GeroCheyCruo

Are we eventually gonna see something interesting come out of BloodGDX ? so far it plays just like the original, do you have plans for additional features like Multiplayer improvements and such ?

Friday, 16 June 2017 20:40
cornholio

RTFM

http://m210.duke4.net/index.php/42

Friday, 16 June 2017 20:50
Tekedon

Awesome new release.

 

Another thing I noticed, not sure how to explain it exactly but the sounds seem to be played in their original KHz, not forced to for exaple 44100 KHz if you have it forced in setup like in original Blood. Not really a big deal but it results in the sounds with lower KHz like 11050 sounding "crisper" in the original.

Friday, 16 June 2017 20:15
BlooditeKrypto

Indeed, I already told m210 this 3 pages back xD

Friday, 16 June 2017 20:52
m210

OpenAL is very buggy for me and I have a low experiens to woriking with it. I'll leave it until better times. Decompilation of Blood is more easier :)))

Sunday, 18 June 2017 05:01
Mariusz

M210, tell me please.
When i can wait for a new version.
I very much want to see her now ... please please please...

Friday, 16 June 2017 12:07
m210

So, I tested a bit a new version. Released now

Friday, 16 June 2017 16:53
Mariusz

Thank you
First impression - I am speechless what I saw now.
I'm playing now
Soon I will tell about my impressions

Saturday, 17 June 2017 02:14
Devon

Hi!

 

I have run all kinds of tests including removing any overclock on gpu/cpu.

Memtest86 full testing and my memory is not the problem either.

Clean windows 10 64bit install.

All drivers are ofcourse up to date.

And still i got performance issues.

I am at this point certain that it is not my systems fault but BloodGDXs.

My screen is a 60hz tv. i have no problems with any other games i play... and i play loads of games.

Will vsync work with interpolotion in the future?

 

I am pretty sure that this has to do with some kind of sync issue. 

 

 

Best regards!

 

Friday, 16 June 2017 11:17
m210

I don't how vsync working, therefore I don't...can I fix it

Friday, 16 June 2017 16:53
ns

Hi.

Is there any way to support these features in the future?

- Bigger textures, pallete swap,  png/tga format support (transparency)

- More sectors / walls / stack sectors / sprites per map

- Dynamic lighting (something like gzdoom, zandronum like)

Keep up the good work!

Thursday, 15 June 2017 20:15
m210

yes

Friday, 16 June 2017 06:40
Jim

Can you increase the XSprites on one version and keep the original save compatible on another?

 

Sort of like how Quake and Doom ports support increased map limits?

Thursday, 15 June 2017 08:51
m210

If I increase xsystem numbers I can't load my saves in original....it's not interesting for me now.Or I can increase it, but in save file write only 2048 for compatible

Thursday, 15 June 2017 16:38
RageBlood

have you fixed these?

 

ThrowError: NullPointerException: 
ru.m210projects.Blood.Main.GameLoop(Main.java:1123)
ru.m210projects.Blood.Main.render(Main.java:1785)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

-------------------------------------

ThrowError: NullPointerException: 
ru.m210projects.Blood.Main.GameLoop(Main.java:1117)
ru.m210projects.Blood.Main.render(Main.java:1785)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

-----------------------------------

Dassert: Out of free XSprites
Full stack trace: java.lang.Thread.getStackTrace(Unknown Source)
ru.m210projects.Blood.Globals.dassert(Globals.java:337)
ru.m210projects.Blood.DB.dbInsertXSprite(DB.java:613)

----------------------------------------

Thursday, 15 June 2017 01:11
m210

>>ThrowError: NullPointerException: 

I can't fix this crash, because you didn't say me whats happened   Some such crashes in there I already fixed, but not at all. I think it's wrong syntax or broken user ini-file. I wrote some protect in my port to exclude crashes, but such episodes will not launch. Anyway, you can test it in next version, I made a lot of fixes

 

>>Dassert: Out of free XSprites 

it's troubles of map and original will crash on such maps too. I just can increase numbers of XSprites (2048 max) but I need have a compatibility with original saves game, therefore I don't do this. Maybe at future, but original saves will not work.

Thursday, 15 June 2017 05:46
RageBlood

I remember the first and second one happening on a one map ini where if you type in "mario 2 1" it will show the first one and if you instead do "mario 2 2" it will show the second one.

 

Thursday, 15 June 2017 15:29
m210

I tried mario ...it didn't crash now  . therefore,  it's fixed

Thursday, 15 June 2017 16:37
Jens

Sadly, the mouse doesn't work at all. Any idea how to fix this? (I checked whether it's set as an input device in the start window, of course...)

Wednesday, 14 June 2017 21:08
Jens

Oops, sorry for posting twice...

I meant BloodCM, btw. Didn't mention that. Running on Windows 10.

Wednesday, 14 June 2017 21:10
m210

Just for a refinement: Are you have broken mouse in BloodCM? I'm not supporting BloodCM yet, but I think it's a problem of eDuke32

Thursday, 15 June 2017 05:44
Mariusz

I got this error:

ThrowError: ArrayIndexOutOfBoundsException: -1 

ru.m210projects.Build.Polymost.drawalls(Polymost.java:2344)
ru.m210projects.Build.Polymost.drawrooms(Polymost.java:3645)
ru.m210projects.Build.Engine.drawrooms(Engine.java:1824)
ru.m210projects.Blood.View.viewDrawScreen(View.java:614)
ru.m210projects.Blood.Main.GameLoop(Main.java:1198)
ru.m210projects.Blood.Main.render(Main.java:1785)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

 

Wednesday, 14 June 2017 13:40
m210

I think I already fix this...but can you give me a link on this map of name of map. I need to check it

Wednesday, 14 June 2017 16:51
Mariusz

OK

map: Cult 4: Manor

link:

http://blood.freeminded.de/index.php?section=maps&id=549

Wednesday, 14 June 2017 17:17
Tekedon

Was just wondering, will you in the future add the specialfire modes from 1.21 to Blood GDX? I mean like for the napalm launcher and life leech, and the dual tesla cannons?

Wednesday, 14 June 2017 09:53
m210

Of cource

Wednesday, 14 June 2017 16:52
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BloodGDX[v0.774]

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BloodCM with Plasma Pack episode
              
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BloodGDX Release v0.774
BloodGDX.zip
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BloodCM_v12.2016.zip
 

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