I saw that you are working on voxels now, does that mean that the problematic walls-below-floors will not be fixed? I mean like when you are standing on the deck of the ship and you look below into the cargo hold (beginning of episode 2, I think the level is called Shipwrecked) the walls are messed up? Great job anyway!

Tuesday, 13 June 2017 14:54

I just making all, what I can...No one build-engine developers can't fix this bug..why are you thinking that I can?

Anyway I planning to fix it...but it may take a half year. Are you really want to wait half-year without other releases of my port?

Tuesday, 13 June 2017 19:50

This bug seems to be fixed in BloodCM if polymer renderer is used instead of polymost. I am not a developer so only a wild guess: Could not similar solution help also with BloodGDX?

Tuesday, 13 June 2017 22:20

Sorry, I did not remember it was a Build problem. Must have played the game without mouselook when I was a kid  and again, great job!

Wednesday, 14 June 2017 07:42

If I play the game with mouselook in DosBOX, cargo hold in Shipwrecked looks OK. Could somebody please explain what this problem is about to laymans?

Wednesday, 14 June 2017 15:10

>>This bug seems to be fixed in BloodCM if polymer

No, it's not an ideal and polymer has a lot of other important bugs, therefore I don't like it. I planning to make my own renderer and then I will fix this bug

Wednesday, 14 June 2017 16:53

Thanks Alexander. So to summarize (hope I get it):
software renderer: ROR ok, but cannot be implemented to BloodGDX because of Libgdx limits, also lack of many advantages of later renderers
polymost renderer: ROR wrong, fix (probably) impossible
polymer renderer: ROR ok, but renderer otherwise not ideal/buggy. Will not be implemented to BloodGDX
So we need to wait now for better new renderer.

Wednesday, 14 June 2017 21:24

correction: polymer renderer: ROR better than with polymost but still not ideal, renderer as a whole not ideal/buggy. Will not be implemented to BloodGDX

Wednesday, 14 June 2017 21:43

Software renderer was written in assembler, I just don't waste my time to decode this language....Java can everything   So, if you want, you can write software renderer for my port own))

 Maybe I can improve a polymost renderer, but while I have crashes in my port, I do not see the point of doing this

Thursday, 15 June 2017 05:56

Well, as not being a programmer, I cannot write it. I only helped with donation plus I'm not too interested in software renderer. For nostalgia purposes I can use DOSBox, but I prefer bugs free playing of Blood with additional features that only modern renderers can provide. I believe that you are on right path and looking forward for more improvements of BloodGDX. Keep up good work. :-)

Thursday, 15 June 2017 08:40

Great news about cutscenes.  Will cutscenes in mods (for example Death Wish) also be supported?

Sunday, 11 June 2017 20:58

I did not enlarge screenshot in the news initially. So it seems it will be supported.

Sunday, 11 June 2017 21:10

There is no difference beteween deathwish smk and blood smk or other smk file...it can play and tekwar smk. Therefore yes, all of them will be supported

Monday, 12 June 2017 06:25


First, I want to thank you very much for BloodGDX. Man you did one of the greatest things for blood players. You gave this game new life. You are great, keep up the great work.

I got a problem, You wrote that voxels will be supported in v0.767
I downloaded it and I still have no voxels. Do I have to activate them somehow?

Thank you.

Sunday, 11 June 2017 11:08

BloodGDX v0.767 was released before voxels were done

Sunday, 11 June 2017 11:56

Voxels support will be at the next release.

Sunday, 11 June 2017 12:00


First of all i would like too tell you im soo happy you are making this port.

Im amazed how smooth it runs when working correctly (see below)

If i look at eduke32 or shadow warrior swp port they booth run with the typical build engine stutter quirks.. but this runs buttery smooth.

Thank you so very very much, you are certainly one of my all time heroes of any gaming comunity for making this a reality.

I cant really find the right words for how much i apreciate your work, and i will donate a nice sum of money once i get my hard earned cash this month.




Any way i wanted to ask about performance of the game as because it is more or less 50/50% chance when i load a save or begin a new episode the game runs sluggish and slow.

I fix this by either reload the save a few times and also begin a new game back and forth for a few seconds and the game begins to run perfectly smooth again.

It doesnt have anything to do with fps cause it is a solid 60 or uncapped at around 2000-4000k.

Another solution is too restart my computer and it runs flawlessly for a while and then goes back to slow.

Im pretty certain this has to do with the usage of cpu cores or maybe Interpolation is just not stable right now.

Using process lasso to limit the number of cores on my 4790k makes the game run better... but it always reverts back to slow sluggish gameplay.

This is the single biggest and actually my only real gripe with the game as it prevents me from playing longer times, cause i constantly need to restart the game/computer and/or load/begin new games too stop the game from not running perfectly smooth.


Best regards!


Sunday, 11 June 2017 09:02

I have no idea why your game is coming slow, maybe you have memory leak...anyway, try to see in task manager (memory using and CPU load) Maybe it can answer, what's happened

Sunday, 11 June 2017 12:01

Thank you for anserw

Sorry I missunderstood it. Thanks again for this port!

Keep up the good work.

