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BloodCM - it's a mod for eDuke32, don't forget it (8.01.2017)
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Hi all! I recomend to use eDuke32 r5597, you can download it here: Dukeworld.duke4.net Newer versions of eDuke32 have a lot of bugs and problems as no midi music And all graphics bugs are you seen, it's a problem of eDuke32. I never fix it and I can't, because Im not an eDuke32 developer. |
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- Category: News
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BloodCM 12.2016 released! (25.12.2016)
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Well, I think I fixed a lot of bugs and now I can make a release. Check it :) So, I don't planning to make the Crypic Passage episode, because I started write the Blood port, which I called gdxBloodCM. My progress with Blood port you can see here: https://www.youtube.com/watch?v=gVJBI377HTs . Animation of weapon and Zombie enemy are playing from SEQ and QAV files. So, At this time my port can read RFF files (all versions except alpha version), SEQ files, QAV files, PLU files and standart build files. After read map file, my port spawns player sprite with addition extra information. That's all, and Happy New Year, guys :) |
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My plans on future (05.10.2016)
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Hi again! Today I completed reverse-engeneering of blood AI and its working in my Java port now :) My next step to include this AI in my BloodCM, make Plasma Pak episode and make a release of CM. After that I will working on my port again. The new release will be include a new Zombie AI, Tchernobog AI and Civil AI...maybe I will fix a strange bug with keys which I never seen...and 5th episode... I think that's all :) |
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News from 29.11.2016
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I made all of Plasma Pack maps, but needs to find and fix some bugs. Besides I'm going to make a new enemies from Plasma Pack episode. GreenPod and FirePod are completed today. |
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- Category: News
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Not interesting news (02.10.2016)
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Hi there! At this morning I made almost identical Blood AI of Zombie. This AI I will include to BloodCM at near future and maybe I will release a new BloodCM with Plasma Pak episode someday :) As you can guess at this time I working on decompilation of Blood and trying to make my own port of Blood. On this video you can see my progress. https://www.youtube.com/watch?v=hDZJ6ZOQuSY There is just a render only with loader of Blood's map and QAVs files (and also GRP and ART files too, of course :)). So, don't forget me :)) |
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A bit closer to release (02.11.2016)
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Hi! Well, I think, I completed Zombie AI, Innocent AI and Thernobog AI now. The next step - making a PlasmaPak episode. That's all :) |
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- Category: News
- Hits: 7288
Tekwar port 1.0 released (25.07.2016)
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Ok, I released a new version..I think, its stable v1.0. Attention! My port designed to operate with the full version of the game, therefore try to find it :) There is a sounds offset with using Demo version. So, Now its possible to enable/disable texture filter (linear/nearest), show fps. Also its possible to setup buttons for keyboard and mouse. I made "user map" menu option and other menu additions. And now, I thinking to start works with Tchernobog AI for BloodCM now. |
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BuildEngineGDX |
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BuildGDX Release v1.18 (with JRE) Windows 64bit only buildgdx_with_jre.zip |
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BuildGDX Release v1.18 buildgdx.zip |
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BAFEd v2.20 |
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