dimag0g

Привет, мы когда-то давным-давно в аське обсуждали всякие штуки про Blood. Я хотел узнать, много ли в последней версии (над которой вы работаете) изменений в скриптах по сравнению с последним релизом. Я хотел бы покрутить скрипты в профайлере, заняться оптимизацией.

Monday, 19 May 2014 13:11
m210

Привет) Ну вот одна из причин переноса релиза из-за изменений в скриптах, которые повлияли на все уровни, которые пришлось переделывать.

Я сейчас тоже начал оптимизировать код, поднял производительность раза в 2 или 2.5...но наверно, там еще есть к чему стремиться. Также я занимался переделкой AI...получилось получше, хоть и не идеал  Писанины много, хотя заметного будет немного. Если что, пиши на почту..

Friday, 23 May 2014 02:58

Thank you very much for making this. It means a lot more than I would have expected.


If I can help in anyway please do email me. (I WILL answer unless the spam filter catches it, in which case leave a comment somewhere on my blog with your email, as I moderate them all, and I'll mail you.)

Saturday, 17 May 2014 00:00
hefa

Awesome work. Any updates on possible multiplayer support? 

Friday, 25 April 2014 16:07
m210

I don't know, I just using a Duke3D engine  multiplayer is a work of eduke32 developers.

Saturday, 26 April 2014 14:08
hefa

I actually found the multiplayer options/menus by adding -server option to the launch parameters. (http://wiki.eduke32.com/wiki/Multiplayer) But every time I tried to launch the game I just got an error "too many sprites spawned". I even updated the eduke to the newest version and got the same error..

Is this something I should just wait for eduke to fix or is this related to the maps/mod somehow?

Sunday, 27 April 2014 08:03
m210

It's somethink new) Maybe multiplayer was fixed, I will check it

Sunday, 27 April 2014 18:30

Oh, m210 please, please give us an update on BloodCM. How are things going on?? Did you made any progress?? Will the third episode be ready for the next relase?? And when are you planning to relase the newer version??

Wednesday, 16 April 2014 17:57
m210

It have no progress since Dec 2013. Next release will be includes a third episode, but it's not completed yet. I think, release will be ready at summer

Saturday, 26 April 2014 14:12
Filipe

This is the best Blood work I've ever seen. It's impressive how you managed to get so close to the original. Keep up the great job!

Thursday, 27 March 2014 05:10
sergey808a

Привет, m210. Есть какие-нибудь новости о BloodCM? Какой погресс на сегодняшний день, как продвигается разработка? Жду новой версии.

Sunday, 09 March 2014 22:47
m210

Новостей пока нет, у маппера сейчас сессия, поэтому 3й эпизод пока простаивает. скорее всего, работа сдвинется с места ближе к лету

Monday, 10 March 2014 19:53
PayteR

Hi guys, i just finished 4 episodes of Blood 3D. There were some bugs of course, but it was nice play and reminder of old days 

I have question too, is it somehow possible to play Plasma pack and Cryptic Passage ? I have tried to download it, but there is no GRP file (like its in Duke Nukem game) and when i have tried One Unit Whole Blood there is only some GOG file.

Its not a problem for me, if there will be bugs, but i just want to play this expansion pack on eduke, is it somehow possible? thx

Monday, 10 February 2014 21:35
m210

Hi guys! At this time I don't know when the new release will be ready, because we have only one mapper only, and he a busy now.

We hope, he will available soon.

Sunday, 02 February 2014 19:00
Deadtenor

Just wanted to say thank you for the Blood TC, and I hope to see further releases from here!

Monday, 27 January 2014 02:24
MRZ

Ty alot for the info! I hope this will be complete. The game is really awsome. Ive played alot now and I will keep this forever on my PC. Its a game I probably will play now and then. Just like the old emulators for C64 and Amiga. :)

Monday, 24 February 2014 08:11
Ben

Hi, Thanks for making this Blood, it's really cool nise to play it again after so many years. Can't wait for an update. Thanks again.

 

Keep up the good work.

Friday, 17 January 2014 14:53
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