BloodGDX v0.795 (20.11.2018)

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1. New libgdx framework (1.9.8) (BuildGDX)
2. Tweaked sprite rendering in polymost (BuildGDX)
3. New OpenAL driver (BuildGDX)
4. New gamepad controlles handler by aybe (BuildGDX)
5. Map CRC32 check
6. ROR Fixes
7. OpenAL resampler options
8. New keyboard setup menu, reset to classic keys and default "wsad" keys
9. Overlay map
10. Start singleplayer game fixed after multiplayer then host disconnected the game
11. CoopView in teammode fixed
12. Can't drop fused TNT/SprayCan after Revive player fix
13. Sound from viewed player fix
14. CrystallBall crash after load user episode fix
15. Vanilla Mode if you want to see old original bugs
16. Encreased savegame file version!

RedneckGDX v0.760 (18.10.2018)

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1. Autoload folder can load resources as cusspack
2. Addons and Rides Again support
3. Torches fix
4. Cow "use" fix
5. Apply anisotropy fix
6. Alcohol / gut meter in minihud
7. Colored keys option
8. RR skill5 without load/save (original game feature)
9. Bug fixes

RedneckGDX v0.751 (15.09.2018)

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1. Crash and bugs fixes
2. Colored keys

Update (28.09.2018)

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I reupload RedneckGDX 0.752, because I forgot to delete temporaly code. So, you need to download it again

RedneckGDX v0.750 (10.09.2018)

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I'm released my first port of Redneck Rampge. Rides Again not support yet, RR1 and RR66 only.

RedneckGDX using new version of Libgdx - 1.9.8. My other ports also will have this version at future

RedneckGDX v0.752 (27.09.2018)

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1. Load Some VOC files crash fix
2. Quick_pee and "Yeehaa" button
3. Weapon low ammo change fix
4. Cheats
5. Green vixel shoot fix
6. OpenAL updated to 1.18.1

BloodGDX v0.794 (16.07.2018)

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1. Crash fixes
2. Added packets per second limit in multiplayer

BuildEngineGDX

Description and FAQ 

 
BuildGDX Release v1.16 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.16
buildgdx.zip
BAFEd v2.20
Our Discord server
about BuildGDX and BAFed
 

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