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Hey, great job with RedneckGDX. Do you know how to make them music work?

Wednesday, 12 September 2018 14:08

Thanks for creating this awesome Redneck Rampage port. I was looking for something like this since years.

I would like to report a little bug when you are in the options etc. After some time the game will automatically restart all the intro movies again and again and again. Makes it hard to setup controls etc. when you get interrupted all the time.

Besides that I haven't encountered any major problems yet. Maybe the hit detection on enemies could be changed in the future as the default one was always shiiiiiiiat (as gggman would say).

Again thank you for this. It improves the game in so many ways. Awesome stuff.




Wednesday, 12 September 2018 02:11

For playing music you need to place track02.ogg - track09.ogg in game folder and setup music type to "CD Audio"

Friday, 14 September 2018 21:27

First of all: thx for doing all these great GDX ports. It's really awesome to play these old classics with all the cool new features your ports provide. Thank you very much for these.

I have one small question though. Does the first RedneckGDX version already support ingame music? If so how do you activate it?


Tuesday, 11 September 2018 20:54

Hey, great job with RR Is there a way, to make music work?

Tuesday, 11 September 2018 19:53

In redneck rampagegdx on first lvl there is problem with secret in shop, behind the shelf you can push, space is too tight to go in it, and if you manage to get inside you won't get out. Also I think green flash when you get some item is too long, in original rr it wasn't so noticeable. Minor graphic bugs with tree walls. BTW thank you very much for doing this, finally rr has a port, thank you, and good luck in work on these ports.

Tuesday, 11 September 2018 10:07

Hey, thanks for adding Multiplayer support. Is it also possible to add saving in multi? Like Serious Sam did it?

Sunday, 02 September 2018 19:54

It makes desync in game after load. So, I dont know

Monday, 03 September 2018 03:22

Hey! I'm also a libGDX developer. Do you plan to upload the source code of BloodGDX?

Friday, 31 August 2018 12:40


Tuesday, 04 September 2018 14:09

Just a bug report - I was playing a map from Death Wish (E2M9 - Legion) and I quicksaved when there was a fireball projectile in mid-air. When I quickloaded, the fireball halts, then disappear. Normally it should continue traveling towards the wall. I am using v0.794. This is my save

Wednesday, 29 August 2018 05:58

Thanks, I will see =)

Wednesday, 29 August 2018 08:20

По моему если залезть под воду то звуки должны заглушатся снаружи, это заметно в первом уровне третьего эпизода когда раздается звук самолета и если прыгнуть в ящик с водой слева за углом, в оригинале звук самолета в воде становится тише а тут нет

Wednesday, 08 August 2018 11:13

привет, в крайних версиях BloodGDX стал игнорировать конфиг рядом BloodGDX.jar и стал создавать в домашней папке подпапки M210Projects/BloodGDX/ + сам путь к игре определяется как /home/user/разное/blood/BloodGDX.jar/

есть ли какой ключ/опция чтобы он перестал так делать и читал конфиг из папки с игрой?

Wednesday, 01 August 2018 21:18

опций нет, все эти линуксы живут своей жизнью, ктото определяет пути правильно, а ктото нет, мне проще, чтобы порт не крашился из-за того, что неправильно определяет путь к файлам. 

Friday, 03 August 2018 03:21

hi I very much liked the portable idea of the program and it never crashed on my linuex not even once because of the paths. How about giving it one more try?

Monday, 06 August 2018 15:55
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[GDX Ports] 




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BuildGDX Release v1.01
RedneckGDX Release v0.760





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