BloodCM 12.2016 released! (25.12.2016)

null

 

Well, I think I fixed a lot of bugs and now I can make a release. Check it :) So, I don't planning to make the Crypic Passage episode, because I started write the Blood port, which I called gdxBloodCM. My progress with Blood port you can see here: https://www.youtube.com/watch?v=gVJBI377HTs . Animation of weapon and Zombie enemy are playing from SEQ and QAV files. So, At this time my port can read RFF files (all versions except alpha version), SEQ files, QAV files, PLU files and standart build files. After read map file, my port spawns player sprite with addition extra information. 

That's all, and Happy New Year, guys :) 

News from 29.11.2016

null

 

I made all of Plasma Pack maps, but needs to find and fix some bugs. Besides I'm going to make a new enemies from Plasma Pack episode. GreenPod and FirePod are completed today. 

Not interesting news (02.10.2016)

null

 

Hi there! At this morning I made almost identical Blood AI of Zombie. This AI I will include to BloodCM at near future and maybe I will release a new BloodCM with Plasma Pak episode someday :) As you can guess at this time I working on decompilation of Blood and trying to make my own port of Blood. On this video you can see my progress. https://www.youtube.com/watch?v=hDZJ6ZOQuSY There is just a render only with loader of Blood's map and QAVs files (and also GRP and ART files too, of course :)). So, don't forget me :))

A bit closer to release (02.11.2016)

null

 

Hi! Well, I think, I completed Zombie AI, Innocent AI and Thernobog AI now. The next step - making a PlasmaPak episode. That's all :)

Tekwar port 1.0 released (25.07.2016)

null

 

Ok, I released a new version..I think, its stable v1.0. Attention! My port designed to operate with the full version of the game, therefore try to find it :) There is a sounds offset with using Demo version.

So, Now its possible to enable/disable texture filter (linear/nearest), show fps. Also its possible to setup buttons for keyboard and mouse. I made "user map" menu option and other menu additions. 

And now, I thinking to start works with Tchernobog AI for BloodCM now.

My plans on future (05.10.2016)

null

 

Hi again! Today I completed reverse-engeneering of blood AI and its working in my Java port now :) My next step to include this AI in my BloodCM, make Plasma Pak episode and make a release of CM. After that I will working on my port again. The new release will be include a new Zombie AI, Tchernobog AI and Civil AI...maybe I will fix a strange bug with keys which I never seen...and 5th episode... I think that's all :) 

I released beta version of gdxTekwar  (01.07.2016)

null

 

Hi :) I made a new files category called "Java" today. I will put my Java projects in this category and first, what I did - I replaced Build Art Files Editor to this category. And second what I did - I released a beta version of my Tekwar port, which you also can find in Java files category. This port should be the future of my Blood port.

I hope you enjoy it, check it now :)

BuildEngineGDX

Description and FAQ 

 
BuildGDX Release v1.17 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.17
buildgdx.zip
BAFEd v2.20
Our Discord server
about BuildGDX and BAFed
 

Donate

International:

 

 

For Russians 

 

 

 

 

We have 16 guests and no members online