Im working on Tekwar port (25.06.2016)

null

 

Hi everyone :) At last time I working on port of Build Engine and my first port will be gdxTekwar, writing on Java with using Libgdx framework. Im using this framework because its crossplatform and I can launch my port on PCs or smartphones. Im choosed Tekwar, because its easier then Duke Nukem 3D or Blood and I want to learn this Engine well and also I want to rewrite renderer on OpenGLES2.0 because I hope it should be faster and I will can write some beauty effects on shaders. So, when I complete Tekwar port I perhaps will working on Blood port, or Duke Nukem 3D port, but before porting of Blood I will need learn how to works ROR effect.

But so, I made a one video with demostration my gdxTekwar, you can see this video here:  gdxTekwar video

Also I made a new album called Java screenshots, in this album you can see my work on last 2-3 month

BloodCM v02.2016 released (09.02.2016)

null

 

Ok, I think its done :) BloodCM v02.2016 released!

P.S. 4th episode hasn't final boss yet!

P.S.S. 10 Feb 2016 - hot fix with broken doors!

Just an update (15.01.2016)

null

 

I completed editing E4M3 today. At this time E4M1 - E4M3 was completed!

Episode 4 completed (28.01.2016)

null

 

Well, I completed 4th episode, and now I need to test it and some scripting :) Release will be soon!

eDoomTC released and my new map converter (11.01.2016)

null

Hi all! Did you remember my DoomTC? :) At last month I worked on map converter from Doom wad files to Duke3D and now I can said, that I completed work on this converter! My converter can make doom's maps almost without editing in mapster32, because my program also converting doors and another doom effects as lights etc. All converted map of Doom, Doom2, Doom2Plutonia and Doom2TNT I put it to my old DoomTC and you can play those maps too :) My converted understand Doom/Doom2 wad files and also Heretic wads and Hexen wads (geometry only, without textures) So, new eDoomTC includes 132 playable maps, launcher like as BloodCM launcher. Enemies was "almost" disabled, therefore this is a "turist" mod :) 

Update (22.01.2016)

null

 

E4M4 - E4M6 completed. I think, release will be soon

New release v08.2015 (28.08.2015)

null

Well, it's happened :) I released a new version! There is some know bugs, which I will fix later after release. Let's to find it xD Release includes 3 episodes, and now I start working on 4 episode. This BloodCM has a different structure of files, therefore ensure that you deleted older version.

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.791
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

Donate

International:

 

 

For Russians 

 

 

 

 

Random screenshot

bloodcm_screenshots_40_20130610_1339595717.png

We have 20 guests and no members online


Яндекс.Метрика