IDDQD

Товарищ, у вас сервер качательный поломался, ни одна ссылка не робит. Ругается на это: Call to undefined function split()

Thursday, 03 August 2017 13:23
m210

Это из-за обновлений сервера...сайт тоже пришлось обновлять. Сейчас все работает(вроде бы)

Friday, 04 August 2017 09:50
Mariusz

I started playing LOI2UFB ... and noticed that there was no fifth episode in BloodGDX.

Under Dosbox is the fifth episode, the GDX did not.
Could someone else confirm this?

The second thing
I registered on the BloodGDX forum, but I can not post entries there.

Thank you for this wonderful port for the best game of my life :)
Regards

Wednesday, 02 August 2017 08:51
m210

Open LOI2UFB.INI and find 

[Episode5]
TItle = Judgment Day

 

Change TItle to Title and you will see 5th episode in GDX. I will fix it later

Thursday, 03 August 2017 12:35
Mariusz

M210, thank you.
Helped, I did not notice that there is a capital letter.

Thursday, 03 August 2017 12:55
Zungao

Is there a way to change the location of BloodGDX.ini? Currently it's in a "M210Projects" folder inside my user folder. I would like to use the installation folder. Copying the file over to the BloodGDX folder doesn't work.

Wednesday, 02 August 2017 05:29
m210

No yet

Thursday, 03 August 2017 12:37
Someguy

the actual FOV of bloodgdx is the same one that you see when you play the original BLOOD in dosbox with the full hud (with the two heads, skulls, all your ammo, etc) the problem is that when you play with the new hud, it shows you the same FOV as before, for example, in the original BLOOD in episode 2, when you are on your boat, you can some a part of the moon with not hud at all, in bloodgdx however, you can turn off your hud, and you can still see part of the moon.

Saturday, 29 July 2017 23:39
Someguy

In short, in original BLOOD "you can see more when it comes to play with the minimalistic hud, something that doesn't happen in bloodgdx", that's why the crosshair, which you can't see in v0.771, is exactly at the center of the screen, which didn't happened in the original hud of dosbox, but that was because that hud take off at least 1/4 of your screen.

Sunday, 30 July 2017 05:41
Ken Master

You're the best thing that ever happen to blood!

Saturday, 29 July 2017 03:53
Spectre

Бро респектище!!!!

Пили мультиплеер и редактор карт :D

Tuesday, 25 July 2017 15:33
Phredreeke

Hi, I seem unable to post on duke4 forums (registered by it wouldn't send a validation e-mail?) so I post this here

There's a second place (in addition to previously reported E2M7) where ROR breaks in the latest version. and that is in the Gothic Library (3rd mission) in the Cryptic Passage expansion. I've uploaded a screenshot here:

https://i.imgur.com/WTVj3f3.jpg

Thank you for making it possible to play Blood on a modern computer without resorting to DOSBOX, and with a 3D renderer as well. Looking forward to future releases.

Friday, 21 July 2017 14:25

hi

great port, super audio and res

please add local folder option for location of blood files like in this jpg http://imgur.com/a/ANABO

can you add option if i select custom map for play and i finish it and i continue game on next map sorted by name in folder (i start 1.map and after finish i will play on 2.map etc) (not episode section) 

can you add glsl shaders? :)

have you android port?

can you make eduke32 or duke3d port for android?

on normal duke3d apk i cant run custom maps or episodes

invest donations in this https://www.genesis-mining.com/a/429321 btc give 6% month lifetime

greetings

Thursday, 20 July 2017 12:13
Александр

Обращаю внимание на баг в текстурах на E1M1 в церкви, где секретка с броней. Чтобы ее взять, не требуется приседать, просто проходишь сквозь текстуру http://i93.fastpic.ru/big/2017/0719/ee/565376c0ec81e2d282763b38cd4ce4ee.jpg 

Wednesday, 19 July 2017 17:03
q

Great new release! How to make high-res textures from HRP for BloodCM ( https://sourceforge.net/projects/bloodcmhrp/ ) work with BloodGDX? They are not perfect but could be still useful while we wait for better HRP for BloodGDX.

Wednesday, 19 July 2017 15:19
m210

HRP from BloodCM will not working with BloodGDX without modify def-files, bacause CM has different tiles offset, and BloodGDX doesn't support include command yet.

Thursday, 20 July 2017 08:24
q

And could you please provide instruction how to modify def files?

Thursday, 20 July 2017 10:37
q

Or should we just wait for next BlooDGDX version with better support?

Thursday, 20 July 2017 11:09
Anon

You'd better ask flanker767 who maintains this HRP to make it compatible with GDX.

But I'd really recommend NOT to use this HRP, because it looks fucking atrocious.

Thursday, 20 July 2017 14:43
q

Ok, I will try that. I played BloodCM with this HRP and as temporally solution before we will have something better it is acceptable for me.

Thursday, 20 July 2017 15:20
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BloodGDX[v0.779]

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BloodCM Status

BloodCM with Plasma Pack episode
              
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BloodGDX Release v0.779
BloodGDX.zip
Blood Crossmatching
BloodCM_v12.2016.zip
 

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