Duke4.net subforum (20.06.2017)

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Hi! I registered a subforum on duke4.net for general discussion or bug reports. It will be for more convenient now :) 

I made a forum link in the main menu of my site.

BloodGDX v0.768 (16.06.2017)

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Changelog:

1. Voxels support

2. Dynamic fire is workng now (tile = 2342)

3. Added cutscenes (without sounds yet)

4. Palette >= 128 crash fix

5. Added ingamecrash (empty map or player not in a sector)

6. Cerberus AiSetTarget() fix

7. Bat's death sound fix

8. Pink color in non-transparent textures fix

9. Invalid textover command doesn't crash the game

10. Added load screen before loadgame

11. Slope tilting added

12. Player turnAround fix

13. Added akimbo tesla

14. Alpha maps can now be launched

15. Pushable statues fix

16. Dynamite alt-fire sound fixed

17. Some other fixes

BloodGDX v0.766 (4.06.2017)

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Please update to this version at near future!

1. Added GUI lancher with version check

2. Fixed some crashes

3. Fixed life essense and akimbo item sounds

4. Added time delay in statistics screen

5. All savefiles and config file now stored in user.home folder

6. You can put usermaps in "MAPS" subfolder

7. Userepisodes detecting in subfolders now (ini file and map files must be in same folder)

 

At first you need to copy all your savegames in a new user.home folder, therefore you need click to "open appdata" button and copy savefiles in opened folder. Or you can find this folder here: "/Users/*username*/M210Projects/BloodGDX/

Cutscenes support (10.06.2017)

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So, I'm succesfully added smk-cutscenes to my port :) There is a some palette problems, video thread problems and no sounds yet. It's need to fix this problems and write a handler for playing cutscenes at start and end of episode. I think cutscenes also will works in the next release :)

 

I'm still searching for a cause of this crash:

gView.pSprite == null

ThrowError: NullPointerException:  ru.m210projects.Blood.View.viewDrawScreen(View.java:392)

BloodGDX v0.765 (25.05.2017)

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1. Fixed bounced animated sprites

2. 40 symbols text input crash fixed

3. global mouse sensitive inverted fix

4. added floor explode animation for remote and prox tnt

Voxel support will be in next release (09.06.2017)

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I completed a voxel rendering today. It's just a test voxel with id = 0 for tile = 0...it's need to make a loader now ("voxels.dat and *.kvx).

 

BloodGDX v0.763 (23.05.2017)

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1. I rewrote mouse moving code, now it would be a bit better.  Low movements still bad

2. Fixed some crashes

Try it.

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.794
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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