gdxBlood port news (7.02.2017)

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Well, I almost completed gameplay part of code in my Blood port and I made a video with demonstration E1M2-E1M4. There is need to fix some bugs and problems. Changing a palette is very droping fps with OpenGL, because changing palette calls texture update every frame, it's need to fix at first. And there is some problems with hit damage force. Cultist burnguy doesn't works, because it not complete yet. Anyway it's working as original :)  gdxBloodCM #7, I almost completed a gameplay part.

gdxBlood port (9.01.2017)

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Hi all! I stopped BloodCM because I working on more perspecive projects - gdxBlood - Blood port based on Java's libgdx framework. My port can reading all of original Blood maps and original Blood resources unlike BloodCM mod for eDuke32 and I working on triggers now. It almost playable at all :) You can see my progress here: gdxBlood - Java port of Blood#4

News from 29.11.2016

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I made all of Plasma Pack maps, but needs to find and fix some bugs. Besides I'm going to make a new enemies from Plasma Pack episode. GreenPod and FirePod are completed today. 

BloodCM - it's a mod for eDuke32, don't forget it (8.01.2017)

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Hi all! I recomend to use eDuke32 r5597, you can download it here: Dukeworld.duke4.net

Newer versions of eDuke32 have a lot of bugs and problems as no midi music

And all graphics bugs are you seen, it's a problem of eDuke32. I never fix it and I can't, because Im not an eDuke32 developer.

A bit closer to release (02.11.2016)

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Hi! Well, I think, I completed Zombie AI, Innocent AI and Thernobog AI now. The next step - making a PlasmaPak episode. That's all :)

BloodCM 12.2016 released! (25.12.2016)

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Well, I think I fixed a lot of bugs and now I can make a release. Check it :) So, I don't planning to make the Crypic Passage episode, because I started write the Blood port, which I called gdxBloodCM. My progress with Blood port you can see here: https://www.youtube.com/watch?v=gVJBI377HTs . Animation of weapon and Zombie enemy are playing from SEQ and QAV files. So, At this time my port can read RFF files (all versions except alpha version), SEQ files, QAV files, PLU files and standart build files. After read map file, my port spawns player sprite with addition extra information. 

That's all, and Happy New Year, guys :) 

My plans on future (05.10.2016)

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Hi again! Today I completed reverse-engeneering of blood AI and its working in my Java port now :) My next step to include this AI in my BloodCM, make Plasma Pak episode and make a release of CM. After that I will working on my port again. The new release will be include a new Zombie AI, Tchernobog AI and Civil AI...maybe I will fix a strange bug with keys which I never seen...and 5th episode... I think that's all :) 

               

[GDX Ports] 

              

 

BloodGDX

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BloodGDX Release v0.794
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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