My friend, I have tears of happiness for your greatness

Friday, 14 August 2015 10:27

Hello, i'm from Uruguay, I think that your work it's great! and i'm waiting with expectation the new release. Thank you very much for everything!


Saturday, 08 August 2015 18:59

Hey m210

I'm glad that you are still working on the project and never had a doubt that you stopped the project ^^

But can you please upload a new version of  Blood ? Just to get rid of the 2013 version on the frontpage  Maybe people will see, that there is more activity on this project, will download it and send feedback. Oh and if you like to, I can create some new art for your website, like wallpapers, avatars and other things :)

Sunday, 02 August 2015 13:24

I think, the new release will be at 1-2 next months, I complete 1-4 maps of 3 episode, e3m5 almost done. I release a new version when I made 3 episode. and maybe I will need a some logos for news with new release :)

Tuesday, 04 August 2015 17:47

Good to know you are back friend!

Wednesday, 29 July 2015 03:38

I appreciate your work on Blood. This game has without quastions many fans, thank you for your work!  In the past I bought (in the time of dual core CPUS) old legacy pcs and I have installed direct x 6 and Voodoo 3 VGA cards on a P PC just to play the game.

So Im really looking forward to play it again under Win 7.  

Please, keep us informed about updates.

Have a good time.


Sunday, 06 July 2014 06:02

Any news on the project? Looking forward to the next release. :)

Sunday, 29 June 2014 06:43

So, we working on third episode, almost completed e3m1, completed e3m3, e3m4. And I working on new AI...I made zombie, cultist, rats, spiders AI and civil AI. So, new release will have a new AI for all enemies, but this AI not ideal.

Tuesday, 01 July 2014 08:23

YEAH! I love BloodCM! Keep up the good work

Monday, 26 May 2014 17:17

Привет, мы когда-то давным-давно в аське обсуждали всякие штуки про Blood. Я хотел узнать, много ли в последней версии (над которой вы работаете) изменений в скриптах по сравнению с последним релизом. Я хотел бы покрутить скрипты в профайлере, заняться оптимизацией.

Monday, 19 May 2014 13:11

Привет) Ну вот одна из причин переноса релиза из-за изменений в скриптах, которые повлияли на все уровни, которые пришлось переделывать.

Я сейчас тоже начал оптимизировать код, поднял производительность раза в 2 или 2.5...но наверно, там еще есть к чему стремиться. Также я занимался переделкой AI...получилось получше, хоть и не идеал  Писанины много, хотя заметного будет немного. Если что, пиши на почту..

Friday, 23 May 2014 02:58

Thank you very much for making this. It means a lot more than I would have expected.

If I can help in anyway please do email me. (I WILL answer unless the spam filter catches it, in which case leave a comment somewhere on my blog with your email, as I moderate them all, and I'll mail you.)

Saturday, 17 May 2014 00:00

Awesome work. Any updates on possible multiplayer support? 

Friday, 25 April 2014 16:07

I don't know, I just using a Duke3D engine  multiplayer is a work of eduke32 developers.

Saturday, 26 April 2014 14:08

I actually found the multiplayer options/menus by adding -server option to the launch parameters. ( But every time I tried to launch the game I just got an error "too many sprites spawned". I even updated the eduke to the newest version and got the same error..

Is this something I should just wait for eduke to fix or is this related to the maps/mod somehow?

Sunday, 27 April 2014 08:03

It's somethink new) Maybe multiplayer was fixed, I will check it

Sunday, 27 April 2014 18:30
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