RedneckGDX v0.751 (15.09.2018)



1. Crash and bugs fixes
2. Colored keys

RedneckGDX v0.750 (10.09.2018)



I'm released my first port of Redneck Rampge. Rides Again not support yet, RR1 and RR66 only.

RedneckGDX using new version of Libgdx - 1.9.8. My other ports also will have this version at future

BloodGDX v0.792 (23.05.2018)



1. Unknown callback fix if you try to load original savegame
2. fNodeCount < kPQueueSize crash protect: you can't drop more then "kPQueueSize/2" (512) remoteTNT's
3. Check write files permissions fix
4. Underwater burning cultist crash fix
5. ROR sprites rendering fix
6. Fix load episodes without title in ini-file
7. PathSector stop sound fix
8. BloodGDX will more stable on maps with spritesnum ~3500 (almost maxsprites = 4096) sprites

BloodGDX v0.794 (16.07.2018)



1. Crash fixes
2. Added packets per second limit in multiplayer

WitchavenGDX Test beta (v0.500) (16.03.2018)




Hi! I released a beta test of my Witchaven port. Port still haven't normal menu and settings, but in config file you can setup all what you want. (Config file will available after first start of the port) 

BloodGDX v0.793 (12.07.2018)



1. Сlassic multiplayer
2. File path fix should working on Linux now
3. Some cases dynamic fire fix
4. AI flee damage sectors
5. Check for updates checkbox
6. NoEnemies console command
7. Palette and sound reverb fix after load game with enabled reflectiveShots or divingSuit
8. New drunk effect
9. Keyboard setup delete buttonfunc crash fix when nothing choosed
10. Broken smk file crash fix (will not load)
11. (Sound) FindChannel() can't find free channel fix
12. BloodGDX should work on JRE9 and JRE10 now

TekwarGDX v0.750 (16.02.2018)




1. HMP Music support
2. Hires textures/Models support
3. Console
4. Interpolation
5. Cutscenes (without sounds yet)
6. Menu rebuilded
7. New load/save file format with screenshots
8. HUD scaling
9. Saving weapons after change map
10. New game fix
11. Quick load/save game


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BuildGDX Release v1.10 (with JRE)
Windows 64bit only
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