BloodGDX v0.773 (10.08.2017)

null

 

Changelog:

1. Alpha masked sprites draw fix
2. MidiDevice launch crash fix
3. Load game init mirrors fix
4. Akimbo tesla weapon change fix
5. Fillpolygon globalpal crash

BloodGDX v0.772 (08.08.2017)

null

 

Changelog:

1. lifeleech plasmapak's alt-fire
2. napalm launcher plasmapak's alt-fire
3. voodoo doll plasmapak's alt-fire
4. BloodGDX will save game in v1.21 file format (can load in original plasma pak v1.21)
5. refactroing load/save methods
6. tommygun altfire lowammo fix
7. player stayTime count fix (demo sync)
8. player aim count fix (demo sync)
9. projectiles autoAim fix (demo sync)
10. tommygun bullet tweaks (demo sync)
11. burning damage fix (demo sync)
12. wall.type=511 nextwall trigger fix
13. midi synth choosing

BloodGDX v0.769 (24.06.2017)

null

 

Changelog:

1. mouse axisY is more smooth now

2.  projectiles fly higher in the parallaxed skies

3. checkwarping fix with non-linked upper and lower stacks

4. voxel preload fix

5. overheadmap broken sectors drawing fix

6.  mario cheat without numbers will end the level

7. loi cutscenes crash fix

8. saves game from v1.21 support

9. voxel loading bug fixed

10. fixed enemies died from lava keep running infinitely in flames

11. sector bobfloor fix (darkwood crash)

12. HOM on smaller screensizes fix

13. electrocution death of monster was sometimes caused by shotgun fixed

14.  fixed crash when trying to load an empty file map

15.fixed zombies' broken attack in some cases

16. some voxel floating in the air fix

17. "fire" effect now working with all palettes

18. voxels palette change fix

19. statues(dudes) push fix

20. items shade correct now

16. some voxel floating in the air fix

17. "fire" effect now working with all palettes

18. voxels palette change fix

19. statues(dudes) push fix

20. items shade correct now

BloodGDX v0.771 (19.07.2017)

null

 

Changelog:

1. ROR rendering fix (major fix, need testing)

2. gView.pSprite == null fix (crash after insert player and load game) 

3. skybox and hires textures support

4. added "show statistic" option in game setup menu

Duke4.net subforum (20.06.2017)

null

 

Hi! I registered a subforum on duke4.net for general discussion or bug reports. It will be for more convenient now :) 

I made a forum link in the main menu of my site.

BloodGDX v0.770 (11.07.2017)

null

 

Changelog:

1. AIBAT crash fix 

2. slopeTilting lookup fix

3. added "cheatsOn" text in statisticScreen

4. canMove hitscan vector have some changes

5. tileLoadVoxel(-1) crash fix

6. added statistics in HUD

7. moveDude GetZRange sky flag added (gargoyles fly to skies fix)

8. animated voxels support

9. fixed flip-sprite voxels

10. rewrited DrawMirrors method

11. dude's shadow draw fix

12. weapon horizoff fix

13. switch weapondata in low ammo case updated from v1.21

14. after load game dude's health not reset

15. widescreen support

16. ingame fullscreen switch mouse fix

17. slope tilting interpolated now

BloodGDX v0.768 (16.06.2017)

null

 

Changelog:

1. Voxels support

2. Dynamic fire is workng now (tile = 2342)

3. Added cutscenes (without sounds yet)

4. Palette >= 128 crash fix

5. Added ingamecrash (empty map or player not in a sector)

6. Cerberus AiSetTarget() fix

7. Bat's death sound fix

8. Pink color in non-transparent textures fix

9. Invalid textover command doesn't crash the game

10. Added load screen before loadgame

11. Slope tilting added

12. Player turnAround fix

13. Added akimbo tesla

14. Alpha maps can now be launched

15. Pushable statues fix

16. Dynamite alt-fire sound fixed

17. Some other fixes

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.792
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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