BuildGDX: * New renderer - PolyGDX (doesn't support skyboxes, multitextures yet) * MD Model renders don't use sprite x/yoffset like with voxels (You must add this in def-script) * New renderer changing algorithm - if the renderer don't initialize, it will automatically switched to software renderer. * ZIP file access in Linux is fixed * Overheadmap default algorithm is changed. * Unsafe methods in texture and file loading is deleted. * Other accumulative bugs fixes. * Autoload folder will be created automatically if "Enable autoload folder" checkbox is activated * Command-line parameter support: -path "gamepath", -silent (starts the game without showing launcher frame) PoverslaveGDX: * GOG version crash fixed (webcache.zip) * Intro's subtitles offset is fixed * "Show intro" is added to main menu * Intro movie can be skipped by ESC button only * CD music is searching in "MUSIC" folder too DukeGDX: * World Tour version is now working on Linux * Initialization WT when English local not found crash is fixed. BloodGDX: * Voodoodoll switch weapon fix * Colored messages * HUD scaling is disable. * MARIO cheat description * JOJO effect don't break classic renderer after death * Blood: Fresh supply Cryptic Passage addon support * Overheadmap zoom speed is fixed WangGDX: * Auto-aim on the boats is fixed * Sumos spawn in multiplayer is fixed * Grenades wall bouncing is fixed * Darts pickup message is fixed * FOV settings don't affect to camera screen * SWTREK cheat description * Translucent yinyang overlay in menus is removed