BloodGDX v0.799 (24.01.2019)

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1. Screenshot name for usermap fixed
2. New audio driver with switchable openal 1.15.1 / 1.18.1 and midi / soundbank

BloodGDX v0.798 (21.01.2019)

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1. RX 10 (kChannelTriggerTeam) fixed
2. Voodoo doll no affect on teammates if friendlyfire is disabled
3. Jumping on player's head damage fix
4. Fix crashes in some cases when playing demo
5. Better precache
6. Color correction save fix
7. XSector / XWall loadMap busy fix
8. Flags count towards the frag limit.
9. If frag limit is reached level will end in 2sec
10. Multiplayer taunts (Shift+Numbers, Alt+Numbers)
11. Stop player jump sound fix
12. Multiplayer end level timeout fix
13. Borderless mode will enable if windowed desktop resolution is choosed
14. Clipboard and numpad keys for typying IP address
15. Start multiplayer with changed team fix

BloodGDX v0.795 (20.11.2018)

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1. New libgdx framework (1.9.8) (BuildGDX)
2. Tweaked sprite rendering in polymost (BuildGDX)
3. New OpenAL driver (BuildGDX)
4. New gamepad controlles handler by aybe (BuildGDX)
5. Map CRC32 check
6. ROR Fixes
7. OpenAL resampler options
8. New keyboard setup menu, reset to classic keys and default "wsad" keys
9. Overlay map
10. Start singleplayer game fixed after multiplayer then host disconnected the game
11. CoopView in teammode fixed
12. Can't drop fused TNT/SprayCan after Revive player fix
13. Sound from viewed player fix
14. CrystallBall crash after load user episode fix
15. Vanilla Mode if you want to see old original bugs
16. Encreased savegame file version!

BloodGDX v0.797 (14.12.2018)

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BloodGDX v0.797 (14 December 2018)


1. saveConfig at first launch crash fix (When back to options menu)
2. Sequenser not open crash fix
3. Capslock / Pause key fixed
4. New weapon sounds code (tommygun issue)
5. Fps text scale in Interface menu
6. Turnaround on moving sectors fixed
7. Turnaround in vanilla mode fix
8. Underwater ROR fix and when see to upper ROR from water
9. Crystal ball orientation fix
10. Other crosshair scaling algorithm
11. Autoload and quicksave not visible in savegame menu now
12. Overhead map settings: full only, overlay only, full and overlay
13. Underwater palette after player dead and load last savegame fix
14. Pause key stopping music and sounds now
15. Overheadmap interpolation
16. New screenshots filename
17. Teams friendly fire on/off
18. Choosable teams
19. Placed life leech in multiplayer issue fixed
20. Frag limit for bloodbath and teams.

And WitchavenGDX v0.700 (14 December 2018)


1. Libgdx framwork updated to 1.9.8
2. New OpenAL version 1.18.1 with resampler filter
3. WhGDX is playable now
4. New game loop (for multiplayer in future)
5. New menu
6. Crash fixes
7. AI refactoring
8. Start cutscene support

 

 

 

RedneckGDX v0.760 (18.10.2018)

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1. Autoload folder can load resources as cusspack
2. Addons and Rides Again support
3. Torches fix
4. Cow "use" fix
5. Apply anisotropy fix
6. Alcohol / gut meter in minihud
7. Colored keys option
8. RR skill5 without load/save (original game feature)
9. Bug fixes

BloodGDX v0.796 (21.11.2018)

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1. Multiplayer interpolation fix
2. Menu external music fix
3. Fullscreen mouse in menu fix
4. Midi crash fix
5. Weapon sound back to old code
6. Fullscreen reswitch fix
7. Other crash fixes
8. The bottom gap in HUD fixed (BuildGDX)

Update (28.09.2018)

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I reupload RedneckGDX 0.752, because I forgot to delete temporaly code. So, you need to download it again

BuildEngineGDX

Description and FAQ 

 
Our discord channel
about all ports of buildgdx and bafed.
BuildGDX Release v1.04 (with JRE)
buildgdx_with_jre.zip
BuildGDX Release v1.04
buildgdx.zip
 

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