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Anthony Lom

Thank you sooo much for this. This is a dream come true and all your hard work shows. Can't wait till everything is finished and I can enjoy the entire game again!

Friday, 22 November 2013 00:14

Why not convert it with a engine port that has coop multiplayer?
Only reason i checked it out was becouse i hoped for a coop/multiplayer option, otherwise the original game works great in dosbox.

Thursday, 21 November 2013 18:35

Why I not choosed other engines? Did you seen blood on quake engine?  Blood on otherelse engines is ugly. And eduke32 support multiplayer, but it broken at this time.

Thursday, 21 November 2013 19:18


Thank you for your efforts, the playability is extremely close to the original one.

I found some fails in the burning enemy sprites (after the flare takes effect), it appears that the animation sequence or the enemy character is moving left-right constantly, check it out with the original game.

Also if you need some help developing this mod I think you can ask to me.


Wednesday, 13 November 2013 15:20

Yeah, burning buy will be fix (btw, fixed at this time) at next release (maybe 12.2013 or next year)

We need a more mappers, but for mapping you need to learn about my trigger will be very hard, and therefore we have only one mapper :))

Wednesday, 13 November 2013 17:41

Hey M210, i just used your old Blood Weapons mod, combined with awesome, horror themed DUKE3d mod called "N.I.B Nightmare Edition" It feels really cool, just like some kind of Blood spinoff. You should really try this out. :D

Sunday, 10 November 2013 19:36

Excellent job! Many have tried and failed, efforts were made to recreate Blood for modern machines for 15 years and this is the only real success story.

I love Blood and I've kept it in my game collection since 1997, however the only version working on my new Windows 7 64 is GOG with max stable resolution of 800x600.

This is soooo cool. Thank you so very much!!!

Monday, 04 November 2013 18:16
Mr. Rumble

will the blood tc be 100% finished soon?

Saturday, 26 October 2013 06:51

No, not soon.

Saturday, 26 October 2013 13:34

Hey there, is it possible to put the CD music and the FMV sequences into BloodTC?

Monday, 21 October 2013 02:22

You can use this archive:

and put this file at autoload folder.

Video not possible to using with eDuke32 yet

Tuesday, 22 October 2013 18:41

Thanks for doing this man I love blood!!

Saturday, 12 October 2013 03:02

А ты планируеш делать сетевое прохождение в игре?Если ты это сделаеш будет очень круто!А вообще за всю проделанную работу огромное СПАСИБО;)

Monday, 21 October 2013 20:11

Я согласен:работа проделанна колосальная, спс автору:-)Но меня тоже волнует вопрос о возможностисетевого прохождения

Tuesday, 22 October 2013 18:28

Изначально проект и подразумевал сетевую игру, но поддержка сети в eDuke32 испорчена до неопределенного момента. Поэтому я занимаюсь пока синглом...когда поддержка появится, сингл автоматически будет поддерживать сеть, с некоторыми изменениями в коде. Ну во всяком случае, код я пишу с поддержкой мультиплеера.

Tuesday, 22 October 2013 18:43

Чувак, когда планируешь "добить" хотя бы оригинал Blood'а? Хочется, так сказать, все сразу...

Friday, 11 October 2013 15:12

Об этом я как раз писал предыдущий пост. После того как я переписал алгоритмы движения секторов с ускорением, пришлось переделывать все карты. На данный момент мы переделали только первый эпизод, алгоритм не идеальный, поэтому посл месяц была только его доработка и исправление глюков. Сейчас мы начали исправлять второй эпизод, когда закончим его, тогда можно будет приступить к 3му и 4му. Если выпускать релиз сейчас, разницы с предыдущим почти не ощутится. Полный релиз будет предположительно года через 2...и это если будет время заниматься проектом.

Saturday, 12 October 2013 07:07

Blood TC!

So wonderful! I Really love how this is looking! Lights and stuff looks so much smoother in eDuke than in vanilla.

I really appreciate tyour work, you are awesome!

So far I've only noted a few things that aren't absolutely 100% with it.

1.Enemy sprites are much smaller in this TC version than they are in the original Blood. Nothing game breaking, it just looks a little weird.

2.Zombies play dead after the first stab with the pitchfork. And on Extra Crispy, I'm pretty sure they stay up untill they are killed instead of falling to the ground. Again, nothing game breaking, it just makes all of the zombie encounters too easy.

3.Having the dynamite selected and 'Holstering weapon' lowers the dynamite but keeps the lighter up. Looks kind of cool, but trying to select another weapon while that is occuring doesn't work. Nothing gamebreaking here either. (Who holsters the weapon anyway?) Just thought I'd mention that aswell.

Do you have any specific time when this is scheduled for a final release?


Wednesday, 09 October 2013 07:32

Thanks for your report.


>>Do you have any specific time when this is scheduled for a final release?

I making BloodCM 5 years. Now we complete 50% of the game. So, may be final release will be after 5 year too :))) Or maybe after 2 years, i don't know

Wednesday, 09 October 2013 07:43

Спасибо за ответ. Желаю удачи и терпения в этом нелегком деле.

Thursday, 17 October 2013 15:05
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