BloodGDX v0.792 (23.05.2018)

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1. Unknown callback fix if you try to load original savegame
2. fNodeCount < kPQueueSize crash protect: you can't drop more then "kPQueueSize/2" (512) remoteTNT's
3. Check write files permissions fix
4. Underwater burning cultist crash fix
5. ROR sprites rendering fix
6. Fix load episodes without title in ini-file
7. PathSector stop sound fix
8. BloodGDX will more stable on maps with spritesnum ~3500 (almost maxsprites = 4096) sprites

BloodGDX v0.791 (03.05.2018)

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1. OutOfMemory crash in 32bit java with hires textures fix
2. Mouse buttons settings fix
3. ReverbEffect after load game or newgame fix
4. Global sound volume fix
5. 3x hires textures fix
6. Minor bug fixes

BloodGDX v0.789 (26.02.2018)

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1. RFF/GRP can load from zip archives now (but not recommended, requires a lot of memory)
2. Auto total secrets counter option
3. MultiIni archives support
4. Infinity cheat new game fix
5. Added console key in controls setup
6. Used other ByteArrayInputStream for music (some people haven't music?)
7. Mouse in menu
8. Option for disable X or Y axis in advance axis setup menu
9. Some MidiDevice name encode fix
10. Fixed caleb rendering on minimap in 1280x1024 resolution
11. Texture non-powered of two loader
12. New savegame file format with version check
13. Minor crash fixes

BloodGDX v0.790b (28.04.2018)

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28.04.18

I fixed a crash Dassert: nObject >= 0 && nObject < kMaxSprites and updated bloodgdx to v0.790b. Redownload it, if you have this crash.

 

Attenstion! This version using new savegame format. So if you want to load your saves from v0.789, use v300to301 savefile converter! Place Savconv_300to301.jar in savegame folder and launch it.

1. Fix smooth mouse Y axis
2. Add smooth mouse X axis
3. Joysticks support
4. Calc sound velocity fix (OpenAL Error 40963)
5. New mouse control menu
6. Special keys can set in options now (Quickload / quicksave, show help screen etc.)
7. Load/Save slots increased to 9999
8. Load/Save game delete feature
9. Polymost long sloped surfaces fix
10. Sometimes sound looping is fixed
11. Changed searching algorithm of midi device name in config
12. Corrupt saved game crash protect
13. FAITD autosave after "game over" crash fix
14. Choke hand can be droped on "Extra Crispy" difficulty
15. Breakable glass wall spawn sparks coordinates fix
16. FatZombie GreenPuke method changed
17. AltTesla hitself damage fix
18. Watcom's qsort algorithm for demo sync
19. aiTentacle search animation fix
20. Zombie underwater burning time fix
21. Enemies can't push sector fix
22. AiGhost fix
23. AIRat search time decrease
24. AIBoneEEL fix
25. SEQ HashMap instead of array[16384]
26. LifeLeech algorithm 1.00 -> 1.21 (decreased damage)
27. Cutscenes path fix in zip file when placed in game directory
28. Infinite ammo cheat will not reset in next level
29. Custom level nDifficult and enemies damage are united
30. Crouch_toggle key, Last_weapon switch key
31. Switch music after load game fix
32. Polymost_drawpoly freeze fix
33. Cutscenes empty file load fix
34. AkimboFire check ammo fix
35. Underwater dynamite change fix
36. Underwater tinyCaleb AI fix
37. TeslaCultist duck fix
38. Playable demos from original v1.21 game

BloodGDX v0.788 (19.02.2018)

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1. Starburst flares bug fix
2. Savegame files from original game don't crash the game now (Application exception in gameloop(): sun.nio.ch.FileChannelImpl.position)
3. ChokeHand blind effect tweak
4. RFF files load resource fix
5. Wrong SMK file (For example, try to load MAP file) crash fix
6. Load user map with def-file and without Title crash fix

WitchavenGDX Test beta (v0.500) (16.03.2018)

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Changelog:

Hi! I released a beta test of my Witchaven port. Port still haven't normal menu and settings, but in config file you can setup all what you want. (Config file will available after first start of the port) 

TekwarGDX v0.750 (16.02.2018)

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Changelog:

1. HMP Music support
2. Hires textures/Models support
3. Console
4. Interpolation
5. Cutscenes (without sounds yet)
6. Menu rebuilded
7. New load/save file format with screenshots
8. HUD scaling
9. Saving weapons after change map
10. New game fix
11. Quick load/save game

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.792
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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