BuildGDX v1.17 (23.08.2024)

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Hi! I'm back with new release :) This release doen't contain all what I wanted to change in the port. I don't have time as in earlier, I hope I'll make it in the future. 

Perhaps, I forgot something in the changelog, but here is common changes:

BuildGDX:
* Libgdx 1.12.0
* Java code increased to version 8 (JRE 8 requered)
* Raw Mouse Input
* New Controller input logic
* DragnDrop map files feature
* Massive code cleanup and refactorring (still WIP)
* new sound manager
* new audio OpenAL driver 1.23
* new console
* new input processor
* new file handler system (should be faster)
* new renderer changer
* new config file version
* Savegame version was increased (doesn't comfortable with old BuildGDX)
* new sprite list system (supports infinity sprites, but games still don't :))
* Autoversion updater
* Infinity XSPRITES for BloodGDX (betatest :))
* New experimental game loop timer (GDX / Legacy)
     Legacy - is an old timer like in BuildGDX v1.16
     GDX - VSync should be working without stutters now (but the timer has problems in Shadow Warrior)

BuildEngineGDX

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BuildGDX Release v1.17 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.17
buildgdx.zip
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