BuildGDX v1.02 (24.04.2019)



 Hi! BuildGdx now supports all of my ports and DukeGdx. I separated BuildGdx on two versions: with JRE and without JRE (just with jar file). Also, I opened the source codes of all my ports. You can see it here:

v1.02 (24 April 2019)
1. Crash fixes
2. Improved interpolation in multiplayer
3. Improved addons checking algorithm for multiplayer (BloodGdx, DukeGdx, RedneckGdx)
4. BuildGdx has a version number now (current is 19.04)
5. DukeGdx v1.00
6. RedneckGdx v1.00
6-1. Weapon drop after dead in multiplayer fixed
6-2. RRRA E1L1 destruct wall in secret place fixed
6-3. Moving door after load game fixed
6-4. Quick pee don't resurrect the player anymore
6-5. FakeBubba after load game fixed
6-6. Added end cutscene in RRRA
7. TekwarGdx
7.1 - Added extra cutscenes to intro
8. BloodGdx
8-1. Shareware version supported
8-2. Gamepad's keys saving fix
8-3. CutsceneA in 4th episode fix

BuildGDX v1.01 (29.03.2019)




BuildGDX has BloodGDX now, so I released a new version :)

v1.01 (29 March 2019)
1. BuildFont draw non-standart symbols crash fix
2. BloodGDX v0.950
2-1. Load zip UserEpisodes in subfolders fix
2-2. SlopeTilt reset after load game fix
2-3. HiRes texture rescaling fix
2-4. Def "mainmenu" music script can use midi
2-5. Custom voxels rotate fix
2-6. Enemies shadow orientation fix
2-7. Palette exception for cultists in color xsectors
2-8. Sprites drawing behind mirror fix
3. WitchavenGDX v0.951
3-1. Def-script loading fix






BloodGDX v0.798 (21.01.2019)



1. RX 10 (kChannelTriggerTeam) fixed
2. Voodoo doll no affect on teammates if friendlyfire is disabled
3. Jumping on player's head damage fix
4. Fix crashes in some cases when playing demo
5. Better precache
6. Color correction save fix
7. XSector / XWall loadMap busy fix
8. Flags count towards the frag limit.
9. If frag limit is reached level will end in 2sec
10. Multiplayer taunts (Shift+Numbers, Alt+Numbers)
11. Stop player jump sound fix
12. Multiplayer end level timeout fix
13. Borderless mode will enable if windowed desktop resolution is choosed
14. Clipboard and numpad keys for typying IP address
15. Start multiplayer with changed team fix

BuildGDX v1.00 (16.03.2019)



Hi! Today I completed my first version of multilauncher - BuildGDX.

I'm planning to include all of my ports in this one. At this time, BuildGDX included TekwarGDX and WitchavenGDX, so I deleted

archives with this ports from my site. RedneckGdx and BloodGdx also will be delete from my site in future and will be include to BuildGdx.

v1.00 (16 March 2019)
1. Smacker SMK4 file format support
2. You can choose soundfont (sf2 or dls) in game settings
3. Config file format changed (
4. TekwarGDX v0.950
4-1. Mouse in menu
4-2. Cutscenes have sounds now
4-3. New game loop
4-4. New OpenAL version 1.18.1 with resampler filter
4-5. Libgdx framwork updated to 1.9.8
4-6. Load/Save slots increased to 9999
4-7. Load/Save game delete feature
4-8. Overhead map settings: full only, overlay only, full and overlay
4-9. Damage/Pickup effect tweak
4-10. Pause key stopping music and sounds now
4-11. New screenshots filename
4-12. New gamepad controlles handler by aybe
4-13. New keyboard setup menu, reset to classic keys and default "wsad" keys
5. WitchavenGDX v0.950
5-1. Pause key stopping music and sounds now
5-2. Damage/Pickup effect tweak
5-3. Fps text scale in Interface menu
5-4. Joystick menu position fix
5-5. Cutscenes have sounds now
5-6. Victory screen with sounds now
5-7. Menu has music and sounds
5-8. Add keys on each potions
5-9. HUD and crosshair scale
5-10. Color correction save fix
5-11. Midi music fix






BloodGDX v0.797 (14.12.2018)



BloodGDX v0.797 (14 December 2018)

1. saveConfig at first launch crash fix (When back to options menu)
2. Sequenser not open crash fix
3. Capslock / Pause key fixed
4. New weapon sounds code (tommygun issue)
5. Fps text scale in Interface menu
6. Turnaround on moving sectors fixed
7. Turnaround in vanilla mode fix
8. Underwater ROR fix and when see to upper ROR from water
9. Crystal ball orientation fix
10. Other crosshair scaling algorithm
11. Autoload and quicksave not visible in savegame menu now
12. Overhead map settings: full only, overlay only, full and overlay
13. Underwater palette after player dead and load last savegame fix
14. Pause key stopping music and sounds now
15. Overheadmap interpolation
16. New screenshots filename
17. Teams friendly fire on/off
18. Choosable teams
19. Placed life leech in multiplayer issue fixed
20. Frag limit for bloodbath and teams.

And WitchavenGDX v0.700 (14 December 2018)

1. Libgdx framwork updated to 1.9.8
2. New OpenAL version 1.18.1 with resampler filter
3. WhGDX is playable now
4. New game loop (for multiplayer in future)
5. New menu
6. Crash fixes
7. AI refactoring
8. Start cutscene support




BloodGDX v0.799 (24.01.2019)



1. Screenshot name for usermap fixed
2. New audio driver with switchable openal 1.15.1 / 1.18.1 and midi / soundbank

BloodGDX v0.796 (21.11.2018)



1. Multiplayer interpolation fix
2. Menu external music fix
3. Fullscreen mouse in menu fix
4. Midi crash fix
5. Weapon sound back to old code
6. Fullscreen reswitch fix
7. Other crash fixes
8. The bottom gap in HUD fixed (BuildGDX)


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BuildGDX Release v1.16 (with JRE)
Windows 64bit only
BuildGDX Release v1.16
BAFEd v2.20
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