Damn, you're doing a nice job over here. Congrats

Monday, 25 December 2017 20:34

Thanks for the new version. Merry christmas to you.


Monday, 25 December 2017 12:15


I tested version 784 in linux and music is playing ok but when I want to open first doors in e1l1 then game is freeze.

Friday, 15 December 2017 19:15

Try to disable openal driver in sound settings

Saturday, 16 December 2017 08:55

no, I just tried it does not work either


Saturday, 16 December 2017 14:00

the last working version without this for me is 782

I can open the doors ans go further

Wednesday, 20 December 2017 03:25

Email me (to address from readme.txt). I will try to understand, whats wrong

Thursday, 21 December 2017 03:13


I am sorry for not writing back earlier I was having rough time in my job.

my previous message should be

"I can open the doors however i can't go any further as the game freezes and I have to kill the process manually"

Ok I am going to send you log files shortly.


Saturday, 23 December 2017 01:40

На последней 0.784 версии пробежался по своим "проблемным" местам и ... у меня нет больше вопросов и пожеланий, фактически порт преодолел "детские" болезни, осталась шлифовка.
Из нового конечно порадовал суппорт для ogg-музыки - теперь в игре прямо на карте можно переключиться на любой из 3-х вариантов, супер! Текст в консоли через ini-файл можно увеличить до читаемых размеров - тоже хорошо!
Но если на перспективу - некоторые мудреные аддоны типа "Alone In The Dark" и "Bloody Pulp Fiction" используют свои модели-воксели предметов, оружия и т.д. и можно ли будет сделать фокус с загрузкой пользовательских DAT и RFF-файлов, также как вы сумели сделать для ART-файлов?
Спасибо за этот шикарный порт!

Thursday, 14 December 2017 14:45

Загрузку rff сделать можно, но сложнее. Систему загрузки скорее всего я буду вводить  постепенно, нужно будет переписать два класса работы с файлами и ресурмами. Ну и надо подумать как лучше реализовать

Thursday, 14 December 2017 16:07

How to enable music ingame?

Wednesday, 13 December 2017 22:48

I don't know....really

Thursday, 14 December 2017 14:08

It's weird. When using "cd audio" or "external" I hear this music (very silent)


but when I use "midi" no music. I would like use the same music like in this video:


How to do that?

Thursday, 14 December 2017 17:43

I've been waiting for a source port like this for years! Love what you've done so far, amazing work.

Just a quick suggestion - I've recently been playing Dusk and I love the pixellation/low color options. Low color reduces the color depth to 256 colors, so you get that kind of grungey look with the lighting synonymous with 90s FPSs. Pixellation reduces the render resolution without affecting the game resolution, which is great for running the game at your monitor's native resolution while giving a clean low-res look.

Again, amazing port. Didn't expect you to implement OGG support so soon! Thanks a ton

Wednesday, 13 December 2017 10:21

Please consider changing BloodGDX documentation from changelist.txt & readme.txt to one single file named BloodGDX.txt.

The original Blood already has a readme.txt file (so one of the two files must be renamed) and the present names do not make apparent the files are docs for original Blood or BloodGDX.

Also, this will make all BloodGDX file to be neatly grouped together in the folder

Wednesday, 13 December 2017 04:34

Just a short question because I'm too stupid at the moment and the Internet is not helpful too:

how can I change the ingame hud? At the moment the big one with the beasts on the left and right is active.

I would like to use the other box-shaped one with Health/Ammo on the left and the rest on the right side. Please let me know.


PS: Awesome port so far. You're doing an amazing job.

Tuesday, 12 December 2017 22:57

"+" and "-" buttons

Wednesday, 13 December 2017 03:15

I tried that but nothing is happening. The hud doesn't change. I'm using the GOG version of "One Unit Whole Blood" with BloodGDX v0.784.

Wednesday, 13 December 2017 04:07

Офигенный порт! А будет ли в нем когда-нибудь мультиплеер или расчитан только на сингл?

Tuesday, 12 December 2017 10:57

Мультиплеер планируется, но не скоро

Tuesday, 12 December 2017 12:11
Angel Of Nemesis

Привет, как дела обстоят с картами для Unreal, ссылку на которые я давал? Удалось ли сделать переходы с уровня на уровень? 

Monday, 11 December 2017 16:53

Привет. Я еще не занимался ими :) даже не смотрел

Monday, 11 December 2017 18:58
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[GDX Ports] 




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BloodGDX Release v0.792
TekwarGDX Release v0.750
WitchavenGDX Release v0.500





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