Build ART Files Editor v2.0 (05.07.2019)

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I have released the new version of my BAFed.

The new BAFed has written almost from zero, so I can't tell exactly about changes. But here are some of them:

1. The interface has been changed and now it is supporting ART files of Blood.
2. Since v2.0 you can choose a few tiles by mouse and export it to a folder. In the import window, you can choose a few files by mouse with pushed a Ctrl-button.
3. ART files saving feature have been rewritten, therefore ART files of Blood are also supporting now and it's not changing start tile of ART depended on a filename.
4. BAFed is supporting voxel.dat and surface.dat files of Blood.
5. BAFed is supporting the clipboard. You can copy any picture to the clipboard and paste it in BAFed and vice versa - you can copy a chosen tile to the clipboard and paste it in any graphical editor.
6. Animated tiles are highlighting in the tile list.
7. You can fast switch between ART files by "File" menu from an ART list.
8. Quantity of included palettes has been increased.
9. Resizeable thumbnails in the tile list.
10. Thumbnails autozoom feature
11. Tile crc32 info (for def-scripts)
12. Tile palette converting feature has been deleted.
13. *.ini script file import feature has been deleted.

 

BuildGDX v1.03 (17.05.2019)

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v1.03 (17 May 2019)
1. Gamepad sensitivity increased
2. Fps limit increased
3. Gamepad menu keys tweak
4. Updatable file browser
5. Config's file settings sorted
6. Hires textures load fix
7. BloodGdx v0.952
7.1. Custom difficulty fix
7.2. Gamepad running fix
7.3. CrouchMode tweak
7.4. Akimbo powerup will save in next level when vanilla mode is enabled
7.5. CrystallBall in addons crash fix
7.6. Crash fixes
8. DukeGdx and RedneckGdx v1.01
8.1.Invert mouse fix
8.2. CONfile extract requiring is disabled
8.3. Addon like game.con save fix
8.4.Crash fixes
9. TekwarGdx v0.951
9.1. Turn speed fix

BuildGDX v1.00 (16.03.2019)

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Hi! Today I completed my first version of multilauncher - BuildGDX.

I'm planning to include all of my ports in this one. At this time, BuildGDX included TekwarGDX and WitchavenGDX, so I deleted

archives with this ports from my site. RedneckGdx and BloodGdx also will be delete from my site in future and will be include to BuildGdx.

v1.00 (16 March 2019)
1. Smacker SMK4 file format support
2. You can choose soundfont (sf2 or dls) in game settings
3. Config file format changed (
4. TekwarGDX v0.950
4-1. Mouse in menu
4-2. Cutscenes have sounds now
4-3. New game loop
4-4. New OpenAL version 1.18.1 with resampler filter
4-5. Libgdx framwork updated to 1.9.8
4-6. Load/Save slots increased to 9999
4-7. Load/Save game delete feature
4-8. Overhead map settings: full only, overlay only, full and overlay
4-9. Damage/Pickup effect tweak
4-10. Pause key stopping music and sounds now
4-11. New screenshots filename
4-12. New gamepad controlles handler by aybe
4-13. New keyboard setup menu, reset to classic keys and default "wsad" keys
5. WitchavenGDX v0.950
5-1. Pause key stopping music and sounds now
5-2. Damage/Pickup effect tweak
5-3. Fps text scale in Interface menu
5-4. Joystick menu position fix
5-5. Cutscenes have sounds now
5-6. Victory screen with sounds now
5-7. Menu has music and sounds
5-8. Add keys on each potions
5-9. HUD and crosshair scale
5-10. Color correction save fix
5-11. Midi music fix

 

 

 

 

 

BuildGDX v1.02 (24.04.2019)

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 Hi! BuildGdx now supports all of my ports and DukeGdx. I separated BuildGdx on two versions: with JRE and without JRE (just with jar file). Also, I opened the source codes of all my ports. You can see it here: https://gitlab.com/m210

v1.02 (24 April 2019)
1. Crash fixes
2. Improved interpolation in multiplayer
3. Improved addons checking algorithm for multiplayer (BloodGdx, DukeGdx, RedneckGdx)
4. BuildGdx has a version number now (current is 19.04)
5. DukeGdx v1.00
6. RedneckGdx v1.00
6-1. Weapon drop after dead in multiplayer fixed
6-2. RRRA E1L1 destruct wall in secret place fixed
6-3. Moving door after load game fixed
6-4. Quick pee don't resurrect the player anymore
6-5. FakeBubba after load game fixed
6-6. Added end cutscene in RRRA
7. TekwarGdx
7.1 - Added extra cutscenes to intro
8. BloodGdx
8-1. Shareware version supported
8-2. Gamepad's keys saving fix
8-3. CutsceneA in 4th episode fix

BloodGDX v0.799 (24.01.2019)

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1. Screenshot name for usermap fixed
2. New audio driver with switchable openal 1.15.1 / 1.18.1 and midi / soundbank

BuildGDX v1.01 (29.03.2019)

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BuildGDX has BloodGDX now, so I released a new version :)

v1.01 (29 March 2019)
1. BuildFont draw non-standart symbols crash fix
2. BloodGDX v0.950
2-1. Load zip UserEpisodes in subfolders fix
2-2. SlopeTilt reset after load game fix
2-3. HiRes texture rescaling fix
2-4. Def "mainmenu" music script can use midi
2-5. Custom voxels rotate fix
2-6. Enemies shadow orientation fix
2-7. Palette exception for cultists in color xsectors
2-8. Sprites drawing behind mirror fix
3. WitchavenGDX v0.951
3-1. Def-script loading fix

 

 

 

 

 

BloodGDX v0.798 (21.01.2019)

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1. RX 10 (kChannelTriggerTeam) fixed
2. Voodoo doll no affect on teammates if friendlyfire is disabled
3. Jumping on player's head damage fix
4. Fix crashes in some cases when playing demo
5. Better precache
6. Color correction save fix
7. XSector / XWall loadMap busy fix
8. Flags count towards the frag limit.
9. If frag limit is reached level will end in 2sec
10. Multiplayer taunts (Shift+Numbers, Alt+Numbers)
11. Stop player jump sound fix
12. Multiplayer end level timeout fix
13. Borderless mode will enable if windowed desktop resolution is choosed
14. Clipboard and numpad keys for typying IP address
15. Start multiplayer with changed team fix

BuildEngineGDX

Description and FAQ 

 
BuildGDX Release v1.18 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.18
buildgdx.zip
BAFEd v2.20
Our Discord server
about BuildGDX and BAFed
 

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