BloodCM v02.2016 released (09.02.2016)

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Ok, I think its done :) BloodCM v02.2016 released!

P.S. 4th episode hasn't final boss yet!

P.S.S. 10 Feb 2016 - hot fix with broken doors!

Episode 4 completed (28.01.2016)

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Well, I completed 4th episode, and now I need to test it and some scripting :) Release will be soon!

eDoomTC released and my new map converter (11.01.2016)

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Hi all! Did you remember my DoomTC? :) At last month I worked on map converter from Doom wad files to Duke3D and now I can said, that I completed work on this converter! My converter can make doom's maps almost without editing in mapster32, because my program also converting doors and another doom effects as lights etc. All converted map of Doom, Doom2, Doom2Plutonia and Doom2TNT I put it to my old DoomTC and you can play those maps too :) My converted understand Doom/Doom2 wad files and also Heretic wads and Hexen wads (geometry only, without textures) So, new eDoomTC includes 132 playable maps, launcher like as BloodCM launcher. Enemies was "almost" disabled, therefore this is a "turist" mod :) 

Update (22.01.2016)

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E4M4 - E4M6 completed. I think, release will be soon

New release v08.2015 (28.08.2015)

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Well, it's happened :) I released a new version! There is some know bugs, which I will fix later after release. Let's to find it xD Release includes 3 episodes, and now I start working on 4 episode. This BloodCM has a different structure of files, therefore ensure that you deleted older version.

Just an update (15.01.2016)

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I completed editing E4M3 today. At this time E4M1 - E4M3 was completed!

Build ART Files editor 1.12 released (20.08.2015)

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I released a new version of my BAFed! Fixed some bugs, added tile viewer with dynamic size, add some menu icons, saving process bar and donate button :) And now I know, that my donate button is working, therefore I added it in my program. Enjoy :)

 

BuildEngineGDX

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BuildGDX Release v1.16 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.16
buildgdx.zip
BAFEd v2.20
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