Build ART Files editor 1.12 released (20.08.2015)

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I released a new version of my BAFed! Fixed some bugs, added tile viewer with dynamic size, add some menu icons, saving process bar and donate button :) And now I know, that my donate button is working, therefore I added it in my program. Enjoy :)

 

PayPal button (16.08.2015)

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Well, I made a PayPal button, and now I know thats working fine :)

About BloodCM: I did start working on e3m6 and I finished reconstruction about 33%.

Btw, I also working on my BAFeditor too. I fixed some bugs and I want to release a new version with my new tiles chooser :)

Hi all! (18.07.2015)

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I decided to update its website, because I made two interesting programs: Powball for Android and Build ART Files Editor for my project BloodCM. I changed my interests and now I'm learning Java programming, but interest to BloodCM I still preserved, so this year, probably I will release a new version when I'm done with the 3 episode. Also I'm doing another project on Java using 3D and OpenGL, which you can see later on my site. And by the way, guestbook is a working now, welcome :)

Update status (14.08.2015)

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So, I completed e3m7 and e3m8. For new release I need to make e3m6 only. Release date is near!

News about BloodCM

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Hi all. We still working on BloodCM, but episode 3 not completed yet, therefore we can't make a new release. New release will have new enemies AI, more performance and a lot of bug fixes. But we need to complete this episode 3 before :)

Until the new release isn't ready, the guest book will not be available. You can add your comments here: "BloodCM on Mod DB"

E3M5 completed today (08.08.2015)

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I completed e3m5 today. And now I planning to complete e3m6 at this month. E3M6 is a last map which has difficult works of restauration. For new release I need to restauration also e3m7 (a little map with boss) and secret map e3m8 (it shouldn't take much time, because this map already has workable moving sectors)

Doom weapons for eDuke32 v1.1 released

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So, I updated  Doom weapons pack for eDuke32.  It comfortable with latest versions of eDuke32 now. Also I fixed some bugs.

BloodCM also in developing. Since last release we changed all logics of moving sectors and sprites, therefore we had to remake of all our maps of first and second episodes. At this time, we completed 1 and 2 episodes and started to making 3 episode. The next release will be added on my site when we'll complete it.

 

 

 

BuildEngineGDX

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BuildGDX Release v1.17 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.17
buildgdx.zip
BAFEd v2.20
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