Highlights:
Witchaven II support
Duke 20th Anniversary World Tour full support
1. BuildGDX: FOV isn't resetting to 90 if it's bigger than 130
2. BloodGDX: Powerup timer Typing font has been changed to look like as in the original game 3. WHGDX: Polymost renderer bright tweak Spells that you don't have, won't show in HUD Added player's inertia Activated rings and powerups are showing in HUD AI flee movement improved
4. DukeGDX: Gamepad aiming speed increased Random weapon switching fixed Improved the official addons searching algorithm Software gamma resetting fixed
5. TekwarGDX: Cue CDTracks support (ogg music) Cutscenes skipping fix Added menu mouse cursor size Button-searching algorithm improved (easier to push buttons)
6. RedneckGDX: RRRA / RR Psychoskill fix (respawn monsters and vermins left: N\A) Moonshine icon disappears after using if nothing in inventory Gamepad aiming speed increased RRRA Statistics screen fix Software gamma resetting fixed
7. PowerslaveGDX: Gamepad aiming speed increased Free grenade overflow fix ThrowGrenade fix option Wasp sound option Weapon powerup flickering normalize Rats avoid water, spiders don't drown
8. LSPGDX: MusicType isn't resetting to midi clipmove(Engine.java:2607) crash fixed Fixed the crash when you open a loadgame menu in software render. (Software.qinterpolatedown16short(Software.java:3466)) Exits on the map will show if it's enabled in the menu (green sectors). The right (map+1) exit will be flickering Gamepad inversion, move speed fix Projectiles spam is switchable
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