BuildGDX v1.18 (11.01.2025)
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BuildGDX: Bilinear filtration for palette emulation mode Palette emulation soft shading option XInput gamepads support (windows only) Update libgdx to version 1.13.0, jinput to 2.0.10, lwjgl to 3.3.3 Rebind "ESC" in keys configurations is fixed for menu_toggle func Mouse sensitive option is textfield now (instead of slider from 0 to 2) Set "useHighTiles" and "useModels" parameters back to true by default when new config is created (affect on skyboxes) Crash fix when delete all save files and trying to save new one Crash fix when game has 1 demo with "randomly" playback mode Crash fix in Polygdx renderer when load map with broken sectors Midi isOpen() now checks sequencer to fix exception Software renderer set resolution check (resolutions bigger than 4096x3072 isn't supported) OSX sky rendering is fixed OSX resolution changing is fixed Changed input method algorithm (attempt to fix OSX input) BloodGDX: Fixed loading extra data in savegame files (after remove support of old dos saves) DukeGDX: Improved con addon finding (when definevolumename is not defined, but definelevelname is) DK / RR setMapInfo index protect DK / RR genspriteremaps() corrupted lookup.dat doesn't close the port now DK / RR sndPlayMusic with oggmusic crash fix TekwarGDX: Fixed crash: ru.m210projects.Tekwar.Teksnd.playCDtrack(Teksnd.java:183) WangGDX: Leave vehicle fix in map2 LSPGDX: Show exits on automap doesn't crash the game when not in a game mode |
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