Happy New Year (01.01.2021)



I don't have any news now, because I was very busy and I'm still working on my renderer for BuildGdx. I hope I can complete it this year. So, I just want to post "Happy New Year"!


BuildGDX v1.15 (17.08.2020)



While I don't have free time, I decided to release a new version with some crash fixes, that don't allow you to play BloodGDX.

NAM support
Maphack support
Cryptic Passage/User Addons crash fix
Cutscenes are skipped by press the ESC key only
The "Twentieth Anniversary World Tour" version should be fixed


Build ART Files Editor v2.1 (1.07.2020)



* Export to DEF feature
* Config file (saves settings and last folder between sessions)
* Save all button/hotkey (saves open art and dat files)
* Shift tile left/right buttons/hotkeys
* Select all button/hotkey
* Ion Fury ART support
* Cryptic Passage AR_ support
* Signed int checksum
* Automatically open surface/voxel/palette DAT if found
* Open DAT files shown in the title bar
* Move tile browser to the top when new ART is opened
* Fixed view/surface cloning bug
* Fixed batch exporting if one of the tiles is empty
* When batch exported, tiles will have their tilenum in the name
* Fixed importing order of files with numerals in names
* Fixed toolips drawing behind canvas
* Other GUI changes

BuildGDX v1.14 (26.07.2020)



Palette emulation feature
Software renderer mouse buttons 4-5 fixed
Glow textures fixed
Statistics in the overheadmap has been moved down like in 3dview
Resetting inventory bug fixed
Multiply "nocapinmyass" fixed
Version v0.99 protect (BloodGDX doesn't support it)
Demofiles with wrong version don't show in a user content
Keys don't disappear after death in multiplayer
Underwater texturetint
DevComments fixed
Crash fixes
Intro sound doesn't stop after skipping
Flamethrower idle animation disabled
Next/prev weapon feature
Decorations and item sprites shade fixed

BuildGDX v1.13 (25.06.2020)



If you have problems with Duke's Developer commentaries or Addons for WangGDX, redownload the BuildGDX. The problems were fixed.

Build ART Files Editor v2.2 (15.07.2020)



* File list
* Drag-and-drop ART files
* Last opened files submenu
* Option to always fill tile in viewer
* Option to show tile borders in viewer
* Asterisk for changed files in the title bar
* Scroll wheel support for spinners
* Export to DEF (texture)
* Keep parameters after replacing (importing or pasting) a tile
* Integer zoom
* Fixed incorrect scroll bar behavior after resizing a window
* Fixed animation not resetting

BuildGDX v1.13 (24.06.2020)



Parsing files with { and } in filename fixed
Incompatible save will now load a map from the save file
HUD scale added
Beasts sounds fixed
Extra option for tilefromtexture token fixed
Powerup timer now resets when powerup is picked up again
Legacy DukeTalk precache fixed
If addon has a custom intro cutscene, it will be played at episode start
Cooperative checkhitsprite with friendlyfire fixed
Fireflies spawning in dukematch fixed
Weapons can now be switched before being fully raised
Powerup timer indicator added
Improved aiming
8 Track player added
Shuffle music option added
Dead cows blocking shots fixed
Weapons can now be switched before being fully raised
If addon has a custom intro cutscene, it will be played at episode start
Double UZI holster crash fixed
DoSkullBeginDeath and DoBettyBeginDeath crash fixed
(WT) Sumo boss not spawning on Skyscraper level fixed
(WT) Floor aligned pickups fixed


Description and FAQ 

BuildGDX Release v1.15 (with JRE)
Windows 64bit only
BuildGDX Release v1.15
BAFEd v2.20
Our Discord server
about BuildGDX and BAFed





For Russians 





We have 11 guests and no members online