q

I think that open source ScummVM ( www.scummvm.org ) has smacker player for playing smk videos. Maybe it could help with cutscenes support in BloodGDX.

Thursday, 08 June 2017 14:17
m210

I dont need scummvw...There is just need to port smacker library. I started working with it when I ported tekwargdx

Thursday, 08 June 2017 19:33
Tekedon

Couple of things I notcied besides things already mentioned.

-Bats make the wrong sound, the sound like bone-eals when killed.

-Slope tilting not working (view not tilting automatically when walking up/down slopes)

Thursday, 08 June 2017 14:04
q

Alexander, is fixing ROR flaws high priority on to-do list? After many hours of playing BloodGDX it seems to me as biggest flaw in otherwise great port.

Thursday, 08 June 2017 12:01
m210

no, fixing crashes is a high priority and i working on voxels now

Thursday, 08 June 2017 19:32
Manhs

I was at e3m7 and i think i crashed when i used the Voodoo Doll against the cerberus but not sure...
here is a pic of the screen i got with the message:
http://i.imgur.com/B5aVBUo.jpg
It was on the v0,766, it was maybe fixed then, but just in case, i will switch to 0.767 now!

Thursday, 08 June 2017 04:35
m210

Thanks, I will see what can I do :)

Thursday, 08 June 2017 19:29
RageBlood

got this when playing a map called darkwood

Dassert: fNodeCount < kPQueueSize
Full stack trace: java.lang.Thread.getStackTrace(Unknown Source)
ru.m210projects.Blood.Globals.dassert(Globals.java:337)
ru.m210projects.Blood.PriorityQueue.Insert(EVENT.java:979)
ru.m210projects.Blood.EVENT.evPostCallback(EVENT.java:902)
ru.m210projects.Blood.EVENT.gillBeastCallback(EVENT.java:229)
ru.m210projects.Blood.EVENT$12.run(EVENT.java:116)
ru.m210projects.Blood.EVENT.evProcess(EVENT.java:919)
ru.m210projects.Blood.Main.ProcessFrame(Main.java:708)
ru.m210projects.Blood.Main.GameLoop(Main.java:1193)
ru.m210projects.Blood.Main.render(Main.java:1785)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

 

 

Wednesday, 07 June 2017 23:27
RageBlood

Found another one

ThrowError: NullPointerException:
ru.m210projects.Blood.Main.GameLoop(Main.java:1117)
ru.m210projects.Blood.Main.render(Main.java:1785)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Thursday, 08 June 2017 06:46
m210

I agree gillBeast bug, its need to fix it.  

GameLoop(Main.java:1117) because ini-file = null...what file are you lauched?

Thursday, 08 June 2017 19:30
RageBlood

do you mean this?

http://www.mediafire.com/file/cbz81scsvjmtbv9/JustinMartucci_Darkwood.zip

Thursday, 08 June 2017 22:31
m210

I try to launch this ini-file and it works fine. What are you did for get ThrowError: NullPointerException?

Friday, 09 June 2017 16:31
RageBlood

it happens if you jump into the green water at the start of the map 3 or 4 times you would start bouncing,make weird sounds and enemies would start going from invisible to visible rapidly.

Friday, 09 June 2017 22:55
RageBlood

and the game would crash from there

Friday, 09 June 2017 22:57
Макс

Здравствуйте, Александр!

Огромное спасибо за проделанную работу. Рад, что такие люди как Вы, готовые на голом энтузиазме заниматься сложным и неблагодарным делом, есть на свете. Ваш труд бесценен.

Успехов во всех Ваших начинаниях, еще раз спасибо!

Wednesday, 07 June 2017 21:51
Sergio Barros

Hi m210.. i work with batch DOS... 

What do you think ????

