I can't run version 775 on linux I got:

    at ru.m210projects.a.e.a(SourceFile:80)
    at ru.m210projects.a.e.a(SourceFile:65)
    at ru.m210projects.Blood.desktop.DesktopLauncher.a(SourceFile:487)
    at ru.m210projects.Blood.desktop.DesktopLauncher.main(SourceFile:119)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(SourceFile:58)


Thursday, 07 September 2017 14:26

First, I follow the project since 2014 (good times of 47% progression and BloodTC) and second, your work is amazing, congrantulations. And a question: any chances to create a port for Dreamcast like Paranoia or mobiles (Android, iOS...)?

Greetings from São Paulo, Brazil, I love your work at this DOS classic. :)

Wednesday, 06 September 2017 05:31

Not sure abut dreamcast, but I planning to make it for Android...Im already can, but there is no way to make normal sound in android lower 6 version without native code...it's need a lot of works.

Wednesday, 06 September 2017 18:14

I know this was in the original version of Blood, but is it possible to patch this feature all together because in all fairness, it shouldn't even be in the game. 

Sunday, 03 September 2017 07:09

Sorry, I forgot to mention the thing I wanted patched was not get killed when a door crushes you. 

Sunday, 03 September 2017 07:11

I will try, but not soon...

Wednesday, 06 September 2017 18:14

I have to politely disagree.

The crushing doors are something that have always been in every build engine game, including duke 3d, and it's actually a fun way to kill enemies as well if you time it right.

Please do not patch what is a feature and not a bug.

So far I am loving the fact that you are trying to reproduce a 100% feel of the original.

Sunday, 10 September 2017 09:32

Why not make this an DM flag of some sort?

Sunday, 10 September 2017 10:26

Incredible work, how close you think you are to the original work? This looks so close and is so close that man, i wouldnt tell a difference...

Friday, 01 September 2017 11:12

Its 99% as original, because I using original codes...I have differents because I was used code from 1.00 and there is some typo in code or wrong read decompiled code

Friday, 01 September 2017 13:13

Maximum respect.

Friday, 01 September 2017 22:41

OK I figured my problem out. I was having raw files an modded sound.rff and configured to use that particular folder with my blood files. As it was stored in ini file I was trying to run a "fresh" copy but then all files was readed from that particular path I set in configuration. Anyway sorry for any troubles.

Friday, 01 September 2017 05:13

Glad to see that your problem is solved :)

Friday, 01 September 2017 13:12

Hi BloodGDX is absolutely becoming fabulos this is just so much good work done in here! I am impressed. However I came across some errors which I didnt seen in any reviews. I am running Linux MInt 17.2 with Java 8 oracle installed and when I am playing Blood GDX not all but many sounds are changed. For example shotgun shooting zombie stabbed keys picked or powerups picked sounds like something else (for example shotgun shoot sounds more like in quake1 and not like in original blood). I would be very appreciate to let me know why it is working like this and hopefully how to fix it or maybe just anybody knows anybody would help here ? None the less great work cant wait untill it is finished and I can test if it will work fine with linux-java environment too.

Thursday, 31 August 2017 16:56
Steven Smith

How do you enable the cutscenes? They are not appearing for me and they are turned on in the options menu. 

Monday, 21 August 2017 06:17
Monday, 21 August 2017 21:13
Sebastian Galindo

There's any way of deactivate voxels without reducing that amount of sprites rendered in the screen ? Because normally I have to choose between having a massive drop of fps (from 60-50 to 20-35) and reducing the detail make the game don't rendering all the effects of.the game, like some fire sprites by example.

And an autosave feature would be cool .


Anyway thanks for this amazing port !


Sunday, 20 August 2017 01:02

You must have a voxel.def file in the game folder. Move it to the backup location. The original voxels and sprites will remain working.

Sunday, 20 August 2017 05:54

Or you can delete voxels.def

Sunday, 20 August 2017 10:15
Steven Smith

You did an amazing job making this source port, with a little bit of researching, I was able to figure out how to run this through Blood on my Steam account so I can use the Steam Overlay, have it keep track of game time and all on the source port you created. I've waited a very long time for a source port like this. Thank you so much. You made an already awesome game even more awesome. You rule. 

Saturday, 19 August 2017 23:40

Linux related bug:

Taking more than one screenshot under Linux does not increment variable.

If there are already screenshots in the folder, it will increment the number but gets stuck on that number until I restart BloodGDX.

In the folder there is Scree0001 ,0002 and 0003
I Launch BloodGDX, and take a screenshot it will save as 0004, but when I take another screenshot, it will override 0004 instead of increasing number to 0005.
If I close Blood GDX and relaunch it, the next screenshot will be numbered correctly 0005, but again it will get stuck on that number.

This bug does not occurs under Windows.

Wednesday, 16 August 2017 14:40

Thanks for that, check it again in the next release :)

Thursday, 17 August 2017 09:02
Powered by JoomVita VitaBook

      [GDX Ports]     



Description and FAQ 


BloodGDX Release v0.788
TekwarGDX Release v0.750





For Russians 





Random screenshot


We have 84 guests and no members online