Great new release! How to make high-res textures from HRP for BloodCM ( https://sourceforge.net/projects/bloodcmhrp/ ) work with BloodGDX? They are not perfect but could be still useful while we wait for better HRP for BloodGDX.

Wednesday, 19 July 2017 15:19

HRP from BloodCM will not working with BloodGDX without modify def-files, bacause CM has different tiles offset, and BloodGDX doesn't support include command yet.

Thursday, 20 July 2017 08:24

And could you please provide instruction how to modify def files?

Thursday, 20 July 2017 10:37

Or should we just wait for next BlooDGDX version with better support?

Thursday, 20 July 2017 11:09

You'd better ask flanker767 who maintains this HRP to make it compatible with GDX.

But I'd really recommend NOT to use this HRP, because it looks fucking atrocious.

Thursday, 20 July 2017 14:43

Ok, I will try that. I played BloodCM with this HRP and as temporally solution before we will have something better it is acceptable for me.

Thursday, 20 July 2017 15:20

The ROR bug is not as bad as it was, but it still happens:

(Minor issue: the mouse x axis is still not that smooth as the y axis. + the y axis' speed still depends on the angle, can you change it in the future?)

Wednesday, 19 July 2017 12:55

I haven't any problems with X-axis, therefore it's nothing to fix for me.

Thursday, 20 July 2017 08:25

Привет. Во всех версиях присутствует графическое искажение: когда вы смотрите вниз под ноги, самая нижняя часть экрана искажается.

Tuesday, 18 July 2017 05:15

I have this bug where In BloodGDX 0.770 where it shows the inside of the barrel. where In the DOS version it doesn't show the inside of the barrel at all

BloodGDX 0.770





Saturday, 15 July 2017 22:44

Ok, I fixed it

Tuesday, 18 July 2017 03:51

Great job! With this latest release I just noticed some minor stuttering on E2M1 while standing in the moving boat, other than this, is awesome. Widescreen support is working great.

Saturday, 15 July 2017 15:16

Stuttering is because of the new voxels. For some reason they are way more demanding than the original voxels. I play without the new voxels until it's fixed, it's not worth the framerate drop. In e2m1 of deathwish I had 15 fps. Without new voxels I have about 100 fps on an i7 4710hq @3,7 GHz.

Sunday, 16 July 2017 10:06

I still have the stuttering without the new voxels. As soon as the boat stops or if I hop out of it, the stuttering is gone.

Monday, 17 July 2017 00:31
The guy with the gun

Hi there! First of all, thank you for doing this. This is shaping up to become THE definitive way to play Blood...

Is there a way to enable Cryptic Passage, though? It's the only chapter missing so far, but maybe I just don't know how to set it up. Also, will it be possible to bind actions to the numeric pad? I like to use the numeric pad to switch weapons.

And lastly, will there be an option to use the old HUD? Nothing wrong with the new one. Just wondering.

Friday, 14 July 2017 19:16

If you have Cryptic Passage installed on the same folder, just select User Episodes and it will be there. There are some minor issues like misplaced/missing textures, but it will play fine.

Saturday, 15 July 2017 15:19

Read this before playing Cryptic Passage :


Saturday, 15 July 2017 21:42

> will there be an option to use the old HUD? 

You can switch between different HUDs with + and -


>Also, will it be possible to bind actions to the numeric pad?

It already works for me.

Sunday, 16 July 2017 06:18

I still have the stuttering without the new voxels. As soon as the boat stops or if I hop out of it, the stuttering is gone.

Monday, 17 July 2017 00:30
The guy with the gun

@Filipe, q: Thanks, guys. I'm not playing through Cryptic Passage with the correct textures and all. Now I just need to figure out how to use the CD music instead of the Midis. Heh;

@Anon: Yeah, technically the Numeric Pad works, but the game recognizes the keys as "Home, Insert, PgDn" etc. I meant for it to register the numbers. Sorry for the confusion.

Monday, 17 July 2017 00:45

>I meant for it to register the numbers

Did you try to press num lock?

Monday, 17 July 2017 17:17
The guy with the gun

That didn't work for me before, but then I realized it had to do with "mouse keys". It's all set now. Thanks, anon!

Tuesday, 18 July 2017 20:45

I'm using this with my external HDD so is it possible make this portable and save/config files goes to "X:\BloodGDX\Save" folder.

e.g.  BloodGDX.jar "--use save folder"

Thursday, 13 July 2017 23:39

On the first level (Cradle to Grave), next to the first zombie encounter, this particular voxel is bugged.


Thursday, 13 July 2017 09:01
The same one as before

Elevator are missing one sound, there is three, first, when it "starts" going up or down, second and the one missing, in the middle of the "travel" and three, when it stops.

Thursday, 13 July 2017 00:29

Sound is currently bugged in many places. It's a known issue.

Sunday, 16 July 2017 06:19

In case someone is wondering (including m210 himself) if this widescreen support also works with 21:9 monitors (ultra widescreen nonetheless) it work really good.

Wednesday, 12 July 2017 22:43
Powered by JoomVita VitaBook


Description and FAQ


BloodCM Status


BloodCM with Plasma Pack episode
BloodGDX Release v0.783
Blood Crossmatching





For Russians 





Random screenshot


We have 69 guests and no members online