____________________________________

mode con lines=80
mode con cols=200
@echo off

REM 38 PRA BAIXO echos do titulo; 9 pra cima SAIR E VOLTAR

for /f "skip=1 tokens=1" %%a in ('wmic path win32_localtime get dayofweek ^| findstr /b /r "."') do set /a dds=%%a +1
for /f "tokens=%dds%" %%a in ("Domingo Segunda Terca Quarta Quinta Sexta Sabado") do set jour=%%a
For /F "tokens=1,2,3,4 delims=/ " %%A in ('Date /t') do @(
Set dia=%%A
Set mes=%%B
Set ano=%%C
)
echo %jour%, %dia%/%mes%/%ano%

:PRINCIPAL
set choice=""
set choice1=PRINCIPAL
cls
echo.
echo.
echo.
echo _________________________________
echo I I
echo I BLOOD I
echo I_________________________________I
echo.
echo.
echo. ESCOLHA:
echo.
echo. [3 ] BLOOD CM
echo. [4 ] BLOODGDX 767
echo. [5 ]
echo. [6 ]
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo. [2 ] VOLTAR
echo. [1 ] SAIR
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
Set /p choice=DIGITE O NéMERO CORRESPONDENTE A SUA OP€ÇO:

if "%choice%"=="" goto ALERTA
if %choice% lss 1 goto ALERTA
if %choice% equ 1 goto QUIT
if %choice% equ 2 goto MENU
if %choice% equ 3 goto BLCM
if %choice% equ 4 goto BLGDX
if %choice% geq 5 goto ALERTA


:BLCM
set choice=""
set choice1=BLCM
cls
echo.
echo.
echo.
echo _________________________________
echo I I
echo I BLOOD CM I
echo I_________________________________I
echo.
echo.
echo. ESCOLHA:
echo.
echo. [3 ] COM TEXTURAS E MODELOS
echo. [4 ] SEM TEXTURAS E MODELOS
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo. [2 ] VOLTAR
echo. [1 ] SAIR
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
Set /p choice=DIGITE O NéMERO CORRESPONDENTE A SUA OP€ÇO:

if "%choice%"=="" goto ALERTA
if %choice% lss 1 goto ALERTA
if %choice% equ 1 goto QUIT
if %choice% equ 2 goto PRINCIPAL
if %choice% equ 3 goto BLCMCTM
if %choice% equ 4 goto BLCMSTM
if %choice% geq 5 goto ALERTA

:BLCMCTM
CD BLOODCM\DISTR
eduke32.exe -game_dir BloodCM -grp BloodCM.grp -cfg BloodCM\bcm.cfg -nosetup
CD ..\..
goto BLCM

:BLCMSTM
CD BLOODCM\DISTR
eduke32.exe -game_dir BloodCM -grp BloodCM.grp -cfg BloodCM\bcm.cfg -nosetup -noautoload
CD ..\..
goto BLCM

 

:BLGDX
set choice=""
set choice1=BLGDX
cls
echo.
echo.
echo.
echo _________________________________
echo I I
echo I BLOOD GDX I
echo I_________________________________I
echo.
echo.
echo. ESCOLHA:
echo.
echo. [3 ] BLOOD
echo. [4 ] CRYPT PASSAGE
echo. [5 ] EVICTION
echo. [6 ] CANDLE LIGHT
echo. [7 ] THE SLUMS
echo. [8 ] Legends Of Iconoclast 2
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo. [2 ] VOLTAR
echo. [1 ] SAIR
echo.
echo.
echo.
echo.
echo.
echo.
echo.
echo.
Set /p choice=DIGITE O NéMERO CORRESPONDENTE A SUA OP€ÇO:

if "%choice%"=="" goto ALERTA
if %choice% lss 1 goto ALERTA
if %choice% equ 1 goto QUIT
if %choice% equ 2 goto PRINCIPAL
if %choice% equ 3 goto BLGDXG
if %choice% equ 4 goto BLGDXCP
if %choice% equ 5 goto BLGDXEV
if %choice% equ 6 goto BLGDXCL
if %choice% equ 7 goto BLGDXTS
if %choice% equ 8 goto BLGDXLOI2
if %choice% geq 9 goto ALERTA

