Hi m210, i tested the 0.779 on my own copy One unit whole blood in steam. my answer is?

Is it possible to add support for xbox360 controls, and directinput on this engine?

I would like them to answer me.

Saturday, 28 October 2017 23:46


Tuesday, 31 October 2017 03:14

Is it possible to add multiplayer peer to peer and direct ip?

I would like that and most of them also play inside the bloddgdx

One last question, summarizing all this. I have not seen the option to play the mp3 files of the juice (cd audio (blood.ini mp3) in gog, steam) can you add it? It would be very helpful to play with the environment that I have been waiting for some decades in the world of gaming.

It's not much to ask, but thank you very much for your response. I hope that my comment is not so heavy.

good day ;)

Monday, 06 November 2017 17:36

Hi m210, i tested the 0.779 on my own copy One unit whole blood in steam. my answer is?

Is it possible to add support for xbox360 controls, and directinput on this engine?

I would like them to answer me.

Saturday, 28 October 2017 23:45

I've got 0.779, and it seems I have installation problems.

I've extracted the zip file to the game directory under Steam (\steamapps\common\One Unit Whole Blood) yet when I execute the BloodGDX.jar, the button below is grayed out with the warning "Blood resources not found!"

Any help would be appreciated.

Wednesday, 25 October 2017 16:24

When the BloodGDX launcher opens, what directory does it point to? Make sure that directory matches the folder containing Blood's resources.

Thursday, 26 October 2017 13:15

Be sure that your folder have such files:


or use other folder (not in Program Files)

Thursday, 26 October 2017 13:36

@Nachuro It points to the default installation folder of Blood: One Unit Whole Blood, Steam edition. My Steam folder is on another hard drive, so the exact address is:

D:\Steam\steamapps\common\One Unit Whole Blood

@m210 I verified that all files are in the folder, and Java is up to date. I honestly can't think of what could be going wrong.

Thursday, 26 October 2017 16:53

Are you tried choose the game folder manually?

Thursday, 26 October 2017 19:13

Yes, and I've also moved the entire folder to another location, and disabled my antivirus in case it interfered with something. Nothing so far.

Thursday, 26 October 2017 19:44

I had the same problem. The issue was all caps names of required files, specificly "BLOOD.INI" & "TILES000.DAT" the ones had "I" letters I think. When I renamed those files to lowercase the play button activated.

Friday, 24 November 2017 22:26

I love this Blood! Ooh! Thank you, thank you, thank you for this Blood! Thank you for all the Blood. This is so a good Blood!


Friday, 20 October 2017 16:31


I only want to share an icon i made to use with BloodGDX. If you want (or someone else) use too.

- PNG 1024x1024 Transparent Background https://i.imgur.com/atKohfd.png

- ICO Multisize (64x64 to 1024x1024) Black Background http://www.mediafire.com/file/oxdoaa4c14aoe5u/BloodGDX_Icon.ico

Thanks for your work!

Sunday, 15 October 2017 11:40

Heh, that nice  But why are you choosed black background?

Tuesday, 17 October 2017 05:29


I tried a little bit with an icon with transparent background, but it looked a bit weird since 64x64. Instead with black background the icon includes (i forget in the original post) a 48x48 version what looks ok and a 32x32 what looks weird too.

Maybe i need to try again with another "hand" source, i will try when i have some time.


Wednesday, 18 October 2017 11:19


I wanted to ask about portable mode (is it about config files or command line usage?) and how to turn it on or how to use it.

Friday, 13 October 2017 15:50

It will enabling automatically if you put bloodgdx.jar in blood folder.

Saturday, 14 October 2017 19:51

under linux appdata folder still is being generated under /home/user path.

maybe it should be written withs os distinguishing ?

here I found something which maybe will be any usefull https://stackoverflow.com/questions/228477/how-do-i-programmatically-determine-operating-system-in-java


Saturday, 14 October 2017 21:29

So, as you can see since 0.778 nothing helps...Linux is a very strange OS. Maybe I will understand the path problem someday.

Tuesday, 17 October 2017 05:20

The fov is still no the same as in the original, the crosshair is not completely at the center of the screen, when you play with no mouse aiming, you can barely see whats under your feet, this is especially if your playing with the full hud and that is because of fov when it comes to up and down, not left and right, other than that is exactly like the original, only more smoother.

Thanks for this awesome port.

Saturday, 07 October 2017 21:21


I checked version 779 i found those:

1. sometimes my mouse is being blocked and cant turn 360 it just can turn 45 degrees left and right that is all and it happens often but sometimes when I run the game again it fixes itself and can turn 360 normally
2. i am now not sure if it is now fixed or not but I had a feeling caleb is too often saying something when he is left inactive I dont now remember if it was any simillar like that in original game
3. after level completion screen I had to press space twice to cotinue
4. in user contents transition from files to directories works good but in my opinion it would be much more intuitive if it would work by pressing tab key as it is in eduke for example

Tuesday, 03 October 2017 16:18

Not sure about mouse, but tab I will add, and I will check Caleb's voices. Thanks.

Tuesday, 03 October 2017 20:07

but this with mouse happens only in 779 in very early versions happens maybe just only 2 while I run the game like 20 times or more

Wednesday, 04 October 2017 11:59

Привет, на forums.duke4.net прочитал про беззвучные вторые ролики. Проверил на последней v0.779 - действительно cutscenes с индексом В идут без эвука.

Это легко проверить на короткой финальной карте e4m8 "The Hall of the Epiphany" эпизода Dead Reckoning - (CutSceneB=cs6.smk и CutWavB=cs6822m.wav) убиение мирного гражданина после победы над Чернобогом проходит в полной тиши. В лог-файле об ошибках не сообщается.

Tuesday, 03 October 2017 14:43

Я заметил, что звук таки идет, но из сабвуфера. Отключи его в настройках и проверь, появится ли звук. А я постараюсь разобраться, почему он идет "снизу"

Tuesday, 03 October 2017 20:08

Привет! У меня обычная настольная стереосистема 2.0 без сабвуфера и по настройкам она же - мне отключить саб негде .

Заметил, что беззвучно идут cutscenes с индексом В только если имеются и  cutscenes с индексом А - это первый и четвертый эпизоды. В эпизодах 2 и 3 Блада с одними видеороликами индекса В - звук есть .

Wednesday, 04 October 2017 06:39


When going FullScreen under Linux I'm still getting the same error


Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:214)

Sunday, 01 October 2017 13:58

Which distro you using ? (asking curiously)

Sunday, 01 October 2017 20:35

I can't fix framework's bugs

Monday, 02 October 2017 16:00

check if you have oracle java runtime/framework installed. It might be huge difference between versions. For example open java and oracle java.


Tuesday, 03 October 2017 16:12

I'm using ArchLinux
And the thing is that in 0.772 the FullScreen is working just fine

Tuesday, 03 October 2017 20:58
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