- Details
- Written by m210
- Category: News
- Hits: 6725
BuildGDX v1.03 (17.05.2019)
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v1.03 (17 May 2019) |
- Details
- Written by m210
- Category: News
- Hits: 6572
BuildGDX v1.02 (24.04.2019)
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Hi! BuildGdx now supports all of my ports and DukeGdx. I separated BuildGdx on two versions: with JRE and without JRE (just with jar file). Also, I opened the source codes of all my ports. You can see it here: https://gitlab.com/m210 v1.02 (24 April 2019) |
- Details
- Written by m210
- Category: News
- Hits: 3105
BloodGDX v0.799 (24.01.2019)
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1. Screenshot name for usermap fixed |
- Details
- Written by m210
- Category: News
- Hits: 5612
BuildGDX v1.01 (29.03.2019)
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BuildGDX has BloodGDX now, so I released a new version :) v1.01 (29 March 2019)
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- Details
- Written by m210
- Category: News
- Hits: 2668
BloodGDX v0.798 (21.01.2019)
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1. RX 10 (kChannelTriggerTeam) fixed |
- Details
- Written by m210
- Category: News
- Hits: 4861
BuildGDX v1.00 (16.03.2019)
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Hi! Today I completed my first version of multilauncher - BuildGDX. I'm planning to include all of my ports in this one. At this time, BuildGDX included TekwarGDX and WitchavenGDX, so I deleted archives with this ports from my site. RedneckGdx and BloodGdx also will be delete from my site in future and will be include to BuildGdx. v1.00 (16 March 2019)
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- Details
- Written by m210
- Category: News
- Hits: 2811
BloodGDX v0.797 (14.12.2018)
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BloodGDX v0.797 (14 December 2018)
And WitchavenGDX v0.700 (14 December 2018)
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BuildEngineGDX |
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BuildGDX Release v1.17 (with JRE) Windows 64bit only buildgdx_with_jre.zip |
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BuildGDX Release v1.17 buildgdx.zip |
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BAFEd v2.20 |
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Our Discord server about BuildGDX and BAFed |
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