Sunday, 11 June 2017 18:30

It's impossible to shake the choking hands...no matter how much I press the use/open key, they don't come off and I always die. Is this a glitch? I'm only playing normal difficulty.

Sunday, 11 June 2017 06:30

I haven't such problem. How much fps are you have? Are you sure, that you pushing use button quickly?)

Sunday, 11 June 2017 12:05

I also have a problem with this.
I wanted to write about it before, but I abstained.
Now I see that not only did I notice it.

Monday, 12 June 2017 06:07

I've got 60fps. I press the open/use key right away like I did when playing the original, but it does nothing. Apparently I am not the only person having this problem.

Tuesday, 13 June 2017 23:59

To play Cryptic Passage, make a .bat file


IF EXIST TILES007.art REN TILES007.art TILES007.bme
IF EXIST TILES015.art REN TILES015.art TILES015.bme

CD ..

java -jar bloodgdx.jar

DEL TILES007.art
DEL TILES015.art
REN TILES007.bme TILES007.art
REN TILES015.bme TILES015.art



For example, in CWHHROT, make a .bat file


IF EXIST TILES009.art REN TILES009.art TILES009.bme
IF EXIST TILES010.art REN TILES010.art TILES010.bme
IF EXIST TILES012.art REN TILES012.art TILES012.bme
IF EXIST TILES015.art REN TILES015.art TILES015.bme
IF EXIST TILES018.art REN TILES018.art TILES018.bme
IF EXIST TILES019.art REN TILES019.art TILES019.bme

CD ..

java -jar bloodgdx.jar

DEL TILES009.art
DEL TILES010.art
DEL TILES012.art
DEL TILES015.art
DEL TILES018.art
DEL TILES019.art
REN TILES009.bme TILES009.art
REN TILES010.bme TILES010.art
REN TILES012.bme TILES012.art
REN TILES015.bme TILES015.art
REN TILES018.bme TILES018.art
REN TILES019.bme TILES019.art



It works for me

Sunday, 11 June 2017 04:31

I also have a problem with this.
I wanted to write about it before, but I abstained.
Now I see that not only did I notice it.

Monday, 12 June 2017 06:05

Просто великолепно! Очень хотел сделать пожертвование, но почему-то PayPal отказывается принимать мою карточку( Сейчас заведу там счет ради такого и обязательно подкину деньжат. 

Saturday, 10 June 2017 17:41

Спасибо, буду ждать :)) Ну на сайте у меня две кнопки paypal, пробовал обе? Ну или на крайняк, у меня есть "запылившийся" webmoney :)

Sunday, 11 June 2017 12:06

Hey, M210. First of all, keep it up with the good work! 
BTW, I'm here to report a bug. After the release of the version v0.766/v0.767, I cannot swim up. Could you please this issue? :)

Saturday, 10 June 2017 15:34

fix *

Saturday, 10 June 2017 15:50

use the jump button to swim up

Saturday, 10 June 2017 19:39

I knew about that, RageBlood, but isn't working properly, pal. And that's why I'm reporting the bug.

Saturday, 10 June 2017 22:45

When i have some trouble to swim up, i try to return underwater then, i go up and try to go over the water.
It doesn't work at all?

Saturday, 10 June 2017 22:57

have you checked your keyboard setup on bloodgdx?

Saturday, 10 June 2017 23:39

Bu sure, that you haven't two same buttons on a different commands in keyboard options

Sunday, 11 June 2017 12:08

here's 2 crashes I found

New Alone In The Dark THE HOUSE Level

ThrowError: ArrayIndexOutOfBoundsException: -1
ru.m210projects.Build.Polymost.fogcalc(Polymost.java:5840)    ru.m210projects.Build.Polymost.polymost_internal_nonparallaxed(Polymost.java:2269)
ru.m210projects.Build.Polymost.drawalls(Polymost.java:2815)    ru.m210projects.Build.Polymost.drawrooms(Polymost.java:3645)
ru.m210projects.Build.Engine.drawrooms(Engine.java:1824)    ru.m210projects.Blood.View.viewDrawScreen(View.java:614)
ru.m210projects.Blood.Main.render(Main.java:1785)    com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)   com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

ru.m210projects.Build.Engine.inside(Engine.java:2925)   ru.m210projects.Blood.Gameutils.FindSector(Gameutils.java:571)
ru.m210projects.Blood.Ai.aiChooseDirection(Ai.java:221) ru.m210projects.Blood.AIBAT.thinkChase(AIBAT.java:488)
ru.m210projects.Blood.Ai.aiProcessDudes(Ai.java:1321)   ru.m210projects.Blood.Actor.actProcessSprites(Actor.java:4184)
ru.m210projects.Blood.Main.render(Main.java:1785)   com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)    com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

(also these crashes happened while playing them in-game)

Saturday, 10 June 2017 10:02

Yes, I fixed this crashes already  The next version will be more stable now.

Sunday, 11 June 2017 12:10

Thanks for your awesome work! I have envy on your skills so keep it up.

Saturday, 10 June 2017 04:05
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BloodCM Status

BloodCM with Plasma Pack episode
BloodGDX Release v0.774
Blood Crossmatching





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