daniel

Hello, for some reason I cannot execute the game. I execute the launcher and then it executes eduke32, but it won't launch the game :(.

Here's the log file:

http://pastebin.com/Rd6FXMg2

Sunday, 26 June 2016 09:26
m210

hm , it's not con-file reading error...Game crash after loading "autoexec.cfg" try to delete it

Sunday, 26 June 2016 13:00
daniel

Still, I don't know why it's unable to execute. It just shows a black window and after 2-3 seconds, it closes. I have windows 10 32-bit.

Sunday, 26 June 2016 19:37
m210

I think your problem is here:

OpenGL information

Microsoft Corporation GDI Generic 1.1.0

 

What Video card are you using? I think its not support by eduke32

Tuesday, 05 July 2016 05:08
Shade666

Hi everyone!

First of all, i'd like to thank you for your awesome work on BloodCM. I've been waiting for a proper port for ages and this is the best one out there so far ! keep it up bro 

now i would like to point out some major things that need to be prioritized in fixing IMO:

1. Zombies are quite buggy. Their sprites seem too small (especially on wide screen) and their animations are kinda off (for example when they come to life from underground)

 

2. Enemies are invulnerable until they see you. You can't clear a room full of cultists with a dynamite bouncing off the wall.

 

3. Gibs and Explosions: In BloodCM enemies are gibbed instantly when they die from an explosion. In original Blood they were pushed out of the explosion area - and if they flew high enough, they were gibbed when they hit the floor. (My favorite thing about Blood  ) Fixing this could be tricky tho.

 

4. This one isn't really that important but still worth mentioning: Falling from greater heights will make you stop and look down for a moment just like in DN3D. There's no such thing in Blood.

 Keep up the good work ! Can't wait to dive into mapping

...and sorry for my english :D

Sunday, 19 June 2016 03:08
daniel

Still. I don't know why it's unable to execute, it just shows a black window an after 2-3 seconds, it closes. :C

Sunday, 26 June 2016 19:32
daniel

Still, I don't know why it's unable to execute. It just shows a black window and after 2-3 seconds, it closes. I have windows 10 32-bit.

Sunday, 26 June 2016 19:36
Andrew Johnson

Is there any way I can get this to work with the steam version? 
I changed the launcher name to dosbox like Ive been doing for other games I used source ports with, and the game entirely broke down and the menu was a bunch of weird textures and didnt let me select anything.
What can I do to make this one the version of Blood that steam launches?

Also this is a perfect source port, I LOVE it.
my only complaint is that the Dynamite (one of my favorites in the whole game), doesn't feel as satisfying to use as the one in the original dos version. I think it's because it drops and explodes way too fast. Try lowering the speed of that somehow.
besides that, you did an amazing job, it's a near perfect source port thank frickin GOD someone finally did it!

Friday, 17 June 2016 19:35
KAT

When multiplayer version will be available? :D

Friday, 03 June 2016 18:30
Cole Shores

Id like to port this to ARM Linux(Tegra K1) could I acquire the source code from you by any chance?

Sunday, 29 May 2016 22:51
m210

I written BloodCM as con script in eduke32, therefore you can get everything you need from "BloodCM\BloodCM\blcons\" folder.

For example lighteffector.con, open this file to notepad. You can see light sprite initialization and more other

eventloadactor LIGHTEFFECTOR
getactor[THISACTOR].lotag LOTAGSAVED
setactor[THISACTOR].lotag 0
getactor[THISACTOR].hitag HITAGSAVED
setactor[THISACTOR].hitag 0

...

enda

 

Monday, 30 May 2016 15:32
GodlikeNonsense

Thank you so much for BloodCM! You are a goddamn genius!

I LIVE... AGAIN!!!

Sunday, 29 May 2016 12:34
Ronsouza

Amazing BloodCM... 

 keep rock..

 

greetings from brasil...

Saturday, 28 May 2016 16:12
m210

Hi guys! At last time I working on porting of Build engine to Java and now I have the first results   I making Java port because I want to see Build games on Android devices (and maybe on iOS)

Wednesday, 25 May 2016 05:45
q

Great.  Many similar projects with lots of promises had never any playable result. I believe your port will have it like the fantastic BloodCM. Keep up the good work!

Wednesday, 25 May 2016 21:00
Nick

Thank you for making such an awesome game!

 

Your version runs so well! You've done a better job than some whole companies can do!

Sunday, 22 May 2016 17:52
MRZ

Hi,

donated 10$ for some beers to you. I love this game. One of the best ever. If it was not for you..!

Ty thousend times from me!

Tuesday, 17 May 2016 04:39
m210

Thanks a lot :))

Thursday, 19 May 2016 07:57
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