duke, like Blood or SW, so it will be more easier than Blood, but this is just my assumptions, I am not expert in these things.

Thanks once again for this awsome work, Good luck!

Tuesday, 20 June 2017 20:09
GeroCheyCruo

Seconded, reading some of their comments there, it kinda doesn't sound like a friendly environment.

Monday, 26 June 2017 13:23
jablon1000

Guns akimbo stay on when you finish the level.

Monday, 19 June 2017 17:46
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BloodGDX[v0.774]

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