:BLGDXG
CD BLOODGDX767
md c:\users\%username%\M210Projects\BloodGDX
del c:\users\%username%\M210Projects\BloodGDX\*.* /s
copy SAVE\*.sav c:\users\%username%\M210Projects\BloodGDX\
copy bloodgdx.scb c:\users\%username%\M210Projects\BloodGDX\bloodgdx.ini
bloodgdx.jar
del MAPS\JG\SAVE\*.sav
copy c:\users\%username%\M210Projects\BloodGDX\*.sav SAVE\
rd c:\users\%username%\M210Projects /s /q
CD..
goto BLGDX

:BLGDXCP
CD BLOODGDX767
md c:\users\%username%\M210Projects\BloodGDX
del c:\users\%username%\M210Projects\BloodGDX\*.* /s
copy MODS\CP\SAVE\*.sav c:\users\%username%\M210Projects\BloodGDX\
copy bloodgdx.scb c:\users\%username%\M210Projects\BloodGDX\bloodgdx.ini
@ren cpart07.ar_ temp.tmp
@ren tiles007.art cpart07.ar_
@ren temp.tmp tiles007.art
@ren cpart15.ar_ temp.tmp
@ren tiles015.art cpart15.ar_
@ren temp.tmp tiles015.art
@ren blood.ini temp.tmp
@ren cryptic.ini blood.ini
@ren temp.tmp cryptic.ini
@ren *.dem *.de1
@ren *.de2 *.dem
@ren *.de1 *.de2
bloodgdx.jar
del MAPS\CP\SAVE\*.sav
copy c:\users\%username%\M210Projects\BloodGDX\*.sav MODS\CP\SAVE\
rd c:\users\%username%\M210Projects /s /q
@ren cpart07.ar_ temp.tmp
@ren tiles007.art cpart07.ar_
@ren temp.tmp tiles007.art
@ren cpart15.ar_ temp.tmp
@ren tiles015.art cpart15.ar_
@ren temp.tmp tiles015.art
@ren blood.ini temp.tmp
@ren cryptic.ini blood.ini
@ren temp.tmp cryptic.ini
@ren *.dem *.de1
@ren *.de2 *.dem
@ren *.de1 *.de2
CD..
goto BLGDX

:BLGDXEV
CD BLOODGDX767
md c:\users\%username%\M210Projects\BloodGDX
del c:\users\%username%\M210Projects\BloodGDX\*.* /s
copy MAPS\eviction\SAVE\*.sav c:\users\%username%\M210Projects\BloodGDX\
copy bloodgdx.scb c:\users\%username%\M210Projects\BloodGDX\bloodgdx.ini
copy maps\eviction\evict.ini
copy maps\eviction\ssevict.map
ren blood.ini bloodini.bck
ren evict.ini blood.ini
bloodgdx.jar
del MAPS\eviction\SAVE\*.sav
copy c:\users\%username%\M210Projects\BloodGDX\*.sav MAPS\eviction\SAVE\
rd c:\users\%username%\M210Projects /s /q
del blood.ini
del ssevict.map
ren bloodini.bck blood.ini
goto BLGDX

:BLGDXCL
CD BLOODGDX767
md c:\users\%username%\M210Projects\BloodGDX
del c:\users\%username%\M210Projects\BloodGDX\*.* /s
copy MAPS\CNDLLITE1\SAVE\*.sav c:\users\%username%\M210Projects\BloodGDX\
copy bloodgdx.scb c:\users\%username%\M210Projects\BloodGDX\bloodgdx.ini
copy maps\CNDLLITE1\CNDLLITE.ini
copy maps\CNDLLITE1\CNDLLITE.map
ren blood.ini bloodini.bck
ren CNDLLITE.ini blood.ini
bloodgdx.jar
del MAPS\CNDLLITE1\SAVE\*.sav
copy c:\users\%username%\M210Projects\BloodGDX\*.sav MAPS\CNDLLITE1\SAVE\
rd c:\users\%username%\M210Projects /s /q
del blood.ini
del CNDLLITE.map
ren bloodini.bck blood.ini
goto BLGDX

