Slope tilting работает даже если включен MouseLook. 

Sunday, 18 June 2017 06:22

The expansion seem to bug, a lot of textures bug in "Cryptic Passage" and in "Dead Reckoning", the first zombie can't hit us and the sprite show He tries to hit us but the animation seem broken...
Good job for the Voxels and cutscenes! 

Sunday, 18 June 2017 03:56

I mean, not in "Dead

Sunday, 18 June 2017 03:58

Not in "Dead Reckoning" but in "Post Mortem"

Sunday, 18 June 2017 03:59

I share some bugs:

-Voxels aren't affected by lighting.

-When I loaded my save game, some voxels were blue (like if I would be underwater).

-A strange glitch that I can't reproduce: When I loaded my game, I killed a Fanatic/Gray Cultist, and when he dropped his weapon, it was a sprite instead of a voxel. Saving and reloading fixed it.

-TNT's voxel doesn't rotate.

-Blood effects on the wall sometimes float in the air, or start moving sideways.

Saturday, 17 June 2017 19:08
Austin Adams

Dynamite does not rotate in original blood. Only remote and proxies

Sunday, 18 June 2017 01:00

>-Voxels aren't affected by lighting.

Same as the original game.


Sunday, 18 June 2017 17:53

The version in the download link is 0.767, not 0.768.

Could you fix this, M210? 

BTW, thanks for working on this project, awesome work.

Saturday, 17 June 2017 18:23

Another bug/difference I found. Dynamites and projectiles should be able to fly up in a parallaxed sky and not hit the "ceiling" and bounce down.

Saturday, 17 June 2017 09:52

Ok, I will try to fix it)

Sunday, 18 June 2017 05:08

Any chance of fixing the texture bugs in Cryptic Passage?

Saturday, 17 June 2017 08:35

Sunday, 18 June 2017 04:58

Maybe putting this info into BloodGDX readme would be helpful.

Monday, 19 June 2017 06:50

Statues are too "easy" to push around. You can't push them as fast in the original. Need to have more "weight" to them. Check the original and try to push as fast as you can and then compare it to BloodGDX.

Friday, 16 June 2017 22:09

Cultists sometimes burn forever, just run around in flames.  Save file version 0.768:

Friday, 16 June 2017 22:06

This is a known bug from the original game which I'm glad is still there actually :D

Friday, 16 June 2017 22:08

Last things I can thing of right now that I'm not sure has been mentioned. Some sounds seem to be interrupting/cancelling out other sounds. Mostly noticeable with some ambient sounds.

Slope tilting is working now but is a bit "twitchy" somehow.

Friday, 16 June 2017 21:23

Also noticed. "fire" effect in freezer room in e1m3 is not animated. Not sure if the reason is it is placed as a sprite or if it's because of the palette change, it uses a palette of "5".

Friday, 16 June 2017 21:20

Ok, I will see it  Thanks for report

Sunday, 18 June 2017 05:00
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BloodCM Status

BloodCM with Plasma Pack episode
BloodGDX Release v0.774
Blood Crossmatching





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