Со звуком в cutscenes по-прежнему плохо - беззвучно идут cutscenes с индексом В (только если в эпизоде имеются и cutscenes с индексом А). Это первый и четвертый эпизоды Blood: e1m7 "Altar of Stone" и e4m8 "The Hall of the Epiphany". У меня звук правильно шел только на v776.
Отличная находка - название и авторство карты при загрузке, может только шрифт изменить (как в меню).

Monday, 13 November 2017 15:05

Если сделать шрифт как в меню, текст не будет помещаться на экран :) Напиши мне на почту, попробую разобраться, что не так у тебя со звуком, т.к. у меня проблем нет

Monday, 13 November 2017 17:03


Unfortunetly I upgraded my version of linux now to mint 18.2 which forks ubuntu 16.04 and now I see some flickering in the menu (when menu appeares there is no flickering at all but when I go to new game then there is flickering there) and in the game (in the menu up there where is that dripping line of blood its shows up like quickly appearing and disappearing and in game for example in the tomb it appeares ans disappeares the view of some sector down there.

I checked up my installation of java I have oracle Java JDK 8 installed. I checked config file (erasing it ans trying again but no use) in log file it says it has problem reading voxel files:

Loading bloodgdx.def...
Loading voxels.def...
Failure loading voxel file KVX/813_AMMOTOMMY.kvx
Failure loading voxel file KVX/827_BOOTS.kvx
Failure loading voxel file KVX/1050_SOCKET.kvx


Sunday, 12 November 2017 22:48

Sorry, I can't help you with graphical problems, but I fixed filemap list for Linux, it will working now

Monday, 13 November 2017 07:10

Некоторые пользовательские аддоны не запускаются через ini, пишет Error opening map file, например эта http://www.blood.freeminded.de/index.php?section=maps&id=582 и эта http://www.blood.freeminded.de/index.php?section=maps&id=566

Friday, 10 November 2017 21:39

В этих аддонах небрежно сделаны ini-файлы, хотя может для DosBox это и нормально. Откройте блокнотом ini-файл и из названия карт уберите ".map". Должно быть так:

Map1 = blood64
Map2 = blood642
Author = DUKE64
Song = CBlood10
EndingA = 2
EndingB = 2

Author = DUKE64
Song = CBlood7

Изменение сохраните и все будет работать.

Saturday, 11 November 2017 10:14

Да уж, интересный глюк :) Видимо придется вводить поправку на поиск ненужного расширения файла

Saturday, 11 November 2017 10:20

Man this is masterpiece! Look's so nice, runs so smooth, just perfetc!

I can't wait to see Redneck RampageGDX!

Thank you very much for all your work, you are great!

You gave that game new life!

Blood now lives again.

Friday, 10 November 2017 16:30

WooW actually now it is really getting like polished diamond. Problem with mouse was due to the old config file bloodgdx.ini because when I deleted it and let it create another one then problem automatically is gone I agree completely with foxi I was waiting for the music to come too but it just so blew my mind right now cultists AI is just awesome (and not only as I suppose but just didnt test all yet) and that flare firing at yourself when firing near something blocking its just so great :) Congratulations!! now just waitins for the music I guess ans maybe even multiplayer would be totally awesome) :)))

Thursday, 09 November 2017 20:45

Dude, you are a fking legend. Incredible all the work you've done on BloodGDX. It blows my mind that I can actually use the mouse properly in Blood now, and it looks great with proper widescreen rendering. 
<3 <3 <3 <3

Im so hoping this port gets LAN multiplayer support eventually to allow co-op games over VPN. (or maybe it does already, I havent tried :P )

Caleb would be proud!

Tuesday, 07 November 2017 22:55
Kerr Avon

BloodGDX is fantastic (as was BloodCM), but I have two questions:


1) Can BloodGDX run mods and third party levels? If so, how, and can you also run mods that come with their own .exe file?


2) You mention a later port of BloodGDX to Android, so would you perhaps consider porting it (or BloodCM) to the original XBox? The XBox already has fan ports of Duke Nukem 3D, and Shadow Warrior, and it would be fantastic to have Blood! on there too.


Thanks for BloodGDX/BloodCM, and for reading this.

Tuesday, 07 November 2017 17:40

Noticed something strange with your Blood port.


Running the game with it actually breaks my Nvidia Shadowplay (hotkeys stop stop working) and requires a system reset to fix it.



Monday, 06 November 2017 18:27
Fuh Quad

I noticed a small problem with Blood Crossmatching, on every level I start with every key, it makes it a little less fun to be able to go everywhere right away. Is there a way to fix this? I was also wondering if BloodGDX was just for Linux or is it also for Windows?

Sunday, 05 November 2017 12:50

BloodGDX working on Windows, Linux, MacOS.

I don't support BloodCM now

Monday, 06 November 2017 17:27

Hi m210,

I love your work!

Would it be possible to get the kills and secrets information to show on screen when using the HUD that has all weapon information? 

Preferably up in the top left corner of the screen, like in Duke3D Megaton or Shadow Warrior classic Redux.

Currently, you can only see the kills/secrets when HUD is not displaying weapons or when using map.

Wednesday, 01 November 2017 15:33

Ok, I will add it, but not to up left corner, because there is messages place

Saturday, 04 November 2017 05:42
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BloodGDX Release v0.792
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