BuildGDX v1.00 (16.03.2019)

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Hi! Today I completed my first version of multilauncher - BuildGDX.

I'm planning to include all of my ports in this one. At this time, BuildGDX included TekwarGDX and WitchavenGDX, so I deleted

archives with this ports from my site. RedneckGdx and BloodGdx also will be delete from my site in future and will be include to BuildGdx.

v1.00 (16 March 2019)
1. Smacker SMK4 file format support
2. You can choose soundfont (sf2 or dls) in game settings
3. Config file format changed (
4. TekwarGDX v0.950
4-1. Mouse in menu
4-2. Cutscenes have sounds now
4-3. New game loop
4-4. New OpenAL version 1.18.1 with resampler filter
4-5. Libgdx framwork updated to 1.9.8
4-6. Load/Save slots increased to 9999
4-7. Load/Save game delete feature
4-8. Overhead map settings: full only, overlay only, full and overlay
4-9. Damage/Pickup effect tweak
4-10. Pause key stopping music and sounds now
4-11. New screenshots filename
4-12. New gamepad controlles handler by aybe
4-13. New keyboard setup menu, reset to classic keys and default "wsad" keys
5. WitchavenGDX v0.950
5-1. Pause key stopping music and sounds now
5-2. Damage/Pickup effect tweak
5-3. Fps text scale in Interface menu
5-4. Joystick menu position fix
5-5. Cutscenes have sounds now
5-6. Victory screen with sounds now
5-7. Menu has music and sounds
5-8. Add keys on each potions
5-9. HUD and crosshair scale
5-10. Color correction save fix
5-11. Midi music fix

 

 

 

 

 

BuildEngineGDX

Description and FAQ 

 
BuildGDX Release v1.16 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.16
buildgdx.zip
BAFEd v2.20
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about BuildGDX and BAFed
 

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