Just an update (15.01.2016)

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I completed editing E4M3 today. At this time E4M1 - E4M3 was completed!

eDoomTC released and my new map converter (11.01.2016)

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Hi all! Did you remember my DoomTC? :) At last month I worked on map converter from Doom wad files to Duke3D and now I can said, that I completed work on this converter! My converter can make doom's maps almost without editing in mapster32, because my program also converting doors and another doom effects as lights etc. All converted map of Doom, Doom2, Doom2Plutonia and Doom2TNT I put it to my old DoomTC and you can play those maps too :) My converted understand Doom/Doom2 wad files and also Heretic wads and Hexen wads (geometry only, without textures) So, new eDoomTC includes 132 playable maps, launcher like as BloodCM launcher. Enemies was "almost" disabled, therefore this is a "turist" mod :) 

PayPal button (16.08.2015)

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Well, I made a PayPal button, and now I know thats working fine :)

About BloodCM: I did start working on e3m6 and I finished reconstruction about 33%.

Btw, I also working on my BAFeditor too. I fixed some bugs and I want to release a new version with my new tiles chooser :)

New release v08.2015 (28.08.2015)

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Well, it's happened :) I released a new version! There is some know bugs, which I will fix later after release. Let's to find it xD Release includes 3 episodes, and now I start working on 4 episode. This BloodCM has a different structure of files, therefore ensure that you deleted older version.

Update status (14.08.2015)

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So, I completed e3m7 and e3m8. For new release I need to make e3m6 only. Release date is near!

Build ART Files editor 1.12 released (20.08.2015)

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I released a new version of my BAFed! Fixed some bugs, added tile viewer with dynamic size, add some menu icons, saving process bar and donate button :) And now I know, that my donate button is working, therefore I added it in my program. Enjoy :)

 

News about BloodCM

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Hi all. We still working on BloodCM, but episode 3 not completed yet, therefore we can't make a new release. New release will have new enemies AI, more performance and a lot of bug fixes. But we need to complete this episode 3 before :)

Until the new release isn't ready, the guest book will not be available. You can add your comments here: "BloodCM on Mod DB"

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.794
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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