Hi! I'm back with new release :) This release doen't contain all what I wanted to change in the port. I don't have time as in earlier, I hope I'll make it in the future.
Perhaps, I forgot something in the changelog, but here is common changes:
BuildGDX: * Libgdx 1.12.0 * Java code increased to version 8 (JRE 8 requered) * Raw Mouse Input * New Controller input logic * DragnDrop map files feature * Massive code cleanup and refactorring (still WIP) * new sound manager * new audio OpenAL driver 1.23 * new console * new input processor * new file handler system (should be faster) * new renderer changer * new config file version * Savegame version was increased (doesn't comfortable with old BuildGDX) * new sprite list system (supports infinity sprites, but games still don't :)) * Autoversion updater * Infinity XSPRITES for BloodGDX (betatest :)) * New experimental game loop timer (GDX / Legacy) Legacy - is an old timer like in BuildGDX v1.16 GDX - VSync should be working without stutters now (but the timer has problems in Shadow Warrior)