:BLGDXTS
CD BLOODGDX767
md c:\users\%username%\M210Projects\BloodGDX
del c:\users\%username%\M210Projects\BloodGDX\*.* /s
copy MAPS\THESLUMS\SAVE\*.sav c:\users\%username%\M210Projects\BloodGDX\
copy bloodgdx.scb c:\users\%username%\M210Projects\BloodGDX\bloodgdx.ini
copy maps\THESLUMS\THESLUMS.ini
copy maps\THESLUMS\THESLUMS.map
ren blood.ini bloodini.bck
ren THESLUMS.ini blood.ini
bloodgdx.jar
del MAPS\THESLUMS\SAVE\*.sav
copy c:\users\%username%\M210Projects\BloodGDX\*.sav MAPS\THESLUMS\SAVE\
rd c:\users\%username%\M210Projects /s /q
del blood.ini
del THESLUMS.map
ren bloodini.bck blood.ini
goto BLGDX


:BLGDXLOI2
CD BLOODGDX767
md c:\users\%username%\M210Projects\BloodGDX
del c:\users\%username%\M210Projects\BloodGDX\*.* /s
copy MODS\LOI2UFB\SAVE\*.sav c:\users\%username%\M210Projects\BloodGDX\
copy bloodgdx.scb c:\users\%username%\M210Projects\BloodGDX\bloodgdx.ini
copy maps\LOI2UFB\LOI2UFB.ini
copy maps\LOI2UFB\MAP\*.map
copy maps\LOI2UFB\SOUNDS.LI2
ren blood.ini bloodini.bck
ren LOI2UFB.ini blood.ini
ren SOUDNS.RFF SOUNDS.BCK
ren SOUNDS.LI2 SOUNDS.RFF
bloodgdx.jar
del MAPS\LOI2UFB\SAVE\*.sav
copy c:\users\%username%\M210Projects\BloodGDX\*.sav MODS\LOI2UFB\SAVE\
rd c:\users\%username%\M210Projects /s /q
del blood.ini
del UFBE*.map
del SOUNDS.RFF
ren bloodini.bck blood.ini
ren SOUNDS.BCK SOUNDS.RFF
goto BLGDX

 


:ALERTA
echo. choice1 ficou %choice1%
echo.
echo.OP€ÇO INVµLIDA; REFA€A SUA ESCOLHA.....
Pause
goto %choice1%

:MENU
CD..
PRINCIPAL
exit

:QUIT
exit

___________________________________________

I used too for DOOM, DUKE3D, REDNECK RAMPAGE, HALF LIFE 1, AND QUAKE 1.....

 

 

Tuesday, 06 June 2017 18:21
Sergio Barros

Have anyone errors.... sorry....

Tuesday, 06 June 2017 18:55
m210

So, I think it can be useful for this time :)

Tuesday, 06 June 2017 20:01
Sergio Barros

sorry man.... 

Tuesday, 06 June 2017 21:35

Hello !

A big thanks to this awesome port !!

I made it works on Mac OSX, but you need to rename (make a copy !) of liblwjgl.jnilib to liblwjgl.dylib and launch the game with java -jar BlooGDX.jar

Hope it'll help !

Thanks again, and use my 10$ carefully

Cheers ! 

Tuesday, 06 June 2017 08:51
m210

I launched my port on Mac too, but I still don't know how to write an instruction with this manupulation of liblwjgl.jnilib  Thanks for all! 

Tuesday, 06 June 2017 19:57
Andrey

Hello. Huge thanks to you for your work. I have one question.
Can I connect a texture pack to the game and how to do it?

Monday, 05 June 2017 06:47
m210

No yet

Monday, 05 June 2017 11:56
BaratusII

I'm stuck at E1M6, can't switch the fire key, i tried pressing the "Use" key multiple times and shot at it and nothing happen.

Monday, 05 June 2017 02:41
m210

Send me your savegame file, I will see whats wrong

Monday, 05 June 2017 03:14
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BloodGDX[v0.774]

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BloodCM Status

BloodCM with Plasma Pack episode
              
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BloodGDX Release v0.774
BloodGDX.zip
Blood Crossmatching
BloodCM_v12.2016.zip
 

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