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Liquidator
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Version:                   1.4
Release Date:              10.02.2020
Author:                    fgsfds (https://twitter.com/fgsfds228)

Original developer:        А.В.Т., Partizan Software
Publisher:                 Акелла / Akella Company
Original release date:     1998


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ABOUT
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  Liquidator is an obscure Russian game illegally made using Build Engine and
published in 1998 by Akella Company, who will later make an infamous Postal 3.
The game includes all-new graphics, sounds, and 3 campaigns with total of 6 maps.
  
  This pack provides modified files and CONs to make it possible to run the
game using modern ports. The game is also translated to English and includes
widescreen compatible HUD sprites.


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THE STORY
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  As you know, after Professor Silverman created the first teleportation
system in 1993, seekers of adventures rushed into the virtual world.
  However, the unexpected happened. The creatures inhabiting lower realms
of the virtual reality responded with a powerful repulse.
  A number of aggressive-minded groups managed to capture teleportation
devices and, according to the latest information, at the moment are
preparing to capture our reality.
  The Liquidator’s mission is to find fuel depots for the teleportation
devices and destroy them.
  For the duration of this mission, the Liquidator, assigned by the
Worldwide Virtual Teleportation Agency, is endowed with unlimited authority.


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HOW TO USE
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BuildGDX (1.06 and later):
- put liquidator.zip into any folder
- run DukeGDX, navigate to NEW GAME -> USER CONTENT
- find liquidator.zip in the file browser

EDuke32:
- drag and drop liquidator.zip on eduke32.exe
- or launch EDuke32 with "/g liquidator.zip" parameter


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LINKS
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> BuildGDX port:
  https://m210.duke4.net/

> EDuke32 port:
  https://www.eduke32.com/


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CHANGELOG
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Version 1.4 (10.02.2020)
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+ English translation for in-game textures
+ Story summary added to the help screen
+ Added correct FM patch
* Fixed bug in GAME.COM that was making the game unfinishable
* Replaced sizeat with sizeto in GAME.CON
* Red Crystal's explosion no longer resets the game
* Altered the chess puzzle at LEV31
* Small key sprite fix by phredreeke
* EDuke32 main menu background
* Menu fonts fixes
* Fixed stray pink pixels on the fuel barrel


Version 1.3 (15.09.2019)
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* Main menu music in EDuke32
* Removed explosion intro animation
* Changed Napalm lighting color in Polymer


Version 1.2 (13.09.2019)
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+ Shotgun widescreen sprites by Dzierzan


Version 1.1 (13.09.2019)
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+ RPG widescreen sprite


Version 1.0 (13.09.2019)
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> Initial release