Description and FAQ (27.04.2017)

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BuildGDX is a port of the Build Engine games based on Java's LibGDX framework v1.9.10.

Currently, it supports Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, and Powerslave/Exhumed. I'm planning to port Fate, WW2GI in the future releases.

FAQ:

Q: Where is the Bloodgdx download?

A: BloodGDX is a part of BuildGDX now. Just download it and choose the Blood folder to play it.

Q: Is it related to the stone gargoyle crouching bug? Can that be fixed

A: Maybe I can, but it will be not a "Blood" gargoyle, so I will not fix such bugs at the time. Maybe in the long-long future. 

Q: Is there a way for us peons to donate to the cause?

A: I have donate button in my site (m210.duke4.net) there is a Paypal button in the lower right corner of the site (under random screenshots)

Q: Is there going to have any Dynamic Light, like in  Eduke32?

A: I hope I can do it when I write a new OpenGL2.0 renderer

Q: Will this run on a low-end PC with say a 1.6ghz CPU?

A: Yes. it works on via-c7m (pentium3?) There is a framerate between 30-80fps (120fps max). 30fps when ROR is drawing. Btw, such framerate has eduke32

Q: Would this support the CD music?

A: I didn't find instruments in Java for play music from CD, therefore port will support mp3/ogg and midi music only

 

BuildEngineGDX

Description and FAQ 

 
BuildGDX Release v1.17 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.17
buildgdx.zip
BAFEd v2.20
Our Discord server
about BuildGDX and BAFed
 

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