BuildGDX v1.18 (11.01.2025)

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BuildGDX:
Bilinear filtration for palette emulation mode
Palette emulation soft shading option
XInput gamepads support (windows only)
Update libgdx to version 1.13.0, jinput to 2.0.10, lwjgl to 3.3.3
Rebind "ESC" in keys configurations is fixed for menu_toggle func
Mouse sensitive option is textfield now (instead of slider from 0 to 2)
Set "useHighTiles" and "useModels" parameters back to true by default when new config is created (affect on skyboxes)
Crash fix when delete all save files and trying to save new one
Crash fix when game has 1 demo with "randomly" playback mode
Crash fix in Polygdx renderer when load map with broken sectors
Midi isOpen() now checks sequencer to fix exception
Software renderer set resolution check (resolutions bigger than 4096x3072 isn't supported)
OSX sky rendering is fixed
OSX resolution changing is fixed
Changed input method algorithm (attempt to fix OSX input)
BloodGDX:
Fixed loading extra data in savegame files (after remove support of old dos saves)
DukeGDX:
Improved con addon finding (when definevolumename is not defined, but definelevelname is)
DK / RR setMapInfo index protect
DK / RR genspriteremaps() corrupted lookup.dat doesn't close the port now
DK / RR sndPlayMusic with oggmusic crash fix
TekwarGDX:
Fixed crash: ru.m210projects.Tekwar.Teksnd.playCDtrack(Teksnd.java:183)
WangGDX:
Leave vehicle fix in map2
LSPGDX:
Show exits on automap doesn't crash the game when not in a game mode

 

 

   

BuildEngineGDX

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BuildGDX Release v1.18 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.18
buildgdx.zip
BAFEd v2.20
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