BuildGDX v1.12 (13.06.2020)

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BuildGDX:
Music looping support added
Incorrect voxels offsets in software fixed


BloodGDX:
Numerous animations fixes


WangGDX:
Darts option
Disable Hornets option
Infinite ammo cheat (swinfinityammo)
EvilBunny attack animation fix (original bug)
TiltLeft/Right feature
Jetpack cheat feature
Show opponent weapon feature
Underwater changepalette freeze fixed


DukeGDX:
Dukematch (nospawn) mode friendly fire fixed


TekwarGDX:
Cops won't attack you if you visited men's toilet on SUBWAY0
Palette fade in software renderer fixed


WitchavenGDX:
Enemies' pickaxes and halberds can now be picked
Dynamic music for WH2
Enchanted weapons sound loop fixed
Numerous maps fixes
Custom campaigns support

   

BuildGDX v1.11 (3.06.2020)

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Build:
low performance near walls that use sky texture fixed
screen dimming after deleting a save in software fixed
underwater reverb after exiting a level fixed
lots of crash fixes 

Shadow Warrior:
crash when dying with open inventory fixed
added sound for the girls
flashbang now makes everything go white
autoaim can be changed in SP without restarting a map
fixed submerging with crouch toggle button
invisible key on Crazy Train (TD) fixed
unreachable secret on Warehouse (TD) fixed
unreachable secret on Military Base (WD) fixed
medium HUD added
auto switch weapons on pickup option added

Blood:
wrong voxels offsets fixed
added definefileid/rffdefineid def token
improved aim

Powerslave:
grenade throwing with power up fixed
sector lighting not affecting sprites fixed
damage after jumping over lava fixed 

Duke 3D:
medium HUD added

TekWar:
CD audio now works

   

BuildGDX v1.08 (1.04.2020)

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Highlights:

Witchaven II support

Duke 20th Anniversary World Tour full support

 

1. BuildGDX:
  FOV isn't resetting to 90 if it's bigger than 130

2. BloodGDX:
  Powerup timer
  Typing font has been changed to look like as in the original game

3. WHGDX:
  Polymost renderer bright tweak
  Spells that you don't have, won't show in HUD
  Added player's inertia
  Activated rings and powerups are showing in HUD
  AI flee movement improved

4. DukeGDX:
  Gamepad aiming speed increased
  Random weapon switching fixed
  Improved the official addons searching algorithm
  Software gamma resetting fixed

5. TekwarGDX:
  Cue CDTracks support (ogg music)
  Cutscenes skipping fix
  Added menu mouse cursor size
  Button-searching algorithm improved (easier to push buttons)

6. RedneckGDX:
  RRRA / RR Psychoskill fix (respawn monsters and vermins left: N\A)
  Moonshine icon disappears after using if nothing in inventory
  Gamepad aiming speed increased
  RRRA Statistics screen fix
  Software gamma resetting fixed

7. PowerslaveGDX:
  Gamepad aiming speed increased
  Free grenade overflow fix
  ThrowGrenade fix option
  Wasp sound option
  Weapon powerup flickering normalize
  Rats avoid water, spiders don't drown

8. LSPGDX:
  MusicType isn't resetting to midi
  clipmove(Engine.java:2607) crash fixed
  Fixed the crash when you open a loadgame menu in software render. (Software.qinterpolatedown16short(Software.java:3466))
  Exits on the map will show if it's enabled in the menu (green sectors). The right (map+1) exit will be flickering
  Gamepad inversion, move speed fix
  Projectiles spam is switchable

   

BuildGDX v1.10 (24.05.2020)

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WangGDX:
1. Railgun noise sound fix
2. Multiplayer kills update fix
3. Underwater crouch toggle
4. Loading last saved game after death 
5. Special_Fire button
6. Underwater reverb after finishing a level fix
7. ViewCamera in software renderer fix
8. Armor display to the minimal HUD
9. HRP tint
10. Savegame version increased
11. Crash fixes

 

   

BuildGDX v1.07 (21.02.2020)

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1. Legend of the Seven Paladins support


2. BuildGDX
    1. Main window frame rearchitecture (to support Android, Lwjgl2, Lwjgl3)
    2. Software renderer drawalls (Software.java:904) fixed
    3. New file handling code
    4. MenuFileBrowser improved


3. PowerslaveGDX
    1. Official demo support
    2. Subtitles toggle
    3. User addons support (in a folder or zip archive)
    4. Enemy roar sound frequency increased
    5. The map will be shown before starting the first level
    6. Skipping intro will skip to Skullhead instead of the main menu
    7. Publisher logo changed to PIE
    8. Shadows type toggle (circular/projected)


4. RedneckGDX
    1. Ending cutscenes background color fixed
    2. Statistics text scale fixed
    3. External and midi music options have been removed
    4. Alcohol green indicator fixed
    5. RR66 addon episodes selection fixed


5. DukeGDX
    1. Official addons submenu in the episode selection menu

   

BuildGDX v1.09 (21.05.2020)

null

 

Highlights:

Shadow Warrior support (WangGDX)

 

1. BuildGDX:
  New voxels algorithm drawing

  The Launcher GUI is redesigned

2. PowerslaveGDX:

  PowerslaveGDX random demo crash fixed
 

   

BuildGDX v1.06 (20.12.2019)

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1. BuildGDX
  1. Software renderer crashes fix
  2. ViewToTile optimization
  3. FOV increased to 140
  4. (5:4) resolutions support
  5. loadPic crash fix


2. PowerslaveGDX
  1. FuncPlayer "ERROR in Ken's linked list!" fix
  2. FuncScorp crashes fix
  3.GrabMap pickup fix
  4. Added subtitles in intro movie
  5. Grenade bugs fix


3. BloodGDX
  1. ROR distortion sound fix
  2. actDamageSprite lifeleech fix
  3. Auto-aim to spiders
  4. Crashes fix


4. RedneckGDX
  1. Losing weapons when going from Sunny Shores to Gamblin Boat is fixed

5. WitchavenGDX
  1. Enemy self-damage doesn't affect player's health

   

BuildEngineGDX

Description and FAQ 

 
BuildGDX Release v1.15 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.15
buildgdx.zip
BAFEd v2.20
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