WitchavenGDX Test beta (v0.500) (16.03.2018)




Hi! I released a beta test of my Witchaven port. Port still haven't normal menu and settings, but in config file you can setup all what you want. (Config file will available after first start of the port) 

BloodGDX v0.789 (26.02.2018)



1. RFF/GRP can load from zip archives now (but not recommended, requires a lot of memory)
2. Auto total secrets counter option
3. MultiIni archives support
4. Infinity cheat new game fix
5. Added console key in controls setup
6. Used other ByteArrayInputStream for music (some people haven't music?)
7. Mouse in menu
8. Option for disable X or Y axis in advance axis setup menu
9. Some MidiDevice name encode fix
10. Fixed caleb rendering on minimap in 1280x1024 resolution
11. Texture non-powered of two loader
12. New savegame file format with version check
13. Minor crash fixes

BloodGDX v0.787 (16.02.2018)



1. Load zip/rff archives in main folder
2. Hightile texture can load from zip archives now
3. Fixed cutscenes for CWHHROT
4. Mouse digital axis "Move forward" fix
5. Cutscenes palette swap fix
6. Autoload def files in autoload folder
7. Console help command will show all comands
8. TNT Animation fix
9. If external ogg file not found, will play midi song, instead of cd audio.
10. PriorityList(in RX-TX system) memory eat fix and optimization (need to tests)
11. Cutscenes can playing 16bits wav file
12. User episode from zip if map in subfolder fix
13. RFS scripts in zip support
14. RFS script will skip an errors
15. CUE file support for playing cd audio
16. OGG can read from zip now
17. Defs files as INI for user maps
18. Autosave feature
19. Choke Hand blind effect fix
20. Reflective shoots powerup with reverb effect now

BloodGDX v0.788 (19.02.2018)



1. Starburst flares bug fix
2. Savegame files from original game don't crash the game now (Application exception in gameloop(): sun.nio.ch.FileChannelImpl.position)
3. ChokeHand blind effect tweak
4. RFF files load resource fix
5. Wrong SMK file (For example, try to load MAP file) crash fix
6. Load user map with def-file and without Title crash fix

BloodGDX v0.786 (10.01.2018)



1. Menu tweak
2. Background renderer tweak
3. Background texture clamp fix
4. New resource loader for rff support
5. User RFF addons/mods support
6. RFS support for mods
7. Autoload folder for load voxels, music (doesn't working with hires textures yet)
8. Folow mode strafe keys working now
9. Md3 empty frame load fix
10. Zombie roam voice fix
11. Trilinear filter settings fix
12. Autoload CD music for mods: "Blood\[ModName]\cdtrack1-cdtrackXX.ogg
13. Decrease resolution console crash fix
14. Better exception handler
15. Skyboxes resources was deleted, added some examples in bloodgdx.def

TekwarGDX v0.750 (16.02.2018)




1. HMP Music support
2. Hires textures/Models support
3. Console
4. Interpolation
5. Cutscenes (without sounds yet)
6. Menu rebuilded
7. New load/save file format with screenshots
8. HUD scaling
9. Saving weapons after change map
10. New game fix
11. Quick load/save game

BloodGDX v0.785 (24.12.2017)



1. Unpause fix
2. Hud draw weapon ycoord correct
3. ROR sprites shade fix
4. Flare missile velocity fix
5. More accurate Delirium Shroom effect, but drunk effect was disabled
6. New fade screen effects
7. Music crash fix if cdtrack in blood.ini > 9 (Blood Chronicles)
8. Turkish language issue fix
9. Continues music after load savegame
10. Id = "mainmenu" for music in menudemosc (def script)
11. sndPlaySample volume fix


[GDX Ports] 




Description and FAQ 

BloodGDX Release v0.789
TekwarGDX Release v0.750
WitchavenGDX Release v0.500





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