BloodGDX v0.781 (13.11.2017)

null

 

1. FileMap relative path fix for Linux
2. Sound/music not initializing crash protect
3. Underwater weapon change fix
4. XSector data signed -> unsigned (Crusher BloodLines E3M1 bug)

BloodGDX v0.780 (09.11.2017)

null

 

Ok, finaly I released version BloodGDX 0.780. There is a more that 40 changes, therefore if you want, you can read changelog in readme file in archive :) 

BloodGDX v0.778 (29.09.2017)

null

 

1. Engine refactoring
2. User episodes savegame fix
3. Keyboard setup pgup/pgdn, home/end fix
4. Black fps fixed
5. Cutscenes in Blood.ini path correct

BloodGDX v0.779 (02.10.2017)

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1. Game lags with fps limit fix
2. Sprites velocity fix after load game
3. Life leech alt-fire fix
4. Cryptic passage userarts picanm fix
5. End screen credits timer fix
6. QFN fonts fix after reload user art files
7. Blood gibs animation fix
8. Portable mode

BloodGDX v0.777 (26.09.2017)

null

 

1. New resource loader, user episodes can load art-files
2. New user content menu
3. Cryptic passage checkbox deleted, because art files will be load from content menu
4. Cutscenes sound unsync fix when fps limit enabled
5. New gldepthtest
7. Item 106 spawn crash fix

BloodGDX[v0.781]

Description and FAQ

 

BloodCM Status

      (finished)

BloodCM with Plasma Pack episode
              
100%
 
BloodGDX Release v0.781
bloodgdx.zip
Blood Crossmatching
BloodCM_finished.zip